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Side by Side Diff: chrome/browser/android/vr_shell/ui_scene.cc

Issue 2888283005: VR: Fix HTTP warning staying visible after exiting WebVR. (Closed)
Patch Set: Rename to debug_id_ and UiElementDebugId Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_scene.h" 5 #include "chrome/browser/android/vr_shell/ui_scene.h"
6 6
7 #include <string> 7 #include <string>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/memory/ptr_util.h" 10 #include "base/memory/ptr_util.h"
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114 // current frame. It may throttle, for example. 114 // current frame. It may throttle, for example.
115 element->OnBeginFrame(current_time); 115 element->OnBeginFrame(current_time);
116 116
117 element->set_dirty(true); 117 element->set_dirty(true);
118 } 118 }
119 for (auto& element : ui_elements_) { 119 for (auto& element : ui_elements_) {
120 ApplyRecursiveTransforms(element.get()); 120 ApplyRecursiveTransforms(element.get());
121 } 121 }
122 } 122 }
123 123
124 UiElement* UiScene::GetUiElementById(int element_id) { 124 UiElement* UiScene::GetUiElementById(int element_id) const {
125 for (const auto& element : ui_elements_) { 125 for (const auto& element : ui_elements_) {
126 if (element->id() == element_id) { 126 if (element->id() == element_id) {
127 return element.get(); 127 return element.get();
128 } 128 }
129 } 129 }
130 return nullptr; 130 return nullptr;
131 } 131 }
132 132
133 UiElement* UiScene::GetUiElementByDebugId(UiElementDebugId debug_id) const {
134 DCHECK(debug_id != UiElementDebugId::kNone);
135 for (const auto& element : ui_elements_) {
136 if (element->debug_id() == debug_id) {
137 return element.get();
138 }
139 }
140 return nullptr;
141 }
142
133 std::vector<const UiElement*> UiScene::GetWorldElements() const { 143 std::vector<const UiElement*> UiScene::GetWorldElements() const {
134 std::vector<const UiElement*> elements; 144 std::vector<const UiElement*> elements;
135 for (const auto& element : ui_elements_) { 145 for (const auto& element : ui_elements_) {
136 if (element->IsVisible() && !element->lock_to_fov()) { 146 if (element->IsVisible() && !element->lock_to_fov()) {
137 elements.push_back(element.get()); 147 elements.push_back(element.get());
138 } 148 }
139 } 149 }
140 return elements; 150 return elements;
141 } 151 }
142 152
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228 238
229 // TODO(mthiesse): Move this to UiSceneManager. 239 // TODO(mthiesse): Move this to UiSceneManager.
230 void UiScene::OnGLInitialized() { 240 void UiScene::OnGLInitialized() {
231 gl_initialized_ = true; 241 gl_initialized_ = true;
232 for (auto& element : ui_elements_) { 242 for (auto& element : ui_elements_) {
233 element->Initialize(); 243 element->Initialize();
234 } 244 }
235 } 245 }
236 246
237 } // namespace vr_shell 247 } // namespace vr_shell
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