| Index: ash/wm/window_positioning_utils.cc
|
| diff --git a/ash/wm/window_positioning_utils.cc b/ash/wm/window_positioning_utils.cc
|
| index f733954912234bafea97c2b8cfdc140557dec81c..918f3e83211921ccbc8b0db1f721d0d071cbb669 100644
|
| --- a/ash/wm/window_positioning_utils.cc
|
| +++ b/ash/wm/window_positioning_utils.cc
|
| @@ -14,6 +14,7 @@
|
| #include "ash/wm/window_util.h"
|
| #include "ash/wm/wm_event.h"
|
| #include "ash/wm_window.h"
|
| +#include "ui/aura/client/focus_client.h"
|
| #include "ui/aura/window_tracker.h"
|
| #include "ui/display/display.h"
|
| #include "ui/display/types/display_constants.h"
|
| @@ -158,14 +159,14 @@ void SetBoundsInScreen(WmWindow* window,
|
| }
|
|
|
| if (dst_container && window->GetParent() != dst_container) {
|
| - WmWindow* focused = WmWindow::Get(GetFocusedWindow());
|
| - WmWindow* active = WmWindow::Get(GetActiveWindow());
|
| + aura::Window* focused = GetFocusedWindow();
|
| + aura::Window* active = GetActiveWindow();
|
|
|
| aura::WindowTracker tracker;
|
| if (focused)
|
| - tracker.Add(focused->aura_window());
|
| + tracker.Add(focused);
|
| if (active && focused != active)
|
| - tracker.Add(active->aura_window());
|
| + tracker.Add(active);
|
|
|
| gfx::Point origin = bounds_in_screen.origin();
|
| const gfx::Point display_origin = display.bounds().origin();
|
| @@ -181,11 +182,11 @@ void SetBoundsInScreen(WmWindow* window,
|
| MoveAllTransientChildrenToNewRoot(display, window);
|
|
|
| // Restore focused/active window.
|
| - if (focused && tracker.Contains(focused->aura_window())) {
|
| - focused->SetFocused();
|
| + if (focused && tracker.Contains(focused)) {
|
| + aura::client::GetFocusClient(focused)->FocusWindow(focused);
|
| Shell::Get()->set_root_window_for_new_windows(focused->GetRootWindow());
|
| - } else if (active && tracker.Contains(active->aura_window())) {
|
| - active->Activate();
|
| + } else if (active && tracker.Contains(active)) {
|
| + wm::ActivateWindow(active);
|
| }
|
| // TODO(oshima): We should not have to update the bounds again
|
| // below in theory, but we currently do need as there is a code
|
|
|