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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/window_positioning_utils.h" | 5 #include "ash/wm/window_positioning_utils.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 | 8 |
9 #include "ash/root_window_controller.h" | 9 #include "ash/root_window_controller.h" |
10 #include "ash/screen_util.h" | 10 #include "ash/screen_util.h" |
11 #include "ash/shell.h" | 11 #include "ash/shell.h" |
12 #include "ash/wm/system_modal_container_layout_manager.h" | 12 #include "ash/wm/system_modal_container_layout_manager.h" |
13 #include "ash/wm/window_state.h" | 13 #include "ash/wm/window_state.h" |
14 #include "ash/wm/window_util.h" | 14 #include "ash/wm/window_util.h" |
15 #include "ash/wm/wm_event.h" | 15 #include "ash/wm/wm_event.h" |
16 #include "ash/wm_window.h" | 16 #include "ash/wm_window.h" |
| 17 #include "ui/aura/client/focus_client.h" |
17 #include "ui/aura/window_tracker.h" | 18 #include "ui/aura/window_tracker.h" |
18 #include "ui/display/display.h" | 19 #include "ui/display/display.h" |
19 #include "ui/display/types/display_constants.h" | 20 #include "ui/display/types/display_constants.h" |
20 #include "ui/gfx/geometry/rect.h" | 21 #include "ui/gfx/geometry/rect.h" |
21 #include "ui/gfx/geometry/size.h" | 22 #include "ui/gfx/geometry/size.h" |
22 | 23 |
23 namespace ash { | 24 namespace ash { |
24 namespace wm { | 25 namespace wm { |
25 | 26 |
26 namespace { | 27 namespace { |
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151 int container_id = window->GetParent()->aura_window()->id(); | 152 int container_id = window->GetParent()->aura_window()->id(); |
152 // All containers that uses screen coordinates must have valid window ids. | 153 // All containers that uses screen coordinates must have valid window ids. |
153 DCHECK_GE(container_id, 0); | 154 DCHECK_GE(container_id, 0); |
154 // Don't move modal background. | 155 // Don't move modal background. |
155 if (!SystemModalContainerLayoutManager::IsModalBackground( | 156 if (!SystemModalContainerLayoutManager::IsModalBackground( |
156 window->aura_window())) | 157 window->aura_window())) |
157 dst_container = dst_root->GetChildByShellWindowId(container_id); | 158 dst_container = dst_root->GetChildByShellWindowId(container_id); |
158 } | 159 } |
159 | 160 |
160 if (dst_container && window->GetParent() != dst_container) { | 161 if (dst_container && window->GetParent() != dst_container) { |
161 WmWindow* focused = WmWindow::Get(GetFocusedWindow()); | 162 aura::Window* focused = GetFocusedWindow(); |
162 WmWindow* active = WmWindow::Get(GetActiveWindow()); | 163 aura::Window* active = GetActiveWindow(); |
163 | 164 |
164 aura::WindowTracker tracker; | 165 aura::WindowTracker tracker; |
165 if (focused) | 166 if (focused) |
166 tracker.Add(focused->aura_window()); | 167 tracker.Add(focused); |
167 if (active && focused != active) | 168 if (active && focused != active) |
168 tracker.Add(active->aura_window()); | 169 tracker.Add(active); |
169 | 170 |
170 gfx::Point origin = bounds_in_screen.origin(); | 171 gfx::Point origin = bounds_in_screen.origin(); |
171 const gfx::Point display_origin = display.bounds().origin(); | 172 const gfx::Point display_origin = display.bounds().origin(); |
172 origin.Offset(-display_origin.x(), -display_origin.y()); | 173 origin.Offset(-display_origin.x(), -display_origin.y()); |
173 gfx::Rect new_bounds = gfx::Rect(origin, bounds_in_screen.size()); | 174 gfx::Rect new_bounds = gfx::Rect(origin, bounds_in_screen.size()); |
174 | 175 |
175 // Set new bounds now so that the container's layout manager can adjust | 176 // Set new bounds now so that the container's layout manager can adjust |
176 // the bounds if necessary. | 177 // the bounds if necessary. |
177 window->SetBounds(new_bounds); | 178 window->SetBounds(new_bounds); |
178 | 179 |
179 dst_container->AddChild(window); | 180 dst_container->AddChild(window); |
180 | 181 |
181 MoveAllTransientChildrenToNewRoot(display, window); | 182 MoveAllTransientChildrenToNewRoot(display, window); |
182 | 183 |
183 // Restore focused/active window. | 184 // Restore focused/active window. |
184 if (focused && tracker.Contains(focused->aura_window())) { | 185 if (focused && tracker.Contains(focused)) { |
185 focused->SetFocused(); | 186 aura::client::GetFocusClient(focused)->FocusWindow(focused); |
186 Shell::Get()->set_root_window_for_new_windows(focused->GetRootWindow()); | 187 Shell::Get()->set_root_window_for_new_windows(focused->GetRootWindow()); |
187 } else if (active && tracker.Contains(active->aura_window())) { | 188 } else if (active && tracker.Contains(active)) { |
188 active->Activate(); | 189 wm::ActivateWindow(active); |
189 } | 190 } |
190 // TODO(oshima): We should not have to update the bounds again | 191 // TODO(oshima): We should not have to update the bounds again |
191 // below in theory, but we currently do need as there is a code | 192 // below in theory, but we currently do need as there is a code |
192 // that assumes that the bounds will never be overridden by the | 193 // that assumes that the bounds will never be overridden by the |
193 // layout mananger. We should have more explicit control how | 194 // layout mananger. We should have more explicit control how |
194 // constraints are applied by the layout manager. | 195 // constraints are applied by the layout manager. |
195 } | 196 } |
196 } | 197 } |
197 gfx::Point origin(bounds_in_screen.origin()); | 198 gfx::Point origin(bounds_in_screen.origin()); |
198 const gfx::Point display_origin = | 199 const gfx::Point display_origin = |
199 window->GetDisplayNearestWindow().bounds().origin(); | 200 window->GetDisplayNearestWindow().bounds().origin(); |
200 origin.Offset(-display_origin.x(), -display_origin.y()); | 201 origin.Offset(-display_origin.x(), -display_origin.y()); |
201 window->SetBounds(gfx::Rect(origin, bounds_in_screen.size())); | 202 window->SetBounds(gfx::Rect(origin, bounds_in_screen.size())); |
202 } | 203 } |
203 | 204 |
204 } // namespace wm | 205 } // namespace wm |
205 } // namespace ash | 206 } // namespace ash |
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