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Side by Side Diff: gpu/ipc/service/direct_composition_surface_win.h

Issue 2884843002: Slightly modify sizes of overlays that are larger than the monitor (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 5 #ifndef GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_
6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 6 #define GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_
7 7
8 #include <d3d11.h> 8 #include <d3d11.h>
9 #include <dcomp.h> 9 #include <dcomp.h>
10 #include <windows.h> 10 #include <windows.h>
11 11
12 #include "base/memory/weak_ptr.h" 12 #include "base/memory/weak_ptr.h"
13 #include "base/win/scoped_comptr.h" 13 #include "base/win/scoped_comptr.h"
14 #include "gpu/config/gpu_driver_bug_workarounds.h"
14 #include "gpu/gpu_export.h" 15 #include "gpu/gpu_export.h"
15 #include "gpu/ipc/service/child_window_win.h" 16 #include "gpu/ipc/service/child_window_win.h"
16 #include "gpu/ipc/service/image_transport_surface_delegate.h" 17 #include "gpu/ipc/service/image_transport_surface_delegate.h"
17 #include "ui/gl/gl_image.h" 18 #include "ui/gl/gl_image.h"
18 #include "ui/gl/gl_surface_egl.h" 19 #include "ui/gl/gl_surface_egl.h"
19 20
20 namespace gpu { 21 namespace gpu {
21 22
22 class DCLayerTree; 23 class DCLayerTree;
23 24
(...skipping 43 matching lines...) Expand 10 before | Expand all | Expand 10 after
67 } 68 }
68 69
69 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting(); 70 scoped_refptr<base::TaskRunner> GetWindowTaskRunnerForTesting();
70 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const { 71 const base::win::ScopedComPtr<IDXGISwapChain1>& swap_chain() const {
71 return swap_chain_; 72 return swap_chain_;
72 } 73 }
73 74
74 base::win::ScopedComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting( 75 base::win::ScopedComPtr<IDXGISwapChain1> GetLayerSwapChainForTesting(
75 size_t index) const; 76 size_t index) const;
76 77
78 const GpuDriverBugWorkarounds& workarounds() const { return workarounds_; }
79
77 protected: 80 protected:
78 ~DirectCompositionSurfaceWin() override; 81 ~DirectCompositionSurfaceWin() override;
79 82
80 private: 83 private:
81 void ReleaseCurrentSurface(); 84 void ReleaseCurrentSurface();
82 void InitializeSurface(); 85 void InitializeSurface();
83 // Release the texture that's currently being drawn to. If will_discard is 86 // Release the texture that's currently being drawn to. If will_discard is
84 // true then the surface should be discarded without swapping any contents 87 // true then the surface should be discarded without swapping any contents
85 // to it. 88 // to it.
86 void ReleaseDrawTexture(bool will_discard); 89 void ReleaseDrawTexture(bool will_discard);
87 90
88 ChildWindowWin child_window_; 91 ChildWindowWin child_window_;
89 92
93 GpuDriverBugWorkarounds workarounds_;
94
90 HWND window_ = nullptr; 95 HWND window_ = nullptr;
91 // This is a placeholder surface used when not rendering to the 96 // This is a placeholder surface used when not rendering to the
92 // DirectComposition surface. 97 // DirectComposition surface.
93 EGLSurface default_surface_ = 0; 98 EGLSurface default_surface_ = 0;
94 99
95 // This is the real surface representing the backbuffer. It may be null 100 // This is the real surface representing the backbuffer. It may be null
96 // outside of a BeginDraw/EndDraw pair. 101 // outside of a BeginDraw/EndDraw pair.
97 EGLSurface real_surface_ = 0; 102 EGLSurface real_surface_ = 0;
98 gfx::Size size_ = gfx::Size(1, 1); 103 gfx::Size size_ = gfx::Size(1, 1);
99 bool first_swap_ = true; 104 bool first_swap_ = true;
(...skipping 13 matching lines...) Expand all
113 // Keep track of whether the texture has been rendered to, as the first draw 118 // Keep track of whether the texture has been rendered to, as the first draw
114 // to it must overwrite the entire thing. 119 // to it must overwrite the entire thing.
115 bool has_been_rendered_to_ = false; 120 bool has_been_rendered_to_ = false;
116 121
117 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin); 122 DISALLOW_COPY_AND_ASSIGN(DirectCompositionSurfaceWin);
118 }; 123 };
119 124
120 } // namespace gpu 125 } // namespace gpu
121 126
122 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_ 127 #endif // GPU_IPC_SERVICE_DIRECT_COMPOSITION_SURFACE_WIN_H_
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