| Index: ui/android/overscroll_refresh.h
|
| diff --git a/ui/android/overscroll_refresh.h b/ui/android/overscroll_refresh.h
|
| index 7cb98e272ce711c843103d3b2ffa62d33b9296b5..1e06bc1f2fd8f474ee5660506968973c5aa18f1b 100644
|
| --- a/ui/android/overscroll_refresh.h
|
| +++ b/ui/android/overscroll_refresh.h
|
| @@ -37,9 +37,10 @@ class UI_ANDROID_EXPORT OverscrollRefresh {
|
| // Returns whether the refresh was activated.
|
| void OnScrollEnd(const gfx::Vector2dF& velocity);
|
|
|
| - // Scroll ack listener. The effect will only be activated if the initial
|
| - // updates go unconsumed.
|
| - void OnScrollUpdateAck(bool was_consumed);
|
| + // Scroll ack listener. The effect will only be activated if |can_navigate|
|
| + // is true which happens when the scroll update is not consumed and the
|
| + // scroll_boundary_behavior on y axis is 'auto'.
|
| + virtual void OnOverscrolled();
|
|
|
| // Returns true if the effect has consumed the |scroll_delta|.
|
| bool WillHandleScrollUpdate(const gfx::Vector2dF& scroll_delta);
|
| @@ -55,13 +56,13 @@ class UI_ANDROID_EXPORT OverscrollRefresh {
|
|
|
| // Reset the effect to its inactive state, immediately detaching and
|
| // disabling any active effects.
|
| - void Reset();
|
| + virtual void Reset();
|
|
|
| // Returns true if the refresh effect is either being manipulated or animated.
|
| - bool IsActive() const;
|
| + virtual bool IsActive() const;
|
|
|
| // Returns true if the effect is waiting for an unconsumed scroll to start.
|
| - bool IsAwaitingScrollUpdateAck() const;
|
| + virtual bool IsAwaitingScrollUpdateAck() const;
|
|
|
| private:
|
| void Release(bool allow_refresh);
|
|
|