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Side by Side Diff: media/base/android/android_overlay.h

Issue 2883913003: Add multiple destruction callbacks to AndroidOverlay. (Closed)
Patch Set: rebased Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_BASE_ANDROID_ANDROID_OVERLAY_H_ 5 #ifndef MEDIA_BASE_ANDROID_ANDROID_OVERLAY_H_
6 #define MEDIA_BASE_ANDROID_ANDROID_OVERLAY_H_ 6 #define MEDIA_BASE_ANDROID_ANDROID_OVERLAY_H_
7 7
8 #include <list>
9
8 #include "base/android/scoped_java_ref.h" 10 #include "base/android/scoped_java_ref.h"
9 #include "base/callback.h" 11 #include "base/callback.h"
10 #include "base/macros.h" 12 #include "base/macros.h"
13 #include "base/memory/weak_ptr.h"
11 #include "media/base/android_overlay_config.h" 14 #include "media/base/android_overlay_config.h"
12 #include "media/base/media_export.h" 15 #include "media/base/media_export.h"
13 #include "ui/gfx/geometry/rect.h" 16 #include "ui/gfx/geometry/rect.h"
14 #include "ui/gl/android/scoped_java_surface.h" 17 #include "ui/gl/android/scoped_java_surface.h"
15 18
16 namespace media { 19 namespace media {
17 20
18 // Client interface to an AndroidOverlay. Once constructed, you can expect to 21 // Client interface to an AndroidOverlay. Once constructed, you can expect to
19 // receive either a call to ReadyCB or a call to FailedCB to indicate whether 22 // receive either a call to ReadyCB or a call to FailedCB to indicate whether
20 // the overlay is ready, or isn't going to be ready. If one does get ReadyCB, 23 // the overlay is ready, or isn't going to be ready. If one does get ReadyCB,
21 // then one may GetJavaSurface() to retrieve the java Surface object. One 24 // then one may GetJavaSurface() to retrieve the java Surface object. One
22 // will get DestroyedCB eventually after ReadyCB, assuming that one doesn't 25 // will get DestroyedCB eventually after ReadyCB, assuming that one doesn't
23 // delete the overlay before that. 26 // delete the overlay before that.
24 // When DestroyedCB arrives, you should stop using the Android Surface and 27 // When DestroyedCB arrives, you should stop using the Android Surface and
25 // delete the AndroidOverlay instance. Currently, the exact contract depends 28 // delete the AndroidOverlay instance. Currently, the exact contract depends
26 // on the concrete implementation. Once ContentVideoView is deprecated, it will 29 // on the concrete implementation. Once ContentVideoView is deprecated, it will
27 // be: it is not guaranteed that any AndroidOverlay instances will operate until 30 // be: it is not guaranteed that any AndroidOverlay instances will operate until
28 // the destroyed instance is deleted. This must happen on the thread that was 31 // the destroyed instance is deleted. This must happen on the thread that was
29 // used to create it. It does not have to happen immediately, or before the 32 // used to create it. It does not have to happen immediately, or before the
30 // callback returns. 33 // callback returns.
31 // With CVV, one must still delete the overlay on the main thread, and it 34 // With CVV, one must still delete the overlay on the main thread, and it
32 // doesn't have to happen before this returns. However, one must signal the 35 // doesn't have to happen before this returns. However, one must signal the
33 // CVV onSurfaceDestroyed handler on some thread before returning from the 36 // CVV onSurfaceDestroyed handler on some thread before returning from the
34 // callback. AVDACodecAllocator::ReleaseMediaCodec handles signaling. The 37 // callback. AVDACodecAllocator::ReleaseMediaCodec handles signaling. The
35 // fundamental difference is that CVV blocks the UI thread in the browser, which 38 // fundamental difference is that CVV blocks the UI thread in the browser, which
36 // makes it unsafe to let the gpu main thread proceed without risk of deadlock 39 // makes it unsafe to let the gpu main thread proceed without risk of deadlock
37 // AndroidOverlay isn't technically supposed to do that. 40 // AndroidOverlay isn't technically supposed to do that.
38 class MEDIA_EXPORT AndroidOverlay { 41 class MEDIA_EXPORT AndroidOverlay {
39 public: 42 public:
40 virtual ~AndroidOverlay() {} 43 virtual ~AndroidOverlay();
41 44
42 // Schedules a relayout of this overlay. If called before the client is 45 // Schedules a relayout of this overlay. If called before the client is
43 // notified that the surface is created, then the call will be ignored. 46 // notified that the surface is created, then the call will be ignored.
44 virtual void ScheduleLayout(const gfx::Rect& rect) = 0; 47 virtual void ScheduleLayout(const gfx::Rect& rect) = 0;
45 48
46 // May be called during / after ReadyCB and before DestroyedCB. 49 // May be called during / after ReadyCB and before DestroyedCB.
47 virtual const base::android::JavaRef<jobject>& GetJavaSurface() const = 0; 50 virtual const base::android::JavaRef<jobject>& GetJavaSurface() const = 0;
48 51
52 // Add a destruction callback that will be called if the surface is destroyed.
53 // These will be called in the same order that they're added.
54 void AddDestructionCallback(AndroidOverlayConfig::DestroyedCB cb);
watk 2017/05/16 19:10:29 Destruction makes it sound a lot like you're regis
tguilbert 2017/05/16 19:11:51 Can you document the guarantees of the contract? I
liberato (no reviews please) 2017/05/16 20:04:02 there is a guarantee that it won't be called if |t
liberato (no reviews please) 2017/05/16 20:04:02 AddSurfaceDestroyedCb()?
55
49 protected: 56 protected:
50 AndroidOverlay() {} 57 AndroidOverlay();
58
59 void RunDestructionCallbacks();
60
61 std::list<AndroidOverlayConfig::DestroyedCB> destruction_cbs_;
62
63 base::WeakPtrFactory<AndroidOverlay> weak_factory_;
51 64
52 DISALLOW_COPY_AND_ASSIGN(AndroidOverlay); 65 DISALLOW_COPY_AND_ASSIGN(AndroidOverlay);
53 }; 66 };
54 67
55 } // namespace media 68 } // namespace media
56 69
57 #endif // MEDIA_BASE_ANDROID_ANDROID_OVERLAY_H_ 70 #endif // MEDIA_BASE_ANDROID_ANDROID_OVERLAY_H_
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