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Side by Side Diff: third_party/WebKit/Source/core/layout/LayoutBox.cpp

Issue 2883753002: Expand to pixels before transform in LayoutBox::MapVisualRectToContainer (Closed)
Patch Set: Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org) 3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) 4 * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com)
5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) 5 * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com)
6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc. 6 * Copyright (C) 2005, 2006, 2007, 2008, 2009, 2010 Apple Inc.
7 * All rights reserved. 7 * All rights reserved.
8 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. 8 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved.
9 * 9 *
10 * This library is free software; you can redistribute it and/or 10 * This library is free software; you can redistribute it and/or
(...skipping 1156 matching lines...) Expand 10 before | Expand all | Expand 10 after
1167 1167
1168 return result; 1168 return result;
1169 } 1169 }
1170 1170
1171 bool LayoutBox::MapVisualRectToContainer( 1171 bool LayoutBox::MapVisualRectToContainer(
1172 const LayoutObject* container_object, 1172 const LayoutObject* container_object,
1173 const LayoutPoint& container_offset, 1173 const LayoutPoint& container_offset,
1174 const LayoutObject* ancestor, 1174 const LayoutObject* ancestor,
1175 VisualRectFlags visual_rect_flags, 1175 VisualRectFlags visual_rect_flags,
1176 TransformState& transform_state) const { 1176 TransformState& transform_state) const {
1177 bool preserve3D = container_object->Style()->Preserves3D(); 1177 bool container_preserve_3d = container_object->Style()->Preserves3D();
1178 1178
1179 TransformState::TransformAccumulation accumulation = 1179 TransformState::TransformAccumulation accumulation =
1180 preserve3D ? TransformState::kAccumulateTransform 1180 container_preserve_3d ? TransformState::kAccumulateTransform
1181 : TransformState::kFlattenTransform; 1181 : TransformState::kFlattenTransform;
1182 1182
1183 // If there is no transform on this box, adjust for container offset and 1183 // If there is no transform on this box, adjust for container offset and
1184 // container scrolling, then apply container clip. 1184 // container scrolling, then apply container clip.
1185 if (!ShouldUseTransformFromContainer(container_object)) { 1185 if (!ShouldUseTransformFromContainer(container_object)) {
1186 transform_state.MoveBy(container_offset, accumulation); 1186 transform_state.MoveBy(container_offset, accumulation);
1187 if (container_object->IsBox() && container_object != ancestor && 1187 if (container_object->IsBox() && container_object != ancestor &&
1188 !ToLayoutBox(container_object) 1188 !ToLayoutBox(container_object)
1189 ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation, 1189 ->MapScrollingContentsRectToBoxSpace(transform_state, accumulation,
1190 visual_rect_flags)) 1190 visual_rect_flags))
1191 return false; 1191 return false;
1192 return true; 1192 return true;
1193 } 1193 }
1194 1194
1195 // Otherwise, apply the following: 1195 // Otherwise, do the following:
1196 // 1. Transform. 1196 // 1. Expand for pixel snapping.
1197 // 2. Container offset. 1197 // 2. Generate transformation matrix combining, in this order
1198 // 3. Container scroll offset. 1198 // a) transform,
1199 // 4. Perspective applied by container. 1199 // b) container offset,
1200 // 5. Transform flattening. 1200 // c) container scroll offset,
1201 // 6. Expansion for pixel snapping. 1201 // d) perspective applied by container.
1202 // 7. Container clip. 1202 // 3. Apply transform Transform+flattening.
1203 // 4. Apply container clip.
1203 1204
1204 // 1. Transform. 1205 // 1. Expand for pixel snapping.
1206 // Use EnclosingBoundingBox because we cannot properly compute pixel
1207 // snapping for painted elements within the transform since we don't know
1208 // the desired subpixel accumulation at this point, and the transform may
1209 // include a scale. This only makes sense for non-preserve3D.
1210 if (!StyleRef().Preserves3D()) {
1211 transform_state.Flatten();
1212 transform_state.SetQuad(
1213 FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox()));
1214 }
1215
1216 // 2. Generate transformation matrix.
1217 // a) Transform.
1205 TransformationMatrix transform; 1218 TransformationMatrix transform;
1206 if (Layer() && Layer()->Transform()) 1219 if (Layer() && Layer()->Transform())
1207 transform.Multiply(Layer()->CurrentTransform()); 1220 transform.Multiply(Layer()->CurrentTransform());
1208 1221
1209 // 2. Container offset. 1222 // b) Container offset.
1210 transform.PostTranslate(container_offset.X().ToFloat(), 1223 transform.PostTranslate(container_offset.X().ToFloat(),
1211 container_offset.Y().ToFloat()); 1224 container_offset.Y().ToFloat());
1212 1225
1213 // 3. Container scroll offset. 1226 // c) Container scroll offset.
1214 if (container_object->IsBox() && container_object != ancestor && 1227 if (container_object->IsBox() && container_object != ancestor &&
1215 container_object->HasOverflowClip()) { 1228 container_object->HasOverflowClip()) {
1216 IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset(); 1229 IntSize offset = -ToLayoutBox(container_object)->ScrolledContentOffset();
1217 transform.PostTranslate(offset.Width(), offset.Height()); 1230 transform.PostTranslate(offset.Width(), offset.Height());
1218 } 1231 }
1219 1232
1220 // 4. Perspective applied by container. 1233 // d) Perspective applied by container.
1221 if (container_object && container_object->HasLayer() && 1234 if (container_object && container_object->HasLayer() &&
1222 container_object->Style()->HasPerspective()) { 1235 container_object->Style()->HasPerspective()) {
1223 // Perspective on the container affects us, so we have to factor it in here. 1236 // Perspective on the container affects us, so we have to factor it in here.
1224 DCHECK(container_object->HasLayer()); 1237 DCHECK(container_object->HasLayer());
1225 FloatPoint perspective_origin = 1238 FloatPoint perspective_origin =
1226 ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin(); 1239 ToLayoutBoxModelObject(container_object)->Layer()->PerspectiveOrigin();
1227 1240
1228 TransformationMatrix perspective_matrix; 1241 TransformationMatrix perspective_matrix;
1229 perspective_matrix.ApplyPerspective( 1242 perspective_matrix.ApplyPerspective(
1230 container_object->Style()->Perspective()); 1243 container_object->Style()->Perspective());
1231 perspective_matrix.ApplyTransformOrigin(perspective_origin.X(), 1244 perspective_matrix.ApplyTransformOrigin(perspective_origin.X(),
1232 perspective_origin.Y(), 0); 1245 perspective_origin.Y(), 0);
1233 1246
1234 transform = perspective_matrix * transform; 1247 transform = perspective_matrix * transform;
1235 } 1248 }
1236 1249
1237 // 5. Transform flattening. 1250 // 3. Apply transform and flatten.
1238 transform_state.ApplyTransform(transform, accumulation); 1251 transform_state.ApplyTransform(transform, accumulation);
1252 if (!container_preserve_3d)
1253 transform_state.Flatten();
1239 1254
1240 // 6. Expansion for pixel snapping. 1255 // 4. Apply container clip.
1241 // Use enclosingBoundingBox because we cannot properly compute pixel
1242 // snapping for painted elements within the transform since we don't know
1243 // the desired subpixel accumulation at this point, and the transform may
1244 // include a scale.
1245 if (!preserve3D) {
1246 transform_state.Flatten();
1247 transform_state.SetQuad(
1248 FloatQuad(transform_state.LastPlanarQuad().EnclosingBoundingBox()));
1249 }
1250
1251 // 7. Container clip.
1252 if (container_object->IsBox() && container_object != ancestor && 1256 if (container_object->IsBox() && container_object != ancestor &&
1253 container_object->HasClipRelatedProperty()) { 1257 container_object->HasClipRelatedProperty()) {
1254 return ToLayoutBox(container_object) 1258 return ToLayoutBox(container_object)
1255 ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags); 1259 ->ApplyBoxClips(transform_state, accumulation, visual_rect_flags);
1256 } 1260 }
1257 1261
1258 return true; 1262 return true;
1259 } 1263 }
1260 1264
1261 bool LayoutBox::MapScrollingContentsRectToBoxSpace( 1265 bool LayoutBox::MapScrollingContentsRectToBoxSpace(
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5900 void LayoutBox::MutableForPainting:: 5904 void LayoutBox::MutableForPainting::
5901 SavePreviousContentBoxSizeAndLayoutOverflowRect() { 5905 SavePreviousContentBoxSizeAndLayoutOverflowRect() {
5902 auto& rare_data = GetLayoutBox().EnsureRareData(); 5906 auto& rare_data = GetLayoutBox().EnsureRareData();
5903 rare_data.has_previous_content_box_size_and_layout_overflow_rect_ = true; 5907 rare_data.has_previous_content_box_size_and_layout_overflow_rect_ = true;
5904 rare_data.previous_content_box_size_ = GetLayoutBox().ContentBoxRect().Size(); 5908 rare_data.previous_content_box_size_ = GetLayoutBox().ContentBoxRect().Size();
5905 rare_data.previous_layout_overflow_rect_ = 5909 rare_data.previous_layout_overflow_rect_ =
5906 GetLayoutBox().LayoutOverflowRect(); 5910 GetLayoutBox().LayoutOverflowRect();
5907 } 5911 }
5908 5912
5909 } // namespace blink 5913 } // namespace blink
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