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Unified Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2882963002: Introduce MarkSetSelectionState() in LayoutSelection::SetSelection() (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/core/editing/LayoutSelection.cpp
diff --git a/third_party/WebKit/Source/core/editing/LayoutSelection.cpp b/third_party/WebKit/Source/core/editing/LayoutSelection.cpp
index 8112f8c98c307d38b375972dfef6f7b0a132e798..23508f405ddf20a407ecb91f30b3a42679cc36cc 100644
--- a/third_party/WebKit/Source/core/editing/LayoutSelection.cpp
+++ b/third_party/WebKit/Source/core/editing/LayoutSelection.cpp
@@ -186,6 +186,30 @@ static SelectedMap CollectSelectedMap(
return selected_map;
}
+static void MarkSetSelectionState(LayoutObject* start,
yosin_UTC9 2017/05/15 08:30:05 nit: s/MarkSetSelectionState/MarkSelectionState/
yoichio 2017/05/15 09:12:22 Done.
+ LayoutObject* end,
+ int end_pos) {
+ // Update the selection status of all objects between m_selectionStart and
yosin_UTC9 2017/05/15 08:30:04 nit: s/status/state/ nit: s/m_selectionStart/|star
yoichio 2017/05/15 09:12:21 Done.
+ // m_selectionEnd
yosin_UTC9 2017/05/15 08:30:05 nit: s/m_selecitonEnd/|end|/ This function doesn'
yoichio 2017/05/15 09:12:22 Done.
+ if (start && start == end) {
+ start->SetSelectionStateIfNeeded(SelectionBoth);
+ } else {
yosin_UTC9 2017/05/15 08:30:05 nit: better to use else-if to shallow indentation
yoichio 2017/05/15 09:12:22 Done.
+ if (start)
+ start->SetSelectionStateIfNeeded(SelectionStart);
+ if (end)
+ end->SetSelectionStateIfNeeded(SelectionEnd);
+ }
+
+ LayoutObject* o = start;
yosin_UTC9 2017/05/15 08:30:05 nit: s/o/runner/ or something Please avoid to use
yoichio 2017/05/15 09:12:21 Done.
+ LayoutObject* const stop = LayoutObjectAfterPosition(end, end_pos);
+
+ while (o && o != stop) {
yosin_UTC9 2017/05/15 08:30:04 nit: It is better to use for: for (LayoutObject*
yoichio 2017/05/15 09:12:22 Done.
+ if (o != start && o != end && o->CanBeSelectionLeaf())
+ o->SetSelectionStateIfNeeded(SelectionInside);
+ o = o->NextInPreOrder();
+ }
+}
+
void LayoutSelection::SetSelection(
LayoutObject* start,
int start_pos,
@@ -232,25 +256,7 @@ void LayoutSelection::SetSelection(
selection_end_ = end;
selection_end_pos_ = end_pos;
- // Update the selection status of all objects between m_selectionStart and
- // m_selectionEnd
- if (start && start == end) {
- start->SetSelectionStateIfNeeded(SelectionBoth);
- } else {
- if (start)
- start->SetSelectionStateIfNeeded(SelectionStart);
- if (end)
- end->SetSelectionStateIfNeeded(SelectionEnd);
- }
-
- LayoutObject* o = start;
- LayoutObject* const stop = LayoutObjectAfterPosition(end, end_pos);
-
- while (o && o != stop) {
- if (o != start && o != end && o->CanBeSelectionLeaf())
- o->SetSelectionStateIfNeeded(SelectionInside);
- o = o->NextInPreOrder();
- }
+ MarkSetSelectionState(start, end, end_pos);
// Now that the selection state has been updated for the new objects, walk
// them again and put them in the new objects list.
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