| Index: remoting/client/ui/direct_input_strategy.h
|
| diff --git a/remoting/client/ui/direct_input_strategy.h b/remoting/client/ui/direct_input_strategy.h
|
| index aaa2b5a640a18a3174983e19745d837efdabcda2..c1657c376f0eb94e85e3bd8fdc10e5a30fc7d335 100644
|
| --- a/remoting/client/ui/direct_input_strategy.h
|
| +++ b/remoting/client/ui/direct_input_strategy.h
|
| @@ -2,8 +2,8 @@
|
| // Use of this source code is governed by a BSD-style license that can be
|
| // found in the LICENSE file.
|
|
|
| -#ifndef REMOTING_CLIENT_UI_SIMULATED_TOUCH_INPUT_STRATEGY_H_
|
| -#define REMOTING_CLIENT_UI_SIMULATED_TOUCH_INPUT_STRATEGY_H_
|
| +#ifndef REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_
|
| +#define REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_
|
|
|
| #include "remoting/client/ui/input_strategy.h"
|
|
|
| @@ -32,6 +32,10 @@ class DirectInputStrategy : public InputStrategy {
|
|
|
| ViewMatrix::Point GetCursorPosition() const override;
|
|
|
| + ViewMatrix::Vector2D MapScreenVectorToDesktop(
|
| + const ViewMatrix::Vector2D& delta,
|
| + const DesktopViewport& viewport) const override;
|
| +
|
| float GetFeedbackRadius(InputFeedbackType type) const override;
|
|
|
| bool IsCursorVisible() const override;
|
| @@ -45,4 +49,4 @@ class DirectInputStrategy : public InputStrategy {
|
| };
|
|
|
| } // namespace remoting
|
| -#endif // REMOTING_CLIENT_UI_SIMULATED_TOUCH_INPUT_STRATEGY_H_
|
| +#endif // REMOTING_CLIENT_UI_DIRECT_INPUT_STRATEGY_H_
|
|
|