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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ | 5 #ifndef REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ |
| 6 #define REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ | 6 #define REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ |
| 7 | 7 |
| 8 #include "remoting/client/ui/view_matrix.h" | 8 #include "remoting/client/ui/view_matrix.h" |
| 9 | 9 |
| 10 namespace remoting { | 10 namespace remoting { |
| (...skipping 29 matching lines...) Expand all Loading... | |
| 40 | 40 |
| 41 // Called when a touch input (which will end up injecting a mouse event at | 41 // Called when a touch input (which will end up injecting a mouse event at |
| 42 // certain position in the host) is done at |touch_point|. | 42 // certain position in the host) is done at |touch_point|. |
| 43 // The implementation should move the cursor to proper position. | 43 // The implementation should move the cursor to proper position. |
| 44 virtual void TrackTouchInput(const ViewMatrix::Point& touch_point, | 44 virtual void TrackTouchInput(const ViewMatrix::Point& touch_point, |
| 45 const DesktopViewport& viewport) = 0; | 45 const DesktopViewport& viewport) = 0; |
| 46 | 46 |
| 47 // Returns the current cursor position. | 47 // Returns the current cursor position. |
| 48 virtual ViewMatrix::Point GetCursorPosition() const = 0; | 48 virtual ViewMatrix::Point GetCursorPosition() const = 0; |
| 49 | 49 |
| 50 // Maps a scroll vector in the surface coordinate to the vector to be used to | |
| 51 // scroll the mouse wheel on the host. | |
| 52 virtual ViewMatrix::Vector2D MapScrollVector( | |
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nicholss
2017/05/16 18:13:11
I would expect this function to be MapXtoY style.
Yuwei
2017/05/17 05:42:20
Done. Renamed to MapScreenVectorToDesktop
| |
| 53 const ViewMatrix::Vector2D& delta, | |
| 54 const DesktopViewport& viewport) const = 0; | |
| 55 | |
| 50 // Returns the maximum radius of the feedback animation on the surface's | 56 // Returns the maximum radius of the feedback animation on the surface's |
| 51 // coordinate for the given input type. The feedback will then be shown on the | 57 // coordinate for the given input type. The feedback will then be shown on the |
| 52 // cursor positions returned by GetCursorPosition(). Return 0 if no feedback | 58 // cursor positions returned by GetCursorPosition(). Return 0 if no feedback |
| 53 // should be shown. | 59 // should be shown. |
| 54 virtual float GetFeedbackRadius(InputFeedbackType type) const = 0; | 60 virtual float GetFeedbackRadius(InputFeedbackType type) const = 0; |
| 55 | 61 |
| 56 // Returns true if the input strategy maintains a visible cursor on the | 62 // Returns true if the input strategy maintains a visible cursor on the |
| 57 // desktop. | 63 // desktop. |
| 58 virtual bool IsCursorVisible() const = 0; | 64 virtual bool IsCursorVisible() const = 0; |
| 59 }; | 65 }; |
| 60 | 66 |
| 61 } // namespace remoting | 67 } // namespace remoting |
| 62 #endif // REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ | 68 #endif // REMOTING_CLIENT_UI_INPUT_STRATEGY_H_ |
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