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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/ui/direct_input_strategy.h" | 5 #include "remoting/client/ui/direct_input_strategy.h" |
| 6 #include "remoting/client/ui/desktop_viewport.h" | 6 #include "remoting/client/ui/desktop_viewport.h" |
| 7 | 7 |
| 8 namespace remoting { | 8 namespace remoting { |
| 9 | 9 |
| 10 namespace { | 10 namespace { |
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| 43 void DirectInputStrategy::TrackTouchInput(const ViewMatrix::Point& touch_point, | 43 void DirectInputStrategy::TrackTouchInput(const ViewMatrix::Point& touch_point, |
| 44 const DesktopViewport& viewport) { | 44 const DesktopViewport& viewport) { |
| 45 cursor_position_ = | 45 cursor_position_ = |
| 46 viewport.GetTransformation().Invert().MapPoint(touch_point); | 46 viewport.GetTransformation().Invert().MapPoint(touch_point); |
| 47 } | 47 } |
| 48 | 48 |
| 49 ViewMatrix::Point DirectInputStrategy::GetCursorPosition() const { | 49 ViewMatrix::Point DirectInputStrategy::GetCursorPosition() const { |
| 50 return cursor_position_; | 50 return cursor_position_; |
| 51 } | 51 } |
| 52 | 52 |
| 53 ViewMatrix::Vector2D DirectInputStrategy::MapScreenVectorToDesktop( |
| 54 const ViewMatrix::Vector2D& delta, |
| 55 const DesktopViewport& viewport) const { |
| 56 return viewport.GetTransformation().Invert().MapVector(delta); |
| 57 } |
| 58 |
| 53 float DirectInputStrategy::GetFeedbackRadius(InputFeedbackType type) const { | 59 float DirectInputStrategy::GetFeedbackRadius(InputFeedbackType type) const { |
| 54 switch (type) { | 60 switch (type) { |
| 55 case InputFeedbackType::TAP_FEEDBACK: | 61 case InputFeedbackType::TAP_FEEDBACK: |
| 56 return kTapFeedbackRadius; | 62 return kTapFeedbackRadius; |
| 57 case InputFeedbackType::LONG_PRESS_FEEDBACK: | 63 case InputFeedbackType::LONG_PRESS_FEEDBACK: |
| 58 return kLongPressFeedbackRadius; | 64 return kLongPressFeedbackRadius; |
| 59 } | 65 } |
| 60 NOTREACHED(); | 66 NOTREACHED(); |
| 61 return 0.f; | 67 return 0.f; |
| 62 } | 68 } |
| 63 | 69 |
| 64 bool DirectInputStrategy::IsCursorVisible() const { | 70 bool DirectInputStrategy::IsCursorVisible() const { |
| 65 return false; | 71 return false; |
| 66 } | 72 } |
| 67 | 73 |
| 68 } // namespace remoting | 74 } // namespace remoting |
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