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Side by Side Diff: gpu/ipc/service/gpu_channel.h

Issue 2881813002: Revert of gpu: GPU service scheduler. (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_ 5 #ifndef GPU_IPC_SERVICE_GPU_CHANNEL_H_
6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_ 6 #define GPU_IPC_SERVICE_GPU_CHANNEL_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 #include <stdint.h> 9 #include <stdint.h>
10 10
11 #include <memory> 11 #include <memory>
12 #include <string> 12 #include <string>
13 #include <unordered_map>
13 14
14 #include "base/containers/flat_map.h" 15 #include "base/containers/hash_tables.h"
15 #include "base/macros.h" 16 #include "base/macros.h"
16 #include "base/memory/ref_counted.h" 17 #include "base/memory/ref_counted.h"
17 #include "base/memory/weak_ptr.h" 18 #include "base/memory/weak_ptr.h"
18 #include "base/process/process.h" 19 #include "base/process/process.h"
19 #include "base/threading/thread_checker.h" 20 #include "base/threading/thread_checker.h"
20 #include "base/trace_event/memory_dump_provider.h" 21 #include "base/trace_event/memory_dump_provider.h"
21 #include "build/build_config.h" 22 #include "build/build_config.h"
22 #include "gpu/command_buffer/service/sync_point_manager.h" 23 #include "gpu/command_buffer/service/sync_point_manager.h"
23 #include "gpu/gpu_export.h" 24 #include "gpu/gpu_export.h"
25 #include "gpu/ipc/common/gpu_stream_constants.h"
24 #include "gpu/ipc/service/gpu_command_buffer_stub.h" 26 #include "gpu/ipc/service/gpu_command_buffer_stub.h"
25 #include "gpu/ipc/service/gpu_memory_manager.h" 27 #include "gpu/ipc/service/gpu_memory_manager.h"
26 #include "ipc/ipc_sender.h" 28 #include "ipc/ipc_sender.h"
27 #include "ipc/ipc_sync_channel.h" 29 #include "ipc/ipc_sync_channel.h"
28 #include "ipc/message_router.h" 30 #include "ipc/message_router.h"
29 #include "ui/gfx/geometry/size.h" 31 #include "ui/gfx/geometry/size.h"
30 #include "ui/gfx/native_widget_types.h" 32 #include "ui/gfx/native_widget_types.h"
31 #include "ui/gl/gl_share_group.h" 33 #include "ui/gl/gl_share_group.h"
32 #include "ui/gl/gpu_preference.h" 34 #include "ui/gl/gpu_preference.h"
33 35
34 struct GPUCreateCommandBufferConfig; 36 struct GPUCreateCommandBufferConfig;
35 37
36 namespace base { 38 namespace base {
37 class WaitableEvent; 39 class WaitableEvent;
38 } 40 }
39 41
40 namespace gpu { 42 namespace gpu {
41 43
42 class PreemptionFlag; 44 class PreemptionFlag;
43 class Scheduler;
44 class SyncPointManager; 45 class SyncPointManager;
45 class GpuChannelManager; 46 class GpuChannelManager;
46 class GpuChannelMessageFilter; 47 class GpuChannelMessageFilter;
47 class GpuChannelMessageQueue; 48 class GpuChannelMessageQueue;
48 class GpuWatchdogThread; 49 class GpuWatchdogThread;
49 50
50 class GPU_EXPORT FilteredSender : public IPC::Sender { 51 class GPU_EXPORT FilteredSender : public IPC::Sender {
51 public: 52 public:
52 FilteredSender(); 53 FilteredSender();
53 ~FilteredSender() override; 54 ~FilteredSender() override;
(...skipping 20 matching lines...) Expand all
74 75
75 DISALLOW_COPY_AND_ASSIGN(SyncChannelFilteredSender); 76 DISALLOW_COPY_AND_ASSIGN(SyncChannelFilteredSender);
76 }; 77 };
77 78
78 // Encapsulates an IPC channel between the GPU process and one renderer 79 // Encapsulates an IPC channel between the GPU process and one renderer
79 // process. On the renderer side there's a corresponding GpuChannelHost. 80 // process. On the renderer side there's a corresponding GpuChannelHost.
80 class GPU_EXPORT GpuChannel : public IPC::Listener, public FilteredSender { 81 class GPU_EXPORT GpuChannel : public IPC::Listener, public FilteredSender {
81 public: 82 public:
82 // Takes ownership of the renderer process handle. 83 // Takes ownership of the renderer process handle.
83 GpuChannel(GpuChannelManager* gpu_channel_manager, 84 GpuChannel(GpuChannelManager* gpu_channel_manager,
84 Scheduler* scheduler,
85 SyncPointManager* sync_point_manager, 85 SyncPointManager* sync_point_manager,
86 GpuWatchdogThread* watchdog, 86 GpuWatchdogThread* watchdog,
87 scoped_refptr<gl::GLShareGroup> share_group, 87 scoped_refptr<gl::GLShareGroup> share_group,
88 scoped_refptr<gles2::MailboxManager> mailbox_manager, 88 scoped_refptr<gles2::MailboxManager> mailbox_manager,
89 scoped_refptr<PreemptionFlag> preempting_flag, 89 scoped_refptr<PreemptionFlag> preempting_flag,
90 scoped_refptr<PreemptionFlag> preempted_flag, 90 scoped_refptr<PreemptionFlag> preempted_flag,
91 scoped_refptr<base::SingleThreadTaskRunner> task_runner, 91 scoped_refptr<base::SingleThreadTaskRunner> task_runner,
92 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, 92 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
93 int32_t client_id, 93 int32_t client_id,
94 uint64_t client_tracing_id, 94 uint64_t client_tracing_id,
95 bool is_gpu_host); 95 bool is_gpu_host);
96 ~GpuChannel() override; 96 ~GpuChannel() override;
97 97
98 // The IPC channel cannot be passed in the constructor because it needs a 98 // The IPC channel cannot be passed in the constructor because it needs a
99 // listener. The listener is the GpuChannel and must be constructed first. 99 // listener. The listener is the GpuChannel and must be constructed first.
100 void Init(std::unique_ptr<FilteredSender> channel); 100 void Init(std::unique_ptr<FilteredSender> channel);
101 101
102 base::WeakPtr<GpuChannel> AsWeakPtr();
103
104 void SetUnhandledMessageListener(IPC::Listener* listener); 102 void SetUnhandledMessageListener(IPC::Listener* listener);
105 103
106 // Get the GpuChannelManager that owns this channel. 104 // Get the GpuChannelManager that owns this channel.
107 GpuChannelManager* gpu_channel_manager() const { 105 GpuChannelManager* gpu_channel_manager() const {
108 return gpu_channel_manager_; 106 return gpu_channel_manager_;
109 } 107 }
110 108
111 Scheduler* scheduler() const { return scheduler_; }
112
113 SyncPointManager* sync_point_manager() const { return sync_point_manager_; } 109 SyncPointManager* sync_point_manager() const { return sync_point_manager_; }
114 110
115 GpuWatchdogThread* watchdog() const { return watchdog_; } 111 GpuWatchdogThread* watchdog() const { return watchdog_; }
116 112
117 const scoped_refptr<GpuChannelMessageFilter>& filter() const { 113 const scoped_refptr<GpuChannelMessageFilter>& filter() const {
118 return filter_; 114 return filter_;
119 } 115 }
120 116
121 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const { 117 const scoped_refptr<gles2::MailboxManager>& mailbox_manager() const {
122 return mailbox_manager_; 118 return mailbox_manager_;
123 } 119 }
124 120
125 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const { 121 const scoped_refptr<base::SingleThreadTaskRunner>& task_runner() const {
126 return task_runner_; 122 return task_runner_;
127 } 123 }
128 124
129 const scoped_refptr<PreemptionFlag>& preempted_flag() const { 125 const scoped_refptr<PreemptionFlag>& preempted_flag() const {
130 return preempted_flag_; 126 return preempted_flag_;
131 } 127 }
132 128
133 base::ProcessId GetClientPID() const; 129 base::ProcessId GetClientPID() const;
134 130
135 int client_id() const { return client_id_; } 131 int client_id() const { return client_id_; }
136 132
137 uint64_t client_tracing_id() const { return client_tracing_id_; } 133 uint64_t client_tracing_id() const { return client_tracing_id_; }
138 134
135 base::WeakPtr<GpuChannel> AsWeakPtr();
136
139 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner() const { 137 const scoped_refptr<base::SingleThreadTaskRunner>& io_task_runner() const {
140 return io_task_runner_; 138 return io_task_runner_;
141 } 139 }
142 140
143 FilteredSender* channel_for_testing() const { return channel_.get(); } 141 FilteredSender* channel_for_testing() const { return channel_.get(); }
144 142
145 // IPC::Listener implementation: 143 // IPC::Listener implementation:
146 bool OnMessageReceived(const IPC::Message& msg) override; 144 bool OnMessageReceived(const IPC::Message& msg) override;
147 void OnChannelConnected(int32_t peer_pid) override; 145 void OnChannelConnected(int32_t peer_pid) override;
148 void OnChannelError() override; 146 void OnChannelError() override;
(...skipping 26 matching lines...) Expand all
175 173
176 uint64_t GetMemoryUsage(); 174 uint64_t GetMemoryUsage();
177 175
178 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer( 176 scoped_refptr<gl::GLImage> CreateImageForGpuMemoryBuffer(
179 const gfx::GpuMemoryBufferHandle& handle, 177 const gfx::GpuMemoryBufferHandle& handle,
180 const gfx::Size& size, 178 const gfx::Size& size,
181 gfx::BufferFormat format, 179 gfx::BufferFormat format,
182 uint32_t internalformat, 180 uint32_t internalformat,
183 SurfaceHandle surface_handle); 181 SurfaceHandle surface_handle);
184 182
185 void HandleMessage(const IPC::Message& msg);
186
187 // Handle messages enqueued in |message_queue_|. 183 // Handle messages enqueued in |message_queue_|.
188 void HandleMessageOnQueue(); 184 void HandleMessageOnQueue();
189 185
190 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are 186 // Some messages such as WaitForGetOffsetInRange and WaitForTokenInRange are
191 // processed as soon as possible because the client is blocked until they 187 // processed as soon as possible because the client is blocked until they
192 // are completed. 188 // are completed.
193 void HandleOutOfOrderMessage(const IPC::Message& msg); 189 void HandleOutOfOrderMessage(const IPC::Message& msg);
194 190
195 #if defined(OS_ANDROID) 191 #if defined(OS_ANDROID)
196 const GpuCommandBufferStub* GetOneStub() const; 192 const GpuCommandBufferStub* GetOneStub() const;
(...skipping 22 matching lines...) Expand all
219 std::unique_ptr<FilteredSender> channel_; 215 std::unique_ptr<FilteredSender> channel_;
220 216
221 base::ProcessId peer_pid_ = base::kNullProcessId; 217 base::ProcessId peer_pid_ = base::kNullProcessId;
222 218
223 scoped_refptr<GpuChannelMessageQueue> message_queue_; 219 scoped_refptr<GpuChannelMessageQueue> message_queue_;
224 220
225 // The message filter on the io thread. 221 // The message filter on the io thread.
226 scoped_refptr<GpuChannelMessageFilter> filter_; 222 scoped_refptr<GpuChannelMessageFilter> filter_;
227 223
228 // Map of routing id to command buffer stub. 224 // Map of routing id to command buffer stub.
229 base::flat_map<int32_t, std::unique_ptr<GpuCommandBufferStub>> stubs_; 225 std::unordered_map<int32_t, std::unique_ptr<GpuCommandBufferStub>> stubs_;
230
231 // Map of stream id to scheduler sequence id.
232 base::flat_map<int32_t, SequenceId> stream_sequences_;
233 226
234 // The lifetime of objects of this class is managed by a GpuChannelManager. 227 // The lifetime of objects of this class is managed by a GpuChannelManager.
235 // The GpuChannelManager destroy all the GpuChannels that they own when they 228 // The GpuChannelManager destroy all the GpuChannels that they own when they
236 // are destroyed. So a raw pointer is safe. 229 // are destroyed. So a raw pointer is safe.
237 GpuChannelManager* const gpu_channel_manager_; 230 GpuChannelManager* const gpu_channel_manager_;
238 231
239 Scheduler* const scheduler_;
240
241 // Sync point manager. Outlives the channel and is guaranteed to outlive the 232 // Sync point manager. Outlives the channel and is guaranteed to outlive the
242 // message loop. 233 // message loop.
243 SyncPointManager* const sync_point_manager_; 234 SyncPointManager* const sync_point_manager_;
244 235
245 IPC::Listener* unhandled_message_listener_ = nullptr; 236 IPC::Listener* unhandled_message_listener_ = nullptr;
246 237
247 // Used to implement message routing functionality to CommandBuffer objects 238 // Used to implement message routing functionality to CommandBuffer objects
248 IPC::MessageRouter router_; 239 IPC::MessageRouter router_;
249 240
250 // Whether the processing of IPCs on this channel is stalled and we should 241 // Whether the processing of IPCs on this channel is stalled and we should
(...skipping 25 matching lines...) Expand all
276 const bool is_gpu_host_; 267 const bool is_gpu_host_;
277 268
278 // Member variables should appear before the WeakPtrFactory, to ensure that 269 // Member variables should appear before the WeakPtrFactory, to ensure that
279 // any WeakPtrs to Controller are invalidated before its members variable's 270 // any WeakPtrs to Controller are invalidated before its members variable's
280 // destructors are executed, rendering them invalid. 271 // destructors are executed, rendering them invalid.
281 base::WeakPtrFactory<GpuChannel> weak_factory_; 272 base::WeakPtrFactory<GpuChannel> weak_factory_;
282 273
283 DISALLOW_COPY_AND_ASSIGN(GpuChannel); 274 DISALLOW_COPY_AND_ASSIGN(GpuChannel);
284 }; 275 };
285 276
286 // This filter does the following: 277 // This filter does three things:
287 // - handles the Nop message used for verifying sync tokens on the IO thread 278 // - it counts and timestamps each message forwarded to the channel
288 // - forwards messages to child message filters 279 // so that we can preempt other channels if a message takes too long to
289 // - posts control and out of order messages to the main thread 280 // process. To guarantee fairness, we must wait a minimum amount of time
290 // - forwards other messages to the message queue or the scheduler 281 // before preempting and we limit the amount of time that we can preempt in
282 // one shot (see constants above).
283 // - it handles the GpuCommandBufferMsg_InsertSyncPoint message on the IO
284 // thread, generating the sync point ID and responding immediately, and then
285 // posting a task to insert the GpuCommandBufferMsg_RetireSyncPoint message
286 // into the channel's queue.
287 // - it generates mailbox names for clients of the GPU process on the IO thread.
291 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter { 288 class GPU_EXPORT GpuChannelMessageFilter : public IPC::MessageFilter {
292 public: 289 public:
293 GpuChannelMessageFilter( 290 GpuChannelMessageFilter(
294 GpuChannel* gpu_channel, 291 GpuChannel* gpu_channel,
295 Scheduler* scheduler,
296 scoped_refptr<GpuChannelMessageQueue> message_queue, 292 scoped_refptr<GpuChannelMessageQueue> message_queue,
297 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner); 293 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner);
298 294
299 // Methods called on main thread.
300 void Destroy(); 295 void Destroy();
301 296
302 // Called when scheduler is enabled.
303 void AddRoute(int32_t route_id, SequenceId sequence_id);
304 void RemoveRoute(int32_t route_id);
305
306 // Methods called on IO thread.
307 // IPC::MessageFilter implementation. 297 // IPC::MessageFilter implementation.
308 void OnFilterAdded(IPC::Channel* channel) override; 298 void OnFilterAdded(IPC::Channel* channel) override;
309 void OnFilterRemoved() override; 299 void OnFilterRemoved() override;
310 void OnChannelConnected(int32_t peer_pid) override; 300 void OnChannelConnected(int32_t peer_pid) override;
311 void OnChannelError() override; 301 void OnChannelError() override;
312 void OnChannelClosing() override; 302 void OnChannelClosing() override;
313 bool OnMessageReceived(const IPC::Message& message) override; 303 bool OnMessageReceived(const IPC::Message& message) override;
314 304
315 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter); 305 void AddChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
316 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter); 306 void RemoveChannelFilter(scoped_refptr<IPC::MessageFilter> filter);
317 307
318 bool Send(IPC::Message* message); 308 bool Send(IPC::Message* message);
319 309
320 private: 310 private:
321 ~GpuChannelMessageFilter() override; 311 ~GpuChannelMessageFilter() override;
322 312
323 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg); 313 bool MessageErrorHandler(const IPC::Message& message, const char* error_msg);
324 314
325 IPC::Channel* ipc_channel_ = nullptr; 315 IPC::Channel* ipc_channel_ = nullptr;
326 base::ProcessId peer_pid_ = base::kNullProcessId; 316 base::ProcessId peer_pid_ = base::kNullProcessId;
327 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_; 317 std::vector<scoped_refptr<IPC::MessageFilter>> channel_filters_;
328 318
329 GpuChannel* gpu_channel_ = nullptr; 319 GpuChannel* gpu_channel_ = nullptr;
330 // Map of route id to scheduler sequence id. 320 base::Lock gpu_channel_lock_;
331 base::flat_map<int32_t, SequenceId> route_sequences_;
332 mutable base::Lock gpu_channel_lock_;
333 321
334 Scheduler* scheduler_;
335 scoped_refptr<GpuChannelMessageQueue> message_queue_; 322 scoped_refptr<GpuChannelMessageQueue> message_queue_;
336 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; 323 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
337 324
338 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter); 325 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageFilter);
339 }; 326 };
340 327
341 struct GpuChannelMessage { 328 struct GpuChannelMessage {
342 IPC::Message message; 329 IPC::Message message;
343 uint32_t order_number; 330 uint32_t order_number;
344 base::TimeTicks time_received; 331 base::TimeTicks time_received;
345 332
346 GpuChannelMessage(const IPC::Message& msg, 333 GpuChannelMessage(const IPC::Message& msg,
347 uint32_t order_num, 334 uint32_t order_num,
348 base::TimeTicks ts) 335 base::TimeTicks ts)
349 : message(msg), order_number(order_num), time_received(ts) {} 336 : message(msg), order_number(order_num), time_received(ts) {}
350 337
351 private: 338 private:
352 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage); 339 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessage);
353 }; 340 };
354 341
355 // This message queue counts and timestamps each message forwarded to the
356 // channel so that we can preempt other channels if a message takes too long to
357 // process. To guarantee fairness, we must wait a minimum amount of time before
358 // preempting and we limit the amount of time that we can preempt in one shot
359 // (see constants above).
360 class GpuChannelMessageQueue 342 class GpuChannelMessageQueue
361 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> { 343 : public base::RefCountedThreadSafe<GpuChannelMessageQueue> {
362 public: 344 public:
363 GpuChannelMessageQueue( 345 GpuChannelMessageQueue(
364 GpuChannel* channel, 346 GpuChannel* channel,
365 scoped_refptr<SyncPointOrderData> sync_point_order_data,
366 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner, 347 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner,
367 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner, 348 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner,
368 scoped_refptr<PreemptionFlag> preempting_flag, 349 scoped_refptr<PreemptionFlag> preempting_flag,
369 scoped_refptr<PreemptionFlag> preempted_flag); 350 scoped_refptr<PreemptionFlag> preempted_flag,
351 SyncPointManager* sync_point_manager);
370 352
371 void Destroy(); 353 void Destroy();
372 354
373 SequenceId sequence_id() const { 355 SequenceId sequence_id() const {
374 return sync_point_order_data_->sequence_id(); 356 return sync_point_order_data_->sequence_id();
375 } 357 }
376 358
377 bool IsScheduled() const; 359 bool IsScheduled() const;
378 void SetScheduled(bool scheduled); 360 void SetScheduled(bool scheduled);
379 361
362 bool HasQueuedMessages() const;
363
380 // Should be called before a message begins to be processed. Returns false if 364 // Should be called before a message begins to be processed. Returns false if
381 // there are no messages to process. 365 // there are no messages to process.
382 const GpuChannelMessage* BeginMessageProcessing(); 366 const GpuChannelMessage* BeginMessageProcessing();
383 // Should be called if a message began processing but did not finish. 367 // Should be called if a message began processing but did not finish.
384 void PauseMessageProcessing(); 368 void PauseMessageProcessing();
385 // Should be called if a message is completely processed. Returns true if 369 // Should be called if a message is completely processed. Returns true if
386 // there are more messages to process. 370 // there are more messages to process.
387 void FinishMessageProcessing(); 371 void FinishMessageProcessing();
388 372
389 void PushBackMessage(const IPC::Message& message); 373 void PushBackMessage(const IPC::Message& message);
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
447 std::unique_ptr<base::OneShotTimer> timer_; 431 std::unique_ptr<base::OneShotTimer> timer_;
448 base::ThreadChecker io_thread_checker_; 432 base::ThreadChecker io_thread_checker_;
449 433
450 // Keeps track of sync point related state such as message order numbers. 434 // Keeps track of sync point related state such as message order numbers.
451 scoped_refptr<SyncPointOrderData> sync_point_order_data_; 435 scoped_refptr<SyncPointOrderData> sync_point_order_data_;
452 436
453 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_; 437 scoped_refptr<base::SingleThreadTaskRunner> main_task_runner_;
454 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_; 438 scoped_refptr<base::SingleThreadTaskRunner> io_task_runner_;
455 scoped_refptr<PreemptionFlag> preempting_flag_; 439 scoped_refptr<PreemptionFlag> preempting_flag_;
456 scoped_refptr<PreemptionFlag> preempted_flag_; 440 scoped_refptr<PreemptionFlag> preempted_flag_;
441 SyncPointManager* const sync_point_manager_;
457 442
458 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue); 443 DISALLOW_COPY_AND_ASSIGN(GpuChannelMessageQueue);
459 }; 444 };
460 445
461 } // namespace gpu 446 } // namespace gpu
462 447
463 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_ 448 #endif // GPU_IPC_SERVICE_GPU_CHANNEL_H_
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