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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/sync_point_manager.h" | 5 #include "content/common/gpu/sync_point_manager.h" |
6 | 6 |
7 #include <climits> | 7 #include <climits> |
8 | 8 |
9 #include "base/logging.h" | 9 #include "base/logging.h" |
10 #include "base/rand_util.h" | 10 #include "base/rand_util.h" |
11 | 11 |
12 namespace content { | 12 namespace content { |
13 | 13 |
14 static const int kMaxSyncBase = INT_MAX; | 14 static const int kMaxSyncBase = INT_MAX; |
15 | 15 |
16 SyncPointManager::SyncPointManager() | 16 SyncPointManager::SyncPointManager() |
17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) { | 17 : next_sync_point_(base::RandInt(1, kMaxSyncBase)) { |
18 // To reduce the risk that a sync point created in a previous GPU process | 18 // To reduce the risk that a sync point created in a previous GPU process |
19 // will be in flight in the next GPU process, randomize the starting sync | 19 // will be in flight in the next GPU process, randomize the starting sync |
20 // point number. http://crbug.com/373452 | 20 // point number. http://crbug.com/373452 |
21 } | 21 } |
22 | 22 |
23 SyncPointManager::~SyncPointManager() { | 23 SyncPointManager::~SyncPointManager() { |
24 } | 24 } |
25 | 25 |
26 uint32 SyncPointManager::GenerateSyncPoint() { | 26 uint32 SyncPointManager::GenerateSyncPoint() { |
27 base::AutoLock lock(lock_); | 27 base::AutoLock lock(lock_); |
28 uint32 sync_point = next_sync_point_++; | 28 uint32 sync_point = next_sync_point_++; |
| 29 // When an integer overflow occurs, don't return 0. |
| 30 if (!sync_point) |
| 31 sync_point = next_sync_point_++; |
29 | 32 |
30 // Note: wrapping would take days for a buggy/compromized renderer that would | 33 // Note: wrapping would take days for a buggy/compromized renderer that would |
31 // insert sync points in a loop, but if that were to happen, better explicitly | 34 // insert sync points in a loop, but if that were to happen, better explicitly |
32 // crash the GPU process than risk worse. | 35 // crash the GPU process than risk worse. |
33 // For normal operation (at most a few per frame), it would take ~a year to | 36 // For normal operation (at most a few per frame), it would take ~a year to |
34 // wrap. | 37 // wrap. |
35 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); | 38 CHECK(sync_point_map_.find(sync_point) == sync_point_map_.end()); |
36 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); | 39 sync_point_map_.insert(std::make_pair(sync_point, ClosureList())); |
37 return sync_point; | 40 return sync_point; |
38 } | 41 } |
(...skipping 29 matching lines...) Expand all Loading... |
68 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { | 71 bool SyncPointManager::IsSyncPointRetired(uint32 sync_point) { |
69 DCHECK(thread_checker_.CalledOnValidThread()); | 72 DCHECK(thread_checker_.CalledOnValidThread()); |
70 { | 73 { |
71 base::AutoLock lock(lock_); | 74 base::AutoLock lock(lock_); |
72 SyncPointMap::iterator it = sync_point_map_.find(sync_point); | 75 SyncPointMap::iterator it = sync_point_map_.find(sync_point); |
73 return it == sync_point_map_.end(); | 76 return it == sync_point_map_.end(); |
74 } | 77 } |
75 } | 78 } |
76 | 79 |
77 } // namespace content | 80 } // namespace content |
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