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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/gl_renderer.h" | 5 #include "cc/output/gl_renderer.h" |
| 6 | 6 |
| 7 #include <stdint.h> | 7 #include <stdint.h> |
| 8 | 8 |
| 9 #include <set> | 9 #include <set> |
| 10 #include <vector> | 10 #include <vector> |
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| 2039 RendererSettings settings; | 2039 RendererSettings settings; |
| 2040 settings.partial_swap_enabled = partial_swap; | 2040 settings.partial_swap_enabled = partial_swap; |
| 2041 FakeRendererGL renderer(&settings, output_surface.get(), | 2041 FakeRendererGL renderer(&settings, output_surface.get(), |
| 2042 resource_provider.get()); | 2042 resource_provider.get()); |
| 2043 renderer.Initialize(); | 2043 renderer.Initialize(); |
| 2044 EXPECT_EQ(partial_swap, renderer.use_partial_swap()); | 2044 EXPECT_EQ(partial_swap, renderer.use_partial_swap()); |
| 2045 renderer.SetVisible(true); | 2045 renderer.SetVisible(true); |
| 2046 | 2046 |
| 2047 gfx::Size viewport_size(100, 100); | 2047 gfx::Size viewport_size(100, 100); |
| 2048 | 2048 |
| 2049 { | 2049 for (int i = 0; i < 2; ++i) { |
| 2050 int root_pass_id = 1; | 2050 int root_pass_id = 1; |
| 2051 RenderPass* root_pass = AddRenderPass( | 2051 RenderPass* root_pass = AddRenderPass( |
| 2052 &render_passes_in_draw_order_, root_pass_id, gfx::Rect(viewport_size), | 2052 &render_passes_in_draw_order_, root_pass_id, gfx::Rect(viewport_size), |
| 2053 gfx::Transform(), FilterOperations()); | 2053 gfx::Transform(), FilterOperations()); |
| 2054 AddQuad(root_pass, gfx::Rect(viewport_size), SK_ColorGREEN); | 2054 AddQuad(root_pass, gfx::Rect(viewport_size), SK_ColorGREEN); |
| 2055 | 2055 |
| 2056 testing::Sequence seq; | 2056 testing::Sequence seq; |
| 2057 // A bunch of initialization that happens. | 2057 // A bunch of initialization that happens. |
| 2058 EXPECT_CALL(*gl, Disable(GL_DEPTH_TEST)).InSequence(seq); | 2058 EXPECT_CALL(*gl, Disable(GL_DEPTH_TEST)).InSequence(seq); |
| 2059 EXPECT_CALL(*gl, Disable(GL_CULL_FACE)).InSequence(seq); | 2059 EXPECT_CALL(*gl, Disable(GL_CULL_FACE)).InSequence(seq); |
| 2060 EXPECT_CALL(*gl, Disable(GL_STENCIL_TEST)).InSequence(seq); | 2060 EXPECT_CALL(*gl, Disable(GL_STENCIL_TEST)).InSequence(seq); |
| 2061 EXPECT_CALL(*gl, Enable(GL_BLEND)).InSequence(seq); | 2061 EXPECT_CALL(*gl, Enable(GL_BLEND)).InSequence(seq); |
| 2062 EXPECT_CALL(*gl, Disable(GL_SCISSOR_TEST)).InSequence(seq); | 2062 EXPECT_CALL(*gl, Disable(GL_SCISSOR_TEST)).InSequence(seq); |
| 2063 EXPECT_CALL(*gl, Scissor(0, 0, 0, 0)).InSequence(seq); | 2063 EXPECT_CALL(*gl, Scissor(0, 0, 0, 0)).InSequence(seq); |
| 2064 | 2064 |
| 2065 // Partial frame, we should use a scissor to swap only that part when | 2065 // Partial frame, we should use a scissor to swap only that part when |
| 2066 // partial swap is enabled. | 2066 // partial swap is enabled. |
| 2067 root_pass->damage_rect = gfx::Rect(2, 2, 3, 3); | 2067 root_pass->damage_rect = gfx::Rect(2, 2, 3, 3); |
| 2068 gfx::Rect output_rectangle = | 2068 // With SetDrawRectangle the first frame will have its damage expanded |
| 2069 partial_swap ? root_pass->damage_rect : gfx::Rect(viewport_size); | 2069 // to cover the entire output rect. |
| 2070 bool frame_has_partial_damage = |
| 2071 partial_swap && (!set_draw_rectangle || (i > 0)); |
| 2072 gfx::Rect output_rectangle = frame_has_partial_damage |
| 2073 ? root_pass->damage_rect |
| 2074 : gfx::Rect(viewport_size); |
| 2070 | 2075 |
| 2071 if (partial_swap || set_draw_rectangle) { | 2076 if (partial_swap || set_draw_rectangle) { |
| 2072 EXPECT_CALL(*gl, Enable(GL_SCISSOR_TEST)).InSequence(seq); | 2077 EXPECT_CALL(*gl, Enable(GL_SCISSOR_TEST)).InSequence(seq); |
| 2073 // The scissor is flipped, so subtract the y coord and height from the | 2078 // The scissor is flipped, so subtract the y coord and height from the |
| 2074 // bottom of the GL viewport. | 2079 // bottom of the GL viewport. |
| 2075 EXPECT_CALL( | 2080 EXPECT_CALL( |
| 2076 *gl, | 2081 *gl, |
| 2077 Scissor(output_rectangle.x(), | 2082 Scissor(output_rectangle.x(), |
| 2078 viewport_size.height() - output_rectangle.y() - | 2083 viewport_size.height() - output_rectangle.y() - |
| 2079 output_rectangle.height(), | 2084 output_rectangle.height(), |
| 2080 output_rectangle.width(), output_rectangle.height())) | 2085 output_rectangle.width(), output_rectangle.height())) |
| 2081 .InSequence(seq); | 2086 .InSequence(seq); |
| 2082 } | 2087 } |
| 2083 | 2088 |
| 2084 // The quad doesn't need blending. | 2089 // The quad doesn't need blending. |
| 2085 EXPECT_CALL(*gl, Disable(GL_BLEND)).InSequence(seq); | 2090 EXPECT_CALL(*gl, Disable(GL_BLEND)).InSequence(seq); |
| 2086 | 2091 |
| 2087 // Blending is disabled at the end of the frame. | 2092 // Blending is disabled at the end of the frame. |
| 2088 EXPECT_CALL(*gl, Disable(GL_BLEND)).InSequence(seq); | 2093 EXPECT_CALL(*gl, Disable(GL_BLEND)).InSequence(seq); |
| 2089 | 2094 |
| 2090 renderer.DecideRenderPassAllocationsForFrame( | 2095 renderer.DecideRenderPassAllocationsForFrame( |
| 2091 render_passes_in_draw_order_); | 2096 render_passes_in_draw_order_); |
| 2092 DrawFrame(&renderer, viewport_size); | 2097 DrawFrame(&renderer, viewport_size); |
| 2093 if (set_draw_rectangle) { | 2098 if (set_draw_rectangle) { |
| 2094 EXPECT_EQ(output_rectangle, output_surface->last_set_draw_rectangle()); | 2099 EXPECT_EQ(output_rectangle, output_surface->last_set_draw_rectangle()); |
| 2095 } | 2100 } |
| 2101 Mock::VerifyAndClearExpectations(gl); |
| 2096 } | 2102 } |
| 2097 } | 2103 } |
| 2098 }; | 2104 }; |
| 2099 | 2105 |
| 2100 TEST_F(GLRendererPartialSwapTest, PartialSwap) { | 2106 TEST_F(GLRendererPartialSwapTest, PartialSwap) { |
| 2101 RunTest(true, false); | 2107 RunTest(true, false); |
| 2102 } | 2108 } |
| 2103 | 2109 |
| 2104 TEST_F(GLRendererPartialSwapTest, NoPartialSwap) { | 2110 TEST_F(GLRendererPartialSwapTest, NoPartialSwap) { |
| 2105 RunTest(false, false); | 2111 RunTest(false, false); |
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| 2351 | 2357 |
| 2352 TEST_F(GLRendererSwapWithBoundsTest, NonEmpty) { | 2358 TEST_F(GLRendererSwapWithBoundsTest, NonEmpty) { |
| 2353 std::vector<gfx::Rect> content_bounds; | 2359 std::vector<gfx::Rect> content_bounds; |
| 2354 content_bounds.push_back(gfx::Rect(0, 0, 10, 10)); | 2360 content_bounds.push_back(gfx::Rect(0, 0, 10, 10)); |
| 2355 content_bounds.push_back(gfx::Rect(20, 20, 30, 30)); | 2361 content_bounds.push_back(gfx::Rect(20, 20, 30, 30)); |
| 2356 RunTest(content_bounds); | 2362 RunTest(content_bounds); |
| 2357 } | 2363 } |
| 2358 | 2364 |
| 2359 } // namespace | 2365 } // namespace |
| 2360 } // namespace cc | 2366 } // namespace cc |
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