| Index: cc/paint/paint_image.h
|
| diff --git a/cc/paint/paint_image.h b/cc/paint/paint_image.h
|
| index 1dc39ae5551da64cb75a7acb57335a921bc211e2..a79bcf02ca3e71085c7cfc57084eb186a3d84443 100644
|
| --- a/cc/paint/paint_image.h
|
| +++ b/cc/paint/paint_image.h
|
| @@ -5,7 +5,6 @@
|
| #ifndef CC_PAINT_PAINT_IMAGE_H_
|
| #define CC_PAINT_PAINT_IMAGE_H_
|
|
|
| -#include "base/atomic_sequence_num.h"
|
| #include "base/logging.h"
|
| #include "cc/paint/paint_export.h"
|
| #include "third_party/skia/include/core/SkImage.h"
|
| @@ -15,24 +14,14 @@
|
| // TODO(vmpstr): Add a persistent id to the paint image.
|
| class CC_PAINT_EXPORT PaintImage {
|
| public:
|
| - using Id = int;
|
| -
|
| - // An id that can be used for all non-lazy images. Note that if an image is
|
| - // not lazy, it does not mean that this id must be used; one can still use
|
| - // GetNextId to generate a stable id for such images.
|
| - static const Id kNonLazyStableId = -1;
|
| -
|
| // TODO(vmpstr): Work towards removing "UNKNOWN" value.
|
| enum class AnimationType { UNKNOWN, ANIMATED, VIDEO, STATIC };
|
|
|
| // TODO(vmpstr): Work towards removing "UNKNOWN" value.
|
| enum class CompletionState { UNKNOWN, DONE, PARTIALLY_DONE };
|
|
|
| - static Id GetNextId();
|
| -
|
| PaintImage();
|
| - explicit PaintImage(Id id,
|
| - sk_sp<SkImage> sk_image,
|
| + explicit PaintImage(sk_sp<SkImage> sk_image,
|
| AnimationType animation_type = AnimationType::STATIC,
|
| CompletionState completion_state = CompletionState::DONE);
|
| PaintImage(const PaintImage& other);
|
| @@ -45,15 +34,11 @@
|
| bool operator==(const PaintImage& other);
|
| explicit operator bool() const { return sk_image_; }
|
|
|
| - Id stable_id() const { return id_; }
|
| const sk_sp<SkImage>& sk_image() const { return sk_image_; }
|
| AnimationType animation_type() const { return animation_type_; }
|
| CompletionState completion_state() const { return completion_state_; }
|
|
|
| private:
|
| - static base::AtomicSequenceNumber s_next_id_;
|
| -
|
| - Id id_;
|
| sk_sp<SkImage> sk_image_;
|
| AnimationType animation_type_ = AnimationType::UNKNOWN;
|
| CompletionState completion_state_ = CompletionState::UNKNOWN;
|
|
|