Index: Source/core/rendering/RenderObject.cpp |
diff --git a/Source/core/rendering/RenderObject.cpp b/Source/core/rendering/RenderObject.cpp |
index 531ee887d3e6d09775cbec1963fb2da91f5082fd..e79ac4c11f682a22094ba25b2d45461691edee9a 100644 |
--- a/Source/core/rendering/RenderObject.cpp |
+++ b/Source/core/rendering/RenderObject.cpp |
@@ -1249,6 +1249,30 @@ void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRec |
graphicsContext->endLayer(); |
} |
+void RenderObject::addChildrenFocusRingRects(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject* paintContainer) |
+{ |
+ for (RenderObject* curr = slowFirstChild(); curr; curr = curr->nextSibling()) { |
esprehn
2014/05/29 21:37:06
current, don't abbreviate.
Xianzhu
2014/05/29 22:12:31
Done.
|
+ if (curr->isText() || curr->isListMarker()) |
+ continue; |
+ |
+ if (curr->isBox()) { |
+ RenderBox* box = toRenderBox(curr); |
+ if (box->hasLayer()) { |
+ Vector<IntRect> layerFocusRingRects; |
+ box->addFocusRingRects(layerFocusRingRects, LayoutPoint(), box); |
+ for (size_t i = 0; i < layerFocusRingRects.size(); ++i) |
+ rects.append(box->localToContainerQuad(FloatRect(layerFocusRingRects[i]), paintContainer).enclosingBoundingBox()); |
+ } else { |
+ FloatPoint pos(additionalOffset); |
+ pos.move(box->locationOffset()); // FIXME: Snap offsets? crbug.com/350474 |
+ box->addFocusRingRects(rects, flooredIntPoint(pos), paintContainer); |
+ } |
+ } else { |
+ curr->addFocusRingRects(rects, additionalOffset, paintContainer); |
+ } |
+ } |
+} |
+ |
// FIXME: In repaint-after-layout, we should be able to change the logic to remove the need for this function. See crbug.com/368416. |
LayoutPoint RenderObject::positionFromRepaintContainer(const RenderLayerModelObject* repaintContainer) const |
{ |