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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
6 #include "gpu/command_buffer/common/id_allocator.h" | 6 #include "gpu/command_buffer/common/id_allocator.h" |
7 #include "gpu/command_buffer/service/buffer_manager.h" | 7 #include "gpu/command_buffer/service/buffer_manager.h" |
8 #include "gpu/command_buffer/service/framebuffer_manager.h" | 8 #include "gpu/command_buffer/service/framebuffer_manager.h" |
9 #include "gpu/command_buffer/service/program_manager.h" | 9 #include "gpu/command_buffer/service/program_manager.h" |
10 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 10 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
11 #include "gpu/command_buffer/service/shader_manager.h" | 11 #include "gpu/command_buffer/service/shader_manager.h" |
12 #include "gpu/command_buffer/service/texture_manager.h" | 12 #include "gpu/command_buffer/service/texture_manager.h" |
13 | 13 |
14 namespace gpu { | 14 namespace gpu { |
15 namespace gles2 { | 15 namespace gles2 { |
16 | 16 |
17 ContextGroup::ContextGroup() | 17 ContextGroup::ContextGroup() |
18 : initialized_(false), | 18 : initialized_(false), |
19 max_vertex_attribs_(0u), | 19 max_vertex_attribs_(0u), |
20 max_texture_units_(0u), | 20 max_texture_units_(0u), |
21 max_texture_image_units_(0u), | 21 max_texture_image_units_(0u), |
22 max_vertex_texture_image_units_(0u), | 22 max_vertex_texture_image_units_(0u), |
23 max_fragment_uniform_vectors_(0u), | 23 max_fragment_uniform_vectors_(0u), |
24 max_varying_vectors_(0u), | 24 max_varying_vectors_(0u), |
25 max_vertex_uniform_vectors_(0u) { | 25 max_vertex_uniform_vectors_(0u) { |
26 } | 26 } |
27 | 27 |
28 ContextGroup::~ContextGroup() { | 28 ContextGroup::~ContextGroup() { |
| 29 // Check that Destroy has been called. |
| 30 DCHECK(buffer_manager_ == NULL); |
| 31 DCHECK(framebuffer_manager_ == NULL); |
| 32 DCHECK(renderbuffer_manager_ == NULL); |
| 33 DCHECK(texture_manager_ == NULL); |
| 34 DCHECK(program_manager_ == NULL); |
| 35 DCHECK(shader_manager_ == NULL); |
29 } | 36 } |
30 | 37 |
31 static void GetIntegerv(GLenum pname, uint32* var) { | 38 static void GetIntegerv(GLenum pname, uint32* var) { |
32 GLint value = 0; | 39 GLint value = 0; |
33 glGetIntegerv(pname, &value); | 40 glGetIntegerv(pname, &value); |
34 *var = value; | 41 *var = value; |
35 } | 42 } |
36 | 43 |
37 bool ContextGroup::Initialize() { | 44 bool ContextGroup::Initialize() { |
38 if (initialized_) { | 45 if (initialized_) { |
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
80 max_varying_vectors_ /= 4; | 87 max_varying_vectors_ /= 4; |
81 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_); | 88 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_); |
82 max_vertex_uniform_vectors_ /= 4; | 89 max_vertex_uniform_vectors_ /= 4; |
83 | 90 |
84 #endif // !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) | 91 #endif // !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) |
85 | 92 |
86 initialized_ = true; | 93 initialized_ = true; |
87 return true; | 94 return true; |
88 } | 95 } |
89 | 96 |
| 97 void ContextGroup::Destroy(bool have_context) { |
| 98 if (buffer_manager_ != NULL) { |
| 99 buffer_manager_->Destroy(have_context); |
| 100 buffer_manager_.reset(); |
| 101 } |
| 102 |
| 103 if (framebuffer_manager_ != NULL) { |
| 104 framebuffer_manager_->Destroy(have_context); |
| 105 framebuffer_manager_.reset(); |
| 106 } |
| 107 |
| 108 if (renderbuffer_manager_ != NULL) { |
| 109 renderbuffer_manager_->Destroy(have_context); |
| 110 renderbuffer_manager_.reset(); |
| 111 } |
| 112 |
| 113 if (texture_manager_ != NULL) { |
| 114 texture_manager_->Destroy(have_context); |
| 115 texture_manager_.reset(); |
| 116 } |
| 117 |
| 118 if (program_manager_ != NULL) { |
| 119 program_manager_->Destroy(have_context); |
| 120 program_manager_.reset(); |
| 121 } |
| 122 |
| 123 if (shader_manager_ != NULL) { |
| 124 shader_manager_->Destroy(have_context); |
| 125 shader_manager_.reset(); |
| 126 } |
| 127 } |
| 128 |
90 IdAllocator* ContextGroup::GetIdAllocator(unsigned namespace_id) { | 129 IdAllocator* ContextGroup::GetIdAllocator(unsigned namespace_id) { |
91 IdAllocatorMap::iterator it = id_namespaces_.find(namespace_id); | 130 IdAllocatorMap::iterator it = id_namespaces_.find(namespace_id); |
92 if (it != id_namespaces_.end()) { | 131 if (it != id_namespaces_.end()) { |
93 return it->second.get(); | 132 return it->second.get(); |
94 } | 133 } |
95 IdAllocator* id_allocator = new IdAllocator(); | 134 IdAllocator* id_allocator = new IdAllocator(); |
96 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); | 135 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); |
97 return id_allocator; | 136 return id_allocator; |
98 } | 137 } |
99 | 138 |
100 } // namespace gles2 | 139 } // namespace gles2 |
101 } // namespace gpu | 140 } // namespace gpu |
102 | 141 |
103 | 142 |
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