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| 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/context_group.h" | 5 #include "gpu/command_buffer/service/context_group.h" |
| 6 #include "gpu/command_buffer/common/id_allocator.h" | 6 #include "gpu/command_buffer/common/id_allocator.h" |
| 7 #include "gpu/command_buffer/service/buffer_manager.h" | 7 #include "gpu/command_buffer/service/buffer_manager.h" |
| 8 #include "gpu/command_buffer/service/framebuffer_manager.h" | 8 #include "gpu/command_buffer/service/framebuffer_manager.h" |
| 9 #include "gpu/command_buffer/service/program_manager.h" | 9 #include "gpu/command_buffer/service/program_manager.h" |
| 10 #include "gpu/command_buffer/service/renderbuffer_manager.h" | 10 #include "gpu/command_buffer/service/renderbuffer_manager.h" |
| 11 #include "gpu/command_buffer/service/shader_manager.h" | 11 #include "gpu/command_buffer/service/shader_manager.h" |
| 12 #include "gpu/command_buffer/service/texture_manager.h" | 12 #include "gpu/command_buffer/service/texture_manager.h" |
| 13 | 13 |
| 14 namespace gpu { | 14 namespace gpu { |
| 15 namespace gles2 { | 15 namespace gles2 { |
| 16 | 16 |
| 17 ContextGroup::ContextGroup() | 17 ContextGroup::ContextGroup() |
| 18 : initialized_(false), | 18 : initialized_(false), |
| 19 max_vertex_attribs_(0u), | 19 max_vertex_attribs_(0u), |
| 20 max_texture_units_(0u), | 20 max_texture_units_(0u), |
| 21 max_texture_image_units_(0u), | 21 max_texture_image_units_(0u), |
| 22 max_vertex_texture_image_units_(0u), | 22 max_vertex_texture_image_units_(0u), |
| 23 max_fragment_uniform_vectors_(0u), | 23 max_fragment_uniform_vectors_(0u), |
| 24 max_varying_vectors_(0u), | 24 max_varying_vectors_(0u), |
| 25 max_vertex_uniform_vectors_(0u) { | 25 max_vertex_uniform_vectors_(0u) { |
| 26 } | 26 } |
| 27 | 27 |
| 28 ContextGroup::~ContextGroup() { | 28 ContextGroup::~ContextGroup() { |
| 29 // Check that Destroy has been called. |
| 30 DCHECK(buffer_manager_ == NULL); |
| 31 DCHECK(framebuffer_manager_ == NULL); |
| 32 DCHECK(renderbuffer_manager_ == NULL); |
| 33 DCHECK(texture_manager_ == NULL); |
| 34 DCHECK(program_manager_ == NULL); |
| 35 DCHECK(shader_manager_ == NULL); |
| 29 } | 36 } |
| 30 | 37 |
| 31 static void GetIntegerv(GLenum pname, uint32* var) { | 38 static void GetIntegerv(GLenum pname, uint32* var) { |
| 32 GLint value = 0; | 39 GLint value = 0; |
| 33 glGetIntegerv(pname, &value); | 40 glGetIntegerv(pname, &value); |
| 34 *var = value; | 41 *var = value; |
| 35 } | 42 } |
| 36 | 43 |
| 37 bool ContextGroup::Initialize() { | 44 bool ContextGroup::Initialize() { |
| 38 if (initialized_) { | 45 if (initialized_) { |
| (...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 80 max_varying_vectors_ /= 4; | 87 max_varying_vectors_ /= 4; |
| 81 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_); | 88 GetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS, &max_vertex_uniform_vectors_); |
| 82 max_vertex_uniform_vectors_ /= 4; | 89 max_vertex_uniform_vectors_ /= 4; |
| 83 | 90 |
| 84 #endif // !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) | 91 #endif // !defined(GLES2_GPU_SERVICE_BACKEND_NATIVE_GLES2) |
| 85 | 92 |
| 86 initialized_ = true; | 93 initialized_ = true; |
| 87 return true; | 94 return true; |
| 88 } | 95 } |
| 89 | 96 |
| 97 void ContextGroup::Destroy(bool have_context) { |
| 98 if (buffer_manager_ != NULL) { |
| 99 buffer_manager_->Destroy(have_context); |
| 100 buffer_manager_.reset(); |
| 101 } |
| 102 |
| 103 if (framebuffer_manager_ != NULL) { |
| 104 framebuffer_manager_->Destroy(have_context); |
| 105 framebuffer_manager_.reset(); |
| 106 } |
| 107 |
| 108 if (renderbuffer_manager_ != NULL) { |
| 109 renderbuffer_manager_->Destroy(have_context); |
| 110 renderbuffer_manager_.reset(); |
| 111 } |
| 112 |
| 113 if (texture_manager_ != NULL) { |
| 114 texture_manager_->Destroy(have_context); |
| 115 texture_manager_.reset(); |
| 116 } |
| 117 |
| 118 if (program_manager_ != NULL) { |
| 119 program_manager_->Destroy(have_context); |
| 120 program_manager_.reset(); |
| 121 } |
| 122 |
| 123 if (shader_manager_ != NULL) { |
| 124 shader_manager_->Destroy(have_context); |
| 125 shader_manager_.reset(); |
| 126 } |
| 127 } |
| 128 |
| 90 IdAllocator* ContextGroup::GetIdAllocator(unsigned namespace_id) { | 129 IdAllocator* ContextGroup::GetIdAllocator(unsigned namespace_id) { |
| 91 IdAllocatorMap::iterator it = id_namespaces_.find(namespace_id); | 130 IdAllocatorMap::iterator it = id_namespaces_.find(namespace_id); |
| 92 if (it != id_namespaces_.end()) { | 131 if (it != id_namespaces_.end()) { |
| 93 return it->second.get(); | 132 return it->second.get(); |
| 94 } | 133 } |
| 95 IdAllocator* id_allocator = new IdAllocator(); | 134 IdAllocator* id_allocator = new IdAllocator(); |
| 96 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); | 135 id_namespaces_[namespace_id] = linked_ptr<IdAllocator>(id_allocator); |
| 97 return id_allocator; | 136 return id_allocator; |
| 98 } | 137 } |
| 99 | 138 |
| 100 } // namespace gles2 | 139 } // namespace gles2 |
| 101 } // namespace gpu | 140 } // namespace gpu |
| 102 | 141 |
| 103 | 142 |
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