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Unified Diff: chrome/browser/android/vr_shell/vr_shell.cc

Issue 2879973002: Expose Gamepad API instance for Cardboard button (Closed)
Patch Set: move to a new cardboard gamepad data fetcher Created 3 years, 7 months ago
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Index: chrome/browser/android/vr_shell/vr_shell.cc
diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc
index c32e477f7b76dcd5eecf5d42f5a2828e2f32c90f..263fe67f0f3dd19528ee914376f6d5a335011f33 100644
--- a/chrome/browser/android/vr_shell/vr_shell.cc
+++ b/chrome/browser/android/vr_shell/vr_shell.cc
@@ -42,6 +42,7 @@
#include "content/public/browser/web_contents.h"
#include "content/public/common/content_features.h"
#include "content/public/common/referrer.h"
+#include "device/vr/android/gvr/cardboard_gamepad_data_fetcher.h"
#include "device/vr/android/gvr/gvr_device.h"
#include "device/vr/android/gvr/gvr_device_provider.h"
#include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h"
@@ -125,7 +126,6 @@ VrShell::VrShell(JNIEnv* env,
options.priority = base::ThreadPriority::DISPLAY;
gl_thread_->StartWithOptions(options);
-
content::BrowserThread::PostTask(
content::BrowserThread::FILE, FROM_HERE,
base::Bind(LoadControllerModelTask, weak_ptr_factory_.GetWeakPtr(),
@@ -195,11 +195,16 @@ bool RegisterVrShell(JNIEnv* env) {
VrShell::~VrShell() {
DVLOG(1) << __FUNCTION__ << "=" << this;
poll_capturing_media_task_.Cancel();
- if (gamepad_source_active_) {
+ if (gvr_gamepad_source_active_) {
device::GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory(
device::GAMEPAD_SOURCE_GVR);
}
+ if (cardboard_gamepad_source_active_) {
+ device::GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory(
+ device::GAMEPAD_SOURCE_CARDBOARD);
+ }
+
delegate_provider_->RemoveDelegate();
{
// The GvrLayout is, and must always be, used only on the UI thread, and the
@@ -246,10 +251,48 @@ void VrShell::NavigateBack() {
Java_VrShellImpl_navigateBack(env, j_vr_shell_.obj());
}
-void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) {
- gl_thread_->task_runner()->PostTask(
- FROM_HERE,
- base::Bind(&VrShellGl::OnTriggerEvent, gl_thread_->GetVrShellGl()));
+void VrShell::ToggleCardboardGamepad(bool enabled) {
+ // enable/disable updating gamepad state
+ if (cardboard_gamepad_source_active_ && !enabled) {
+ device::GamepadDataFetcherManager::GetInstance()->RemoveSourceFactory(
+ device::GAMEPAD_SOURCE_CARDBOARD);
+ cardboard_gamepad_data_fetcher_ = nullptr;
+ cardboard_gamepad_source_active_ = false;
+ }
+
+ if (!cardboard_gamepad_source_active_ && enabled) {
+ // enable the gamepad
mthiesse 2017/05/18 18:31:35 DCHECK that the gvr fetcher isn't active at the sa
billorr 2017/05/22 20:11:09 We do want them both active. For Oculus or Vive y
+ if (!delegate_provider_->device_provider())
+ return;
+
+ unsigned int device_id =
+ delegate_provider_->device_provider()->Device()->id();
+
+ device::GamepadDataFetcherManager::GetInstance()->AddFactory(
+ new device::CardboardGamepadDataFetcher::Factory(this, device_id));
+ cardboard_gamepad_source_active_ = true;
+ }
+}
+
+void VrShell::OnTriggerEvent(JNIEnv* env,
+ const JavaParamRef<jobject>& obj,
+ bool touched) {
+ // Send screen taps over to VrShellGl to be turned into simulated clicks for
+ // cardboard.
+ if (touched)
+ gl_thread_->task_runner()->PostTask(
+ FROM_HERE,
+ base::Bind(&VrShellGl::OnTriggerEvent, gl_thread_->GetVrShellGl()));
+
+ // If we are running cardboard, update gamepad state.
+ if (cardboard_gamepad_source_active_) {
+ device::CardboardGamepadData pad;
+ pad.timestamp = cardboard_gamepad_timer_++;
mthiesse 2017/05/18 18:31:35 Why are we using a counter for the timestamp? Why
billorr 2017/05/22 20:11:09 The timestamp is just a monotonically increasing v
+ pad.is_screen_touching = touched;
+ if (cardboard_gamepad_data_fetcher_) {
+ cardboard_gamepad_data_fetcher_->SetGamepadData(pad);
+ }
+ }
}
void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) {
@@ -587,25 +630,30 @@ void VrShell::ProcessContentGesture(
}
void VrShell::UpdateGamepadData(device::GvrGamepadData pad) {
- if (!gamepad_source_active_) {
+ if (!gvr_gamepad_source_active_) {
if (!delegate_provider_->device_provider())
return;
unsigned int device_id =
delegate_provider_->device_provider()->Device()->id();
+
device::GamepadDataFetcherManager::GetInstance()->AddFactory(
new device::GvrGamepadDataFetcher::Factory(this, device_id));
- gamepad_source_active_ = true;
- }
- if (gamepad_data_fetcher_) {
- gamepad_data_fetcher_->SetGamepadData(pad);
+ gvr_gamepad_source_active_ = true;
}
+ gvr_gamepad_data_fetcher_->SetGamepadData(pad);
}
-void VrShell::RegisterGamepadDataFetcher(
+void VrShell::RegisterGvrGamepadDataFetcher(
device::GvrGamepadDataFetcher* fetcher) {
DVLOG(1) << __FUNCTION__ << "(" << fetcher << ")";
- gamepad_data_fetcher_ = fetcher;
+ gvr_gamepad_data_fetcher_ = fetcher;
+}
+
+void VrShell::RegisterCardboardGamepadDataFetcher(
+ device::CardboardGamepadDataFetcher* fetcher) {
+ DVLOG(1) << __FUNCTION__ << "(" << fetcher << ")";
+ cardboard_gamepad_data_fetcher_ = fetcher;
}
// ----------------------------------------------------------------------------

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