Index: chrome/browser/android/vr_shell/vr_shell.cc |
diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc |
index c32e477f7b76dcd5eecf5d42f5a2828e2f32c90f..139e725b0fb540c8a77de95ceda15091181916cf 100644 |
--- a/chrome/browser/android/vr_shell/vr_shell.cc |
+++ b/chrome/browser/android/vr_shell/vr_shell.cc |
@@ -246,10 +246,12 @@ void VrShell::NavigateBack() { |
Java_VrShellImpl_navigateBack(env, j_vr_shell_.obj()); |
} |
-void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
+void VrShell::OnTriggerEvent(JNIEnv* env, |
+ const JavaParamRef<jobject>& obj, |
+ bool touched) { |
gl_thread_->task_runner()->PostTask( |
- FROM_HERE, |
- base::Bind(&VrShellGl::OnTriggerEvent, gl_thread_->GetVrShellGl())); |
+ FROM_HERE, base::Bind(&VrShellGl::OnTriggerEvent, |
+ gl_thread_->GetVrShellGl(), touched)); |
} |
void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
@@ -593,19 +595,24 @@ void VrShell::UpdateGamepadData(device::GvrGamepadData pad) { |
unsigned int device_id = |
delegate_provider_->device_provider()->Device()->id(); |
+ |
+ // Two gamepad factories: one for screen only, and one for controller. |
+ device::GamepadDataFetcherManager::GetInstance()->AddFactory( |
+ new device::GvrGamepadDataFetcher::Factory(this, device_id, true)); |
+ |
device::GamepadDataFetcherManager::GetInstance()->AddFactory( |
mthiesse
2017/05/16 00:44:37
sidenote, gamepad API is scary :P Add twice, remov
|
- new device::GvrGamepadDataFetcher::Factory(this, device_id)); |
+ new device::GvrGamepadDataFetcher::Factory(this, device_id, false)); |
gamepad_source_active_ = true; |
} |
- if (gamepad_data_fetcher_) { |
- gamepad_data_fetcher_->SetGamepadData(pad); |
+ for (auto* fetcher : gamepad_data_fetchers_) { |
+ fetcher->SetGamepadData(pad); |
} |
} |
void VrShell::RegisterGamepadDataFetcher( |
device::GvrGamepadDataFetcher* fetcher) { |
DVLOG(1) << __FUNCTION__ << "(" << fetcher << ")"; |
- gamepad_data_fetcher_ = fetcher; |
+ gamepad_data_fetchers_.push_back(fetcher); |
} |
// ---------------------------------------------------------------------------- |