Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_shell.cc |
| diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc |
| index c32e477f7b76dcd5eecf5d42f5a2828e2f32c90f..139e725b0fb540c8a77de95ceda15091181916cf 100644 |
| --- a/chrome/browser/android/vr_shell/vr_shell.cc |
| +++ b/chrome/browser/android/vr_shell/vr_shell.cc |
| @@ -246,10 +246,12 @@ void VrShell::NavigateBack() { |
| Java_VrShellImpl_navigateBack(env, j_vr_shell_.obj()); |
| } |
| -void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| +void VrShell::OnTriggerEvent(JNIEnv* env, |
| + const JavaParamRef<jobject>& obj, |
| + bool touched) { |
| gl_thread_->task_runner()->PostTask( |
| - FROM_HERE, |
| - base::Bind(&VrShellGl::OnTriggerEvent, gl_thread_->GetVrShellGl())); |
| + FROM_HERE, base::Bind(&VrShellGl::OnTriggerEvent, |
| + gl_thread_->GetVrShellGl(), touched)); |
| } |
| void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| @@ -593,19 +595,24 @@ void VrShell::UpdateGamepadData(device::GvrGamepadData pad) { |
| unsigned int device_id = |
| delegate_provider_->device_provider()->Device()->id(); |
| + |
| + // Two gamepad factories: one for screen only, and one for controller. |
| + device::GamepadDataFetcherManager::GetInstance()->AddFactory( |
| + new device::GvrGamepadDataFetcher::Factory(this, device_id, true)); |
| + |
| device::GamepadDataFetcherManager::GetInstance()->AddFactory( |
|
mthiesse
2017/05/16 00:44:37
sidenote, gamepad API is scary :P Add twice, remov
|
| - new device::GvrGamepadDataFetcher::Factory(this, device_id)); |
| + new device::GvrGamepadDataFetcher::Factory(this, device_id, false)); |
| gamepad_source_active_ = true; |
| } |
| - if (gamepad_data_fetcher_) { |
| - gamepad_data_fetcher_->SetGamepadData(pad); |
| + for (auto* fetcher : gamepad_data_fetchers_) { |
| + fetcher->SetGamepadData(pad); |
| } |
| } |
| void VrShell::RegisterGamepadDataFetcher( |
| device::GvrGamepadDataFetcher* fetcher) { |
| DVLOG(1) << __FUNCTION__ << "(" << fetcher << ")"; |
| - gamepad_data_fetcher_ = fetcher; |
| + gamepad_data_fetchers_.push_back(fetcher); |
| } |
| // ---------------------------------------------------------------------------- |