| Index: chrome/browser/android/vr_shell/vr_shell.cc
|
| diff --git a/chrome/browser/android/vr_shell/vr_shell.cc b/chrome/browser/android/vr_shell/vr_shell.cc
|
| index 5d7b6bbb6ea9851693c9ed9fecc6710b1cadaaee..e8a748ee9ca19d38a1e51d20254b7dbbc933e37e 100644
|
| --- a/chrome/browser/android/vr_shell/vr_shell.cc
|
| +++ b/chrome/browser/android/vr_shell/vr_shell.cc
|
| @@ -224,10 +224,12 @@ void VrShell::OnContentPaused(bool paused) {
|
| delegate_provider_->device_provider()->Device()->OnFocus();
|
| }
|
|
|
| -void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) {
|
| +void VrShell::OnTriggerEvent(JNIEnv* env,
|
| + const JavaParamRef<jobject>& obj,
|
| + bool touched) {
|
| gl_thread_->task_runner()->PostTask(
|
| - FROM_HERE,
|
| - base::Bind(&VrShellGl::OnTriggerEvent, gl_thread_->GetVrShellGl()));
|
| + FROM_HERE, base::Bind(&VrShellGl::OnTriggerEvent,
|
| + gl_thread_->GetVrShellGl(), touched));
|
| }
|
|
|
| void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) {
|
| @@ -533,19 +535,24 @@ void VrShell::UpdateGamepadData(device::GvrGamepadData pad) {
|
|
|
| unsigned int device_id =
|
| delegate_provider_->device_provider()->Device()->id();
|
| +
|
| + // Two gamepad factories: one for screen only, and one for controller.
|
| + device::GamepadDataFetcherManager::GetInstance()->AddFactory(
|
| + new device::GvrGamepadDataFetcher::Factory(this, device_id, true));
|
| +
|
| device::GamepadDataFetcherManager::GetInstance()->AddFactory(
|
| - new device::GvrGamepadDataFetcher::Factory(this, device_id));
|
| + new device::GvrGamepadDataFetcher::Factory(this, device_id, false));
|
| gamepad_source_active_ = true;
|
| }
|
| - if (gamepad_data_fetcher_) {
|
| - gamepad_data_fetcher_->SetGamepadData(pad);
|
| + for (auto* fetcher : gamepad_data_fetchers_) {
|
| + fetcher->SetGamepadData(pad);
|
| }
|
| }
|
|
|
| void VrShell::RegisterGamepadDataFetcher(
|
| device::GvrGamepadDataFetcher* fetcher) {
|
| DVLOG(1) << __FUNCTION__ << "(" << fetcher << ")";
|
| - gamepad_data_fetcher_ = fetcher;
|
| + gamepad_data_fetchers_.push_back(fetcher);
|
| }
|
|
|
| // ----------------------------------------------------------------------------
|
|
|