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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef DEVICE_VR_ANDROID_CARDBOARD_GAMEPAD_DATA_PROVIDER_H |
| 6 #define DEVICE_VR_ANDROID_CARDBOARD_GAMEPAD_DATA_PROVIDER_H |
| 7 |
| 8 #include "device/vr/vr_types.h" |
| 9 |
| 10 namespace device { |
| 11 |
| 12 class CardboardGamepadDataFetcher; |
| 13 |
| 14 // Filled in by vr_shell and consumed by CardboardGamepadDataFetcher. |
| 15 struct CardboardGamepadData { |
| 16 int64_t timestamp; |
| 17 bool is_screen_touching; |
| 18 }; |
| 19 |
| 20 // This class exposes Cardboard controller (screen touch) data to the gamepad |
| 21 // API. Data is reported by VrShell, which implements the |
| 22 // CardboardGamepadDataProvider interface. |
| 23 // |
| 24 // More specifically, here's the lifecycle, assuming VrShell |
| 25 // implements GvrGamepadDataProvider: |
| 26 // |
| 27 // - VrShell creates CardboardGamepadDataFetcherFactory during initialization if |
| 28 // a cardboard is in use, or when WebVR presentation starts. |
| 29 // |
| 30 // - CardboardGamepadDataFetcherFactory creates CardboardGamepadDataFetcher. |
| 31 // |
| 32 // - CardboardGamepadDataFetcher registers itself with VrShell via |
| 33 // VrShell::RegisterCardboardGamepadDataFetcher. |
| 34 // |
| 35 // - While presenting, VrShell::OnTouch calls |
| 36 // CardboardGamepadDataFetcher->SetGamepadData to push button state, |
| 37 // CardboardGamepadDataFetcher::GetGamepadData returns this when polled. |
| 38 // |
| 39 // - VrShell starts executing its destructor or WebVR presentation ends. |
| 40 // |
| 41 // - VrShell destructor unregisters CardboardGamepadDataFetcherFactory. |
| 42 // |
| 43 // - CardboardGamepadDataFetcherFactory destructor destroys |
| 44 // CardboardGamepadDataFetcher. |
| 45 // |
| 46 class CardboardGamepadDataProvider { |
| 47 public: |
| 48 // Called by the gamepad data fetcher constructor to register itself |
| 49 // for receiving data via SetGamepadData. The fetcher must remain |
| 50 // alive while the provider is calling SetGamepadData on it. |
| 51 virtual void RegisterCardboardGamepadDataFetcher( |
| 52 CardboardGamepadDataFetcher*) = 0; |
| 53 }; |
| 54 |
| 55 } // namespace device |
| 56 #endif // DEVICE_VR_ANDROID_CARDBOARD_GAMEPAD_DATA_PROVIDER_H |
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