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Issue 2879973002: Expose Gamepad API instance for Cardboard button (Closed)
Patch Set: fix crash in tests Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h"
6 6
7 #include <utility> 7 #include <utility>
8 8
9 #include "chrome/browser/android/vr_shell/ui_interface.h" 9 #include "chrome/browser/android/vr_shell/ui_interface.h"
10 #include "chrome/browser/android/vr_shell/ui_scene.h" 10 #include "chrome/browser/android/vr_shell/ui_scene.h"
(...skipping 104 matching lines...) Expand 10 before | Expand all | Expand 10 after
115 void VrGLThread::NavigateBack() { 115 void VrGLThread::NavigateBack() {
116 main_thread_task_runner_->PostTask( 116 main_thread_task_runner_->PostTask(
117 FROM_HERE, base::Bind(&VrShell::NavigateBack, weak_vr_shell_)); 117 FROM_HERE, base::Bind(&VrShell::NavigateBack, weak_vr_shell_));
118 } 118 }
119 119
120 void VrGLThread::ExitCct() { 120 void VrGLThread::ExitCct() {
121 main_thread_task_runner_->PostTask( 121 main_thread_task_runner_->PostTask(
122 FROM_HERE, base::Bind(&VrShell::ExitCct, weak_vr_shell_)); 122 FROM_HERE, base::Bind(&VrShell::ExitCct, weak_vr_shell_));
123 } 123 }
124 124
125 void VrGLThread::ToggleCardboardGamepad(bool enabled) {
126 main_thread_task_runner_->PostTask(
127 FROM_HERE,
128 base::Bind(&VrShell::ToggleCardboardGamepad, weak_vr_shell_, enabled));
129 }
130
125 void VrGLThread::SetFullscreen(bool enabled) { 131 void VrGLThread::SetFullscreen(bool enabled) {
126 WaitUntilThreadStarted(); 132 WaitUntilThreadStarted();
127 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, 133 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen,
128 weak_scene_manager_, enabled)); 134 weak_scene_manager_, enabled));
129 } 135 }
130 136
131 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, 137 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back,
132 bool can_go_forward) { 138 bool can_go_forward) {
133 WaitUntilThreadStarted(); 139 WaitUntilThreadStarted();
134 task_runner()->PostTask( 140 task_runner()->PostTask(
(...skipping 64 matching lines...) Expand 10 before | Expand all | Expand 10 after
199 weak_scene_manager_)); 205 weak_scene_manager_));
200 } 206 }
201 207
202 void VrGLThread::CleanUp() { 208 void VrGLThread::CleanUp() {
203 scene_manager_.reset(); 209 scene_manager_.reset();
204 vr_shell_gl_.reset(); 210 vr_shell_gl_.reset();
205 scene_.reset(); 211 scene_.reset();
206 } 212 }
207 213
208 } // namespace vr_shell 214 } // namespace vr_shell
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