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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" | 5 #include "chrome/browser/android/vr_shell/vr_gl_thread.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
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115 void VrGLThread::NavigateBack() { | 115 void VrGLThread::NavigateBack() { |
116 main_thread_task_runner_->PostTask( | 116 main_thread_task_runner_->PostTask( |
117 FROM_HERE, base::Bind(&VrShell::NavigateBack, weak_vr_shell_)); | 117 FROM_HERE, base::Bind(&VrShell::NavigateBack, weak_vr_shell_)); |
118 } | 118 } |
119 | 119 |
120 void VrGLThread::ExitCct() { | 120 void VrGLThread::ExitCct() { |
121 main_thread_task_runner_->PostTask( | 121 main_thread_task_runner_->PostTask( |
122 FROM_HERE, base::Bind(&VrShell::ExitCct, weak_vr_shell_)); | 122 FROM_HERE, base::Bind(&VrShell::ExitCct, weak_vr_shell_)); |
123 } | 123 } |
124 | 124 |
| 125 void VrGLThread::ToggleCardboardGamepad(bool enabled) { |
| 126 main_thread_task_runner_->PostTask( |
| 127 FROM_HERE, |
| 128 base::Bind(&VrShell::ToggleCardboardGamepad, weak_vr_shell_, enabled)); |
| 129 } |
| 130 |
125 void VrGLThread::SetFullscreen(bool enabled) { | 131 void VrGLThread::SetFullscreen(bool enabled) { |
126 WaitUntilThreadStarted(); | 132 WaitUntilThreadStarted(); |
127 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, | 133 task_runner()->PostTask(FROM_HERE, base::Bind(&UiSceneManager::SetFullscreen, |
128 weak_scene_manager_, enabled)); | 134 weak_scene_manager_, enabled)); |
129 } | 135 } |
130 | 136 |
131 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, | 137 void VrGLThread::SetHistoryButtonsEnabled(bool can_go_back, |
132 bool can_go_forward) { | 138 bool can_go_forward) { |
133 WaitUntilThreadStarted(); | 139 WaitUntilThreadStarted(); |
134 task_runner()->PostTask( | 140 task_runner()->PostTask( |
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199 weak_scene_manager_)); | 205 weak_scene_manager_)); |
200 } | 206 } |
201 | 207 |
202 void VrGLThread::CleanUp() { | 208 void VrGLThread::CleanUp() { |
203 scene_manager_.reset(); | 209 scene_manager_.reset(); |
204 vr_shell_gl_.reset(); | 210 vr_shell_gl_.reset(); |
205 scene_.reset(); | 211 scene_.reset(); |
206 } | 212 } |
207 | 213 |
208 } // namespace vr_shell | 214 } // namespace vr_shell |
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