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Side by Side Diff: device/vr/android/gvr/gvr_gamepad_data_provider.h

Issue 2879973002: Expose Gamepad API instance for Cardboard button (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H 5 #ifndef DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
6 #define DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H 6 #define DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
7 7
8 #include "device/vr/vr_types.h" 8 #include "device/vr/vr_types.h"
9 9
10 namespace device { 10 namespace device {
11 11
12 class GvrGamepadDataFetcher; 12 class GvrGamepadDataFetcher;
13 13
14 // Subset of GVR controller data needed for the gamepad API. Filled in 14 // Subset of GVR controller data needed for the gamepad API. Filled in
15 // by vr_shell's VrController and consumed by GvrGamepadDataFetcher. 15 // by vr_shell's VrController and consumed by GvrGamepadDataFetcher.
16 struct GvrGamepadData { 16 struct GvrGamepadData {
17 int64_t timestamp; 17 int64_t timestamp;
18 gfx::Vector2dF touch_pos; 18 gfx::Vector2dF touch_pos; // controller touch position
billorr1 2017/05/12 18:25:42 nit: comments should be complete sentences
billorr1 2017/05/15 23:04:17 Done.
19 vr::Quatf orientation; 19 vr::Quatf orientation;
20 gfx::Vector3dF accel; 20 gfx::Vector3dF accel;
21 gfx::Vector3dF gyro; 21 gfx::Vector3dF gyro;
22 bool is_touching; 22 bool is_controller_touching;
23 bool controller_button_pressed; 23 bool controller_button_pressed;
24 bool right_handed; 24 bool right_handed;
25 bool is_screen_touching; // For cardboard, only the screen touch matters
25 }; 26 };
26 27
27 // This class exposes GVR controller data to the gamepad API. Data is 28 // This class exposes GVR controller data to the gamepad API. Data is
28 // polled by VrShellGl, then pushed from VrShell which implements the 29 // polled by VrShellGl, then pushed from VrShell which implements the
29 // GvrGamepadDataProvider interface. 30 // GvrGamepadDataProvider interface.
30 // 31 //
31 // More specifically, here's the lifecycle, assuming VrShell 32 // More specifically, here's the lifecycle, assuming VrShell
32 // implements GvrGamepadDataProvider: 33 // implements GvrGamepadDataProvider:
33 // 34 //
34 // - VrShell creates GvrGamepadDataFetcherFactory from 35 // - VrShell creates GvrGamepadDataFetcherFactory from
(...skipping 23 matching lines...) Expand all
58 virtual void UpdateGamepadData(GvrGamepadData data) = 0; 59 virtual void UpdateGamepadData(GvrGamepadData data) = 0;
59 60
60 // Called by the gamepad data fetcher constructor to register itself 61 // Called by the gamepad data fetcher constructor to register itself
61 // for receiving data via SetGamepadData. The fetcher must remain 62 // for receiving data via SetGamepadData. The fetcher must remain
62 // alive while the provider is calling SetGamepadData on it. 63 // alive while the provider is calling SetGamepadData on it.
63 virtual void RegisterGamepadDataFetcher(GvrGamepadDataFetcher*) = 0; 64 virtual void RegisterGamepadDataFetcher(GvrGamepadDataFetcher*) = 0;
64 }; 65 };
65 66
66 } // namespace device 67 } // namespace device
67 #endif // DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H 68 #endif // DEVICE_VR_ANDROID_GVR_GAMEPAD_DATA_PROVIDER_H
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