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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" | 5 #include "device/vr/android/gvr/gvr_gamepad_data_fetcher.h" |
| 6 | 6 |
| 7 #include "base/memory/ptr_util.h" | 7 #include "base/memory/ptr_util.h" |
| 8 #include "base/strings/utf_string_conversions.h" | 8 #include "base/strings/utf_string_conversions.h" |
| 9 #include "device/gamepad/public/cpp/gamepads.h" | 9 #include "device/gamepad/public/cpp/gamepads.h" |
| 10 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h" | 10 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h" |
| 11 #include "device/vr/vr_types.h" | 11 #include "device/vr/vr_types.h" |
| 12 | 12 |
| 13 namespace device { | 13 namespace device { |
| 14 | 14 |
| 15 namespace { | 15 namespace { |
| 16 | 16 |
| 17 void CopyToUString(UChar* dest, size_t dest_length, base::string16 src) { | 17 void CopyToUString(UChar* dest, size_t dest_length, base::string16 src) { |
| 18 static_assert(sizeof(base::string16::value_type) == sizeof(UChar), | 18 static_assert(sizeof(base::string16::value_type) == sizeof(UChar), |
| 19 "Mismatched string16/WebUChar size."); | 19 "Mismatched string16/WebUChar size."); |
| 20 | 20 |
| 21 const size_t str_to_copy = std::min(src.size(), dest_length - 1); | 21 const size_t str_to_copy = std::min(src.size(), dest_length - 1); |
| 22 memcpy(dest, src.data(), str_to_copy * sizeof(base::string16::value_type)); | 22 memcpy(dest, src.data(), str_to_copy * sizeof(base::string16::value_type)); |
| 23 dest[str_to_copy] = 0; | 23 dest[str_to_copy] = 0; |
| 24 } | 24 } |
| 25 | 25 |
| 26 } // namespace | 26 } // namespace |
| 27 | 27 |
| 28 GvrGamepadDataFetcher::Factory::Factory(GvrGamepadDataProvider* data_provider, | 28 GvrGamepadDataFetcher::Factory::Factory(GvrGamepadDataProvider* data_provider, |
| 29 unsigned int display_id) | 29 unsigned int display_id, |
| 30 : data_provider_(data_provider), display_id_(display_id) { | 30 bool only_report_screen) |
| 31 : data_provider_(data_provider), |
| 32 display_id_(display_id), |
| 33 only_report_screen_(only_report_screen) { |
| 31 DVLOG(1) << __FUNCTION__ << "=" << this; | 34 DVLOG(1) << __FUNCTION__ << "=" << this; |
| 32 } | 35 } |
| 33 | 36 |
| 34 GvrGamepadDataFetcher::Factory::~Factory() { | 37 GvrGamepadDataFetcher::Factory::~Factory() { |
| 35 DVLOG(1) << __FUNCTION__ << "=" << this; | 38 DVLOG(1) << __FUNCTION__ << "=" << this; |
| 36 } | 39 } |
| 37 | 40 |
| 38 std::unique_ptr<GamepadDataFetcher> | 41 std::unique_ptr<GamepadDataFetcher> |
| 39 GvrGamepadDataFetcher::Factory::CreateDataFetcher() { | 42 GvrGamepadDataFetcher::Factory::CreateDataFetcher() { |
| 40 return base::MakeUnique<GvrGamepadDataFetcher>(data_provider_, display_id_); | 43 return base::MakeUnique<GvrGamepadDataFetcher>(data_provider_, display_id_, |
| 44 only_report_screen_); |
| 41 } | 45 } |
| 42 | 46 |
| 43 GamepadSource GvrGamepadDataFetcher::Factory::source() { | 47 GamepadSource GvrGamepadDataFetcher::Factory::source() { |
| 44 return GAMEPAD_SOURCE_GVR; | 48 return GAMEPAD_SOURCE_GVR; |
| 45 } | 49 } |
| 46 | 50 |
| 47 GvrGamepadDataFetcher::GvrGamepadDataFetcher( | 51 GvrGamepadDataFetcher::GvrGamepadDataFetcher( |
| 48 GvrGamepadDataProvider* data_provider, | 52 GvrGamepadDataProvider* data_provider, |
| 49 unsigned int display_id) | 53 unsigned int display_id, |
| 50 : display_id_(display_id) { | 54 bool only_report_screen) |
| 55 : display_id_(display_id), only_report_screen_(only_report_screen) { |
| 51 // Called on UI thread. | 56 // Called on UI thread. |
| 52 DVLOG(1) << __FUNCTION__ << "=" << this; | 57 DVLOG(1) << __FUNCTION__ << "=" << this; |
| 53 data_provider->RegisterGamepadDataFetcher(this); | 58 data_provider->RegisterGamepadDataFetcher(this); |
| 54 } | 59 } |
| 55 | 60 |
| 56 GvrGamepadDataFetcher::~GvrGamepadDataFetcher() { | 61 GvrGamepadDataFetcher::~GvrGamepadDataFetcher() { |
| 57 DVLOG(1) << __FUNCTION__ << "=" << this; | 62 DVLOG(1) << __FUNCTION__ << "=" << this; |
| 58 } | 63 } |
| 59 | 64 |
| 60 GamepadSource GvrGamepadDataFetcher::source() { | 65 GamepadSource GvrGamepadDataFetcher::source() { |
| 61 return GAMEPAD_SOURCE_GVR; | 66 return GAMEPAD_SOURCE_GVR; |
| 62 } | 67 } |
| 63 | 68 |
| 64 void GvrGamepadDataFetcher::OnAddedToProvider() { | 69 void GvrGamepadDataFetcher::OnAddedToProvider() { |
| 65 PauseHint(false); | 70 PauseHint(false); |
| 66 } | 71 } |
| 67 | 72 |
| 68 void GvrGamepadDataFetcher::SetGamepadData(GvrGamepadData data) { | 73 void GvrGamepadDataFetcher::SetGamepadData(GvrGamepadData data) { |
| 69 // Called from UI thread. | 74 // Called from UI thread. |
| 70 gamepad_data_ = data; | 75 gamepad_data_ = data; |
| 71 } | 76 } |
| 72 | 77 |
| 73 void GvrGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) { | 78 void GvrGamepadDataFetcher::GetGamepadData(bool devices_changed_hint) { |
| 74 // Called from gamepad polling thread. | 79 // Called from gamepad polling thread. |
| 75 | 80 |
| 76 PadState* state = GetPadState(0); | 81 PadState* state = GetPadState(only_report_screen_ ? 0 : 1); |
| 77 if (!state) | 82 if (!state) |
| 78 return; | 83 return; |
| 79 | 84 |
| 80 // Take a snapshot of the asynchronously updated gamepad data. | 85 // Take a snapshot of the asynchronously updated gamepad data. |
| 81 // TODO(bajones): ensure consistency? | 86 // TODO(bajones): ensure consistency? |
| 82 GvrGamepadData provided_data = gamepad_data_; | 87 GvrGamepadData provided_data = gamepad_data_; |
| 83 | 88 |
| 84 Gamepad& pad = state->data; | 89 Gamepad& pad = state->data; |
| 85 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { | 90 if (state->active_state == GAMEPAD_NEWLY_ACTIVE) { |
| 86 // This is the first time we've seen this device, so do some one-time | 91 // This is the first time we've seen this device, so do some one-time |
| 87 // initialization | 92 // initialization |
| 88 pad.connected = true; | 93 pad.connected = true; |
| 89 CopyToUString(pad.id, Gamepad::kIdLengthCap, | 94 if (only_report_screen_) { |
| 90 base::UTF8ToUTF16("Daydream Controller")); | 95 CopyToUString(pad.id, Gamepad::kIdLengthCap, |
| 96 base::UTF8ToUTF16("Cardboard Controller")); |
| 97 } else { |
| 98 CopyToUString(pad.id, Gamepad::kIdLengthCap, |
| 99 base::UTF8ToUTF16("Daydream Controller")); |
| 100 } |
| 91 CopyToUString(pad.mapping, Gamepad::kMappingLengthCap, | 101 CopyToUString(pad.mapping, Gamepad::kMappingLengthCap, |
| 92 base::UTF8ToUTF16("")); | 102 base::UTF8ToUTF16("")); |
| 93 pad.buttons_length = 1; | 103 pad.buttons_length = 1; |
| 94 pad.axes_length = 2; | 104 pad.axes_length = only_report_screen_ ? 2 : 0; |
| 95 | 105 |
| 96 pad.display_id = display_id_; | 106 pad.display_id = display_id_; |
| 97 | 107 |
| 98 pad.hand = | 108 pad.hand = only_report_screen_ |
| 99 provided_data.right_handed ? GamepadHand::kRight : GamepadHand::kLeft; | 109 ? GamepadHand::kNone |
| 110 : provided_data.right_handed ? GamepadHand::kRight |
| 111 : GamepadHand::kLeft; |
| 100 } | 112 } |
| 101 | 113 |
| 102 pad.timestamp = provided_data.timestamp; | 114 pad.timestamp = provided_data.timestamp; |
| 103 | 115 |
| 104 if (provided_data.is_touching) { | 116 if (only_report_screen_) { |
| 117 GetCardboardGamepadData(pad, provided_data); |
| 118 } else { |
| 119 GetDaydreamGamepadData(pad, provided_data); |
| 120 } |
| 121 } |
| 122 |
| 123 void GvrGamepadDataFetcher::GetCardboardGamepadData( |
| 124 Gamepad& pad, |
| 125 const GvrGamepadData& provided_data) { |
| 126 bool pressed = provided_data.is_screen_touching; |
| 127 pad.buttons[0].touched = pressed; |
| 128 pad.buttons[0].pressed = pressed; |
| 129 pad.buttons[0].value = pressed ? 1.0f : 0.0f; |
| 130 pad.pose.not_null = false; |
| 131 |
| 132 static bool last = false; |
| 133 if (last != pressed) { |
| 134 last = pressed; |
| 135 } |
| 136 } |
| 137 |
| 138 void GvrGamepadDataFetcher::GetDaydreamGamepadData( |
| 139 Gamepad& pad, |
| 140 const GvrGamepadData& provided_data) { |
| 141 if (provided_data.is_controller_touching) { |
| 105 gfx::Vector2dF touch_position = provided_data.touch_pos; | 142 gfx::Vector2dF touch_position = provided_data.touch_pos; |
| 106 pad.axes[0] = (touch_position.x() * 2.0f) - 1.0f; | 143 pad.axes[0] = (touch_position.x() * 2.0f) - 1.0f; |
| 107 pad.axes[1] = (touch_position.y() * 2.0f) - 1.0f; | 144 pad.axes[1] = (touch_position.y() * 2.0f) - 1.0f; |
| 108 } else { | 145 } else { |
| 109 pad.axes[0] = 0.0f; | 146 pad.axes[0] = 0.0f; |
| 110 pad.axes[1] = 0.0f; | 147 pad.axes[1] = 0.0f; |
| 111 } | 148 } |
| 112 | 149 |
| 113 pad.buttons[0].touched = provided_data.is_touching; | 150 pad.buttons[0].touched = provided_data.is_controller_touching; |
| 114 pad.buttons[0].pressed = provided_data.controller_button_pressed; | 151 pad.buttons[0].pressed = provided_data.controller_button_pressed; |
| 115 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f; | 152 pad.buttons[0].value = pad.buttons[0].pressed ? 1.0f : 0.0f; |
| 116 | 153 |
| 117 pad.pose.not_null = true; | 154 pad.pose.not_null = true; |
| 118 pad.pose.has_orientation = true; | 155 pad.pose.has_orientation = true; |
| 119 pad.pose.has_position = false; | 156 pad.pose.has_position = false; |
| 120 | 157 |
| 121 vr::Quatf orientation = provided_data.orientation; | 158 vr::Quatf orientation = provided_data.orientation; |
| 122 pad.pose.orientation.not_null = true; | 159 pad.pose.orientation.not_null = true; |
| 123 pad.pose.orientation.x = orientation.qx; | 160 pad.pose.orientation.x = orientation.qx; |
| (...skipping 10 matching lines...) Expand all Loading... |
| 134 gfx::Vector3dF gyro = provided_data.gyro; | 171 gfx::Vector3dF gyro = provided_data.gyro; |
| 135 pad.pose.angular_velocity.not_null = true; | 172 pad.pose.angular_velocity.not_null = true; |
| 136 pad.pose.angular_velocity.x = gyro.x(); | 173 pad.pose.angular_velocity.x = gyro.x(); |
| 137 pad.pose.angular_velocity.y = gyro.y(); | 174 pad.pose.angular_velocity.y = gyro.y(); |
| 138 pad.pose.angular_velocity.z = gyro.z(); | 175 pad.pose.angular_velocity.z = gyro.z(); |
| 139 } | 176 } |
| 140 | 177 |
| 141 void GvrGamepadDataFetcher::PauseHint(bool paused) {} | 178 void GvrGamepadDataFetcher::PauseHint(bool paused) {} |
| 142 | 179 |
| 143 } // namespace device | 180 } // namespace device |
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