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Side by Side Diff: chrome/browser/android/vr_shell/vr_controller.cc

Issue 2879973002: Expose Gamepad API instance for Cardboard button (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_controller.h" 5 #include "chrome/browser/android/vr_shell/vr_controller.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <utility> 9 #include <utility>
10 10
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112 // Use orientation to rotate acceleration/gyro into seated space. 112 // Use orientation to rotate acceleration/gyro into seated space.
113 vr::Mat4f pose_mat; 113 vr::Mat4f pose_mat;
114 vr::QuatToMatrix(pad.orientation, &pose_mat); 114 vr::QuatToMatrix(pad.orientation, &pose_mat);
115 const gvr::Vec3f& accel = controller_state_->GetAccel(); 115 const gvr::Vec3f& accel = controller_state_->GetAccel();
116 const gvr::Vec3f& gyro = controller_state_->GetGyro(); 116 const gvr::Vec3f& gyro = controller_state_->GetGyro();
117 pad.accel = 117 pad.accel =
118 vr::MatrixVectorMul(pose_mat, gfx::Vector3dF(accel.x, accel.y, accel.z)); 118 vr::MatrixVectorMul(pose_mat, gfx::Vector3dF(accel.x, accel.y, accel.z));
119 pad.gyro = 119 pad.gyro =
120 vr::MatrixVectorMul(pose_mat, gfx::Vector3dF(gyro.x, gyro.y, gyro.z)); 120 vr::MatrixVectorMul(pose_mat, gfx::Vector3dF(gyro.x, gyro.y, gyro.z));
121 121
122 pad.is_touching = controller_state_->IsTouching(); 122 pad.is_controller_touching = controller_state_->IsTouching();
123 pad.controller_button_pressed = 123 pad.controller_button_pressed =
124 controller_state_->GetButtonState(GVR_CONTROLLER_BUTTON_CLICK); 124 controller_state_->GetButtonState(GVR_CONTROLLER_BUTTON_CLICK);
125 pad.right_handed = handedness_ == GVR_CONTROLLER_RIGHT_HANDED; 125 pad.right_handed = handedness_ == GVR_CONTROLLER_RIGHT_HANDED;
126 126
127 return pad; 127 return pad;
128 } 128 }
129 129
130 bool VrController::IsTouching() { 130 bool VrController::IsTouching() {
131 return controller_state_->IsTouching(); 131 return controller_state_->IsTouching();
132 } 132 }
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439 439
440 const gfx::Vector2dF& velocity = ScaleVector2d(displacement, (1 / duration)); 440 const gfx::Vector2dF& velocity = ScaleVector2d(displacement, (1 / duration));
441 441
442 float weight = duration / (kRC + duration); 442 float weight = duration / (kRC + duration);
443 443
444 overall_velocity_ = ScaleVector2d(overall_velocity_, (1 - weight)) + 444 overall_velocity_ = ScaleVector2d(overall_velocity_, (1 - weight)) +
445 ScaleVector2d(velocity, weight); 445 ScaleVector2d(velocity, weight);
446 } 446 }
447 447
448 } // namespace vr_shell 448 } // namespace vr_shell
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