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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/direct_input_strategy.h" | 5 #include "remoting/client/direct_input_strategy.h" |
| 6 |
| 6 #include "remoting/client/desktop_viewport.h" | 7 #include "remoting/client/desktop_viewport.h" |
| 7 | 8 |
| 8 namespace remoting { | 9 namespace remoting { |
| 9 | 10 |
| 11 namespace { |
| 12 |
| 13 const float kTapFeedbackRadius = 25.f; |
| 14 const float kLongPressFeedbackRadius = 55.f; |
| 15 |
| 16 } // namespace |
| 17 |
| 10 DirectInputStrategy::DirectInputStrategy() {} | 18 DirectInputStrategy::DirectInputStrategy() {} |
| 11 | 19 |
| 12 DirectInputStrategy::~DirectInputStrategy() {} | 20 DirectInputStrategy::~DirectInputStrategy() {} |
| 13 | 21 |
| 14 void DirectInputStrategy::HandlePinch(float pivot_x, | 22 void DirectInputStrategy::HandlePinch(float pivot_x, |
| 15 float pivot_y, | 23 float pivot_y, |
| 16 float scale, | 24 float scale, |
| 17 DesktopViewport* viewport) { | 25 DesktopViewport* viewport) { |
| 18 viewport->ScaleDesktop(pivot_x, pivot_y, scale); | 26 viewport->ScaleDesktop(pivot_x, pivot_y, scale); |
| 19 } | 27 } |
| 20 | 28 |
| 21 void DirectInputStrategy::HandlePan(float translation_x, | 29 void DirectInputStrategy::HandlePan(float translation_x, |
| 22 float translation_y, | 30 float translation_y, |
| 23 bool is_dragging_mode, | 31 bool is_dragging_mode, |
| 24 DesktopViewport* viewport) { | 32 DesktopViewport* viewport) { |
| 25 if (is_dragging_mode) { | 33 if (is_dragging_mode) { |
| 26 // If the user is dragging something, we should synchronize the movement | 34 // If the user is dragging something, we should synchronize the movement |
| 27 // with the object that the user is trying to move on the desktop, rather | 35 // with the object that the user is trying to move on the desktop, rather |
| 28 // than moving the desktop around. | 36 // than moving the desktop around. |
| 29 ViewMatrix::Vector2D viewport_movement = | 37 ViewMatrix::Vector2D viewport_movement = |
| 30 viewport->GetTransformation().Invert().MapVector( | 38 viewport->GetTransformation().Invert().MapVector( |
| 31 {translation_x, translation_y}); | 39 {translation_x, translation_y}); |
| 32 viewport->MoveViewport(viewport_movement.x, viewport_movement.y); | 40 viewport->MoveViewport(viewport_movement.x, viewport_movement.y); |
| 33 return; | 41 return; |
| 34 } | 42 } |
| 35 | 43 |
| 36 viewport->MoveDesktop(translation_x, translation_y); | 44 viewport->MoveDesktop(translation_x, translation_y); |
| 37 } | 45 } |
| 38 | 46 |
| 39 void DirectInputStrategy::FindCursorPositions(float touch_x, | 47 void DirectInputStrategy::TrackTouchInput(float touch_x, |
| 40 float touch_y, | 48 float touch_y, |
| 41 const DesktopViewport& viewport, | 49 const DesktopViewport& viewport) { |
| 42 float* cursor_x, | |
| 43 float* cursor_y) { | |
| 44 ViewMatrix::Point cursor_position = | 50 ViewMatrix::Point cursor_position = |
| 45 viewport.GetTransformation().Invert().MapPoint({touch_x, touch_y}); | 51 viewport.GetTransformation().Invert().MapPoint({touch_x, touch_y}); |
| 46 *cursor_x = cursor_position.x; | 52 cursor_x_ = cursor_position.x; |
| 47 *cursor_y = cursor_position.y; | 53 cursor_y_ = cursor_position.y; |
| 54 } |
| 55 |
| 56 void DirectInputStrategy::GetCursorPosition(float* cursor_x, |
| 57 float* cursor_y) const { |
| 58 *cursor_x = cursor_x_; |
| 59 *cursor_y = cursor_y_; |
| 60 } |
| 61 |
| 62 float DirectInputStrategy::GetFeedbackRadius(InputFeedbackType type) const { |
| 63 switch (type) { |
| 64 case InputFeedbackType::TAP_FEEDBACK: |
| 65 return kTapFeedbackRadius; |
| 66 case InputFeedbackType::LONG_PRESS_FEEDBACK: |
| 67 return kLongPressFeedbackRadius; |
| 68 default: |
| 69 NOTREACHED(); |
| 70 } |
| 48 } | 71 } |
| 49 | 72 |
| 50 bool DirectInputStrategy::IsCursorVisible() const { | 73 bool DirectInputStrategy::IsCursorVisible() const { |
| 51 return false; | 74 return false; |
| 52 } | 75 } |
| 53 | 76 |
| 54 } // namespace remoting | 77 } // namespace remoting |
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