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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "remoting/client/ui/direct_input_strategy.h" | 5 #include "remoting/client/ui/direct_input_strategy.h" |
| 6 #include "remoting/client/ui/desktop_viewport.h" | 6 #include "remoting/client/ui/desktop_viewport.h" |
| 7 | 7 |
| 8 namespace remoting { | 8 namespace remoting { |
| 9 | 9 |
| 10 namespace { |
| 11 |
| 12 const float kTapFeedbackRadius = 25.f; |
| 13 const float kLongPressFeedbackRadius = 55.f; |
| 14 |
| 15 } // namespace |
| 16 |
| 10 DirectInputStrategy::DirectInputStrategy() {} | 17 DirectInputStrategy::DirectInputStrategy() {} |
| 11 | 18 |
| 12 DirectInputStrategy::~DirectInputStrategy() {} | 19 DirectInputStrategy::~DirectInputStrategy() {} |
| 13 | 20 |
| 14 void DirectInputStrategy::HandlePinch(float pivot_x, | 21 void DirectInputStrategy::HandlePinch(const ViewMatrix::Point& pivot, |
| 15 float pivot_y, | |
| 16 float scale, | 22 float scale, |
| 17 DesktopViewport* viewport) { | 23 DesktopViewport* viewport) { |
| 18 viewport->ScaleDesktop(pivot_x, pivot_y, scale); | 24 viewport->ScaleDesktop(pivot.x, pivot.y, scale); |
| 19 } | 25 } |
| 20 | 26 |
| 21 void DirectInputStrategy::HandlePan(float translation_x, | 27 void DirectInputStrategy::HandlePan(const ViewMatrix::Vector2D& translation, |
| 22 float translation_y, | |
| 23 bool is_dragging_mode, | 28 bool is_dragging_mode, |
| 24 DesktopViewport* viewport) { | 29 DesktopViewport* viewport) { |
| 25 if (is_dragging_mode) { | 30 if (is_dragging_mode) { |
| 26 // If the user is dragging something, we should synchronize the movement | 31 // If the user is dragging something, we should synchronize the movement |
| 27 // with the object that the user is trying to move on the desktop, rather | 32 // with the object that the user is trying to move on the desktop, rather |
| 28 // than moving the desktop around. | 33 // than moving the desktop around. |
| 29 ViewMatrix::Vector2D viewport_movement = | 34 ViewMatrix::Vector2D viewport_movement = |
| 30 viewport->GetTransformation().Invert().MapVector( | 35 viewport->GetTransformation().Invert().MapVector(translation); |
| 31 {translation_x, translation_y}); | |
| 32 viewport->MoveViewport(viewport_movement.x, viewport_movement.y); | 36 viewport->MoveViewport(viewport_movement.x, viewport_movement.y); |
| 33 return; | 37 return; |
| 34 } | 38 } |
| 35 | 39 |
| 36 viewport->MoveDesktop(translation_x, translation_y); | 40 viewport->MoveDesktop(translation.x, translation.y); |
| 37 } | 41 } |
| 38 | 42 |
| 39 void DirectInputStrategy::FindCursorPositions(float touch_x, | 43 void DirectInputStrategy::TrackTouchInput(const ViewMatrix::Point& touch_point, |
| 40 float touch_y, | 44 const DesktopViewport& viewport) { |
| 41 const DesktopViewport& viewport, | 45 cursor_position_ = |
| 42 float* cursor_x, | 46 viewport.GetTransformation().Invert().MapPoint(touch_point); |
| 43 float* cursor_y) { | 47 } |
| 44 ViewMatrix::Point cursor_position = | 48 |
| 45 viewport.GetTransformation().Invert().MapPoint({touch_x, touch_y}); | 49 ViewMatrix::Point DirectInputStrategy::GetCursorPosition() const { |
| 46 *cursor_x = cursor_position.x; | 50 return cursor_position_; |
| 47 *cursor_y = cursor_position.y; | 51 } |
| 52 |
| 53 float DirectInputStrategy::GetFeedbackRadius(InputFeedbackType type) const { |
| 54 switch (type) { |
| 55 case InputFeedbackType::TAP_FEEDBACK: |
| 56 return kTapFeedbackRadius; |
| 57 case InputFeedbackType::LONG_PRESS_FEEDBACK: |
| 58 return kLongPressFeedbackRadius; |
| 59 } |
| 60 NOTREACHED(); |
| 61 return 0.f; |
| 48 } | 62 } |
| 49 | 63 |
| 50 bool DirectInputStrategy::IsCursorVisible() const { | 64 bool DirectInputStrategy::IsCursorVisible() const { |
| 51 return false; | 65 return false; |
| 52 } | 66 } |
| 53 | 67 |
| 54 } // namespace remoting | 68 } // namespace remoting |
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