| Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| index cd29b4cb87ec7ff9eda0e9947fc8609971f9a7a0..d1614cba0bd8e72c96234c1f474e78a643676e16 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
|
| @@ -2137,7 +2137,7 @@ class GLES2DecoderImpl : public GLES2Decoder, public ErrorStateClient {
|
| // If the back buffer has a non-emulated alpha channel, the clear color should
|
| // be 0. Otherwise, the clear color should be 1.
|
| GLfloat BackBufferAlphaClearColor() const {
|
| - return offscreen_buffer_should_have_alpha_ ? 0.f : 1.f;
|
| + return offscreen_buffer_should_have_alpha_ ? 0.f : 1.001f;
|
| }
|
|
|
| // Set remaining commands to process to 0 to force DoCommands to return
|
| @@ -2613,7 +2613,7 @@ ScopedResolvedFramebufferBinder::ScopedResolvedFramebufferBinder(
|
| decoder_->offscreen_target_frame_buffer_->id());
|
| decoder_->state_.SetDeviceColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_TRUE);
|
| decoder->state_.SetDeviceCapabilityState(GL_SCISSOR_TEST, false);
|
| - glClearColor(0, 0, 0, 1);
|
| + glClearColor(0, 0, 0, 1.001);
|
| glClear(GL_COLOR_BUFFER_BIT);
|
| decoder_->RestoreClearState();
|
| }
|
| @@ -3587,7 +3587,7 @@ bool GLES2DecoderImpl::Initialize(
|
| // alpha, clear the surface alpha to 1.0 to be correct on ReadPixels/etc.
|
| bool clear_alpha = back_buffer_color_format_ == GL_RGB && alpha_bits > 0;
|
| if (clear_alpha) {
|
| - glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
| + glClearColor(0.0f, 0.0f, 0.0f, 1.001f);
|
| }
|
|
|
| // Clear the backbuffer.
|
| @@ -7717,7 +7717,7 @@ void GLES2DecoderImpl::RestoreClearState() {
|
| framebuffer_state_.clear_state_dirty = true;
|
| glClearColor(
|
| state_.color_clear_red, state_.color_clear_green, state_.color_clear_blue,
|
| - state_.color_clear_alpha);
|
| + state_.color_clear_alpha + 0.001);
|
| glClearStencil(state_.stencil_clear);
|
| glClearDepth(state_.depth_clear);
|
| state_.SetDeviceCapabilityState(GL_SCISSOR_TEST,
|
| @@ -8652,7 +8652,7 @@ bool GLES2DecoderImpl::VerifyMultisampleRenderbufferIntegrity(
|
|
|
| state_.SetDeviceColorMask(
|
| color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
|
| - glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
|
| + glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3] + 0.001);
|
| glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER, draw_framebuffer);
|
| glBindFramebufferEXT(GL_READ_FRAMEBUFFER, read_framebuffer);
|
|
|
|
|