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Side by Side Diff: ui/aura/mus/mus_context_factory.cc

Issue 2879463002: Initialize RendererSettings in ContextFactory (Closed)
Patch Set: Fix FakeContextFactory Created 3 years, 7 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/aura/mus/mus_context_factory.h" 5 #include "ui/aura/mus/mus_context_factory.h"
6 6
7 #include "base/command_line.h"
7 #include "base/memory/ptr_util.h" 8 #include "base/memory/ptr_util.h"
9 #include "cc/base/switches.h"
8 #include "services/ui/public/cpp/gpu/gpu.h" 10 #include "services/ui/public/cpp/gpu/gpu.h"
9 #include "ui/aura/mus/window_port_mus.h" 11 #include "ui/aura/mus/window_port_mus.h"
10 #include "ui/aura/window_tree_host.h" 12 #include "ui/aura/window_tree_host.h"
13 #include "ui/compositor/compositor_switches.h"
14 #include "ui/display/display_switches.h"
15 #include "ui/gfx/switches.h"
11 #include "ui/gl/gl_bindings.h" 16 #include "ui/gl/gl_bindings.h"
12 17
13 namespace aura { 18 namespace aura {
14 19
15 MusContextFactory::MusContextFactory(ui::Gpu* gpu) 20 MusContextFactory::MusContextFactory(ui::Gpu* gpu)
16 : gpu_(gpu), weak_ptr_factory_(this) {} 21 : gpu_(gpu), weak_ptr_factory_(this) {
22 base::CommandLine* command_line = base::CommandLine::ForCurrentProcess();
23 renderer_settings_.partial_swap_enabled =
24 !command_line->HasSwitch(switches::kUIDisablePartialSwap);
25 #if defined(OS_WIN)
26 renderer_settings_.finish_rendering_on_resize = true;
27 #elif defined(OS_MACOSX)
28 renderer_settings_.release_overlay_resources_after_gpu_query = true;
29 #endif
30 renderer_settings_.gl_composited_texture_quad_border =
danakj 2017/05/11 15:17:15 It won't take long for these to diverge from GPTF.
Alex Z. 2017/05/11 19:25:22 I added ui/compositor/compositor_util.* and put I
31 command_line->HasSwitch(cc::switches::kGlCompositedTextureQuadBorder);
32 renderer_settings_.show_overdraw_feedback =
33 command_line->HasSwitch(cc::switches::kShowOverdrawFeedback);
34 if (command_line->HasSwitch(switches::kUIEnableRGBA4444Textures))
35 renderer_settings_.preferred_tile_format = cc::RGBA_4444;
36 renderer_settings_.enable_color_correct_rendering =
37 command_line->HasSwitch(switches::kEnableColorCorrectRendering) ||
38 command_line->HasSwitch(switches::kEnableHDR);
39 // Populate buffer_to_texture_target_map for all buffer usage/formats.
40 for (int usage_idx = 0; usage_idx <= static_cast<int>(gfx::BufferUsage::LAST);
41 ++usage_idx) {
42 gfx::BufferUsage usage = static_cast<gfx::BufferUsage>(usage_idx);
43 for (int format_idx = 0;
44 format_idx <= static_cast<int>(gfx::BufferFormat::LAST);
45 ++format_idx) {
46 gfx::BufferFormat format = static_cast<gfx::BufferFormat>(format_idx);
47 // TODO(sad): http://crbug.com/675431
48 uint32_t target = GL_TEXTURE_2D;
danakj 2017/05/11 15:17:15 This makes sharing the code harder, but we could p
Alex Z. 2017/05/11 17:28:32 This used to be ui::Compositor getting the texture
danakj 2017/05/11 17:34:53 Like if you need different behaviour in GPTF than
49 renderer_settings_
50 .buffer_to_texture_target_map[std::make_pair(usage, format)] = target;
51 }
52 }
53 renderer_settings_.disallow_non_exact_resource_reuse =
54 command_line->HasSwitch(cc::switches::kDisallowNonExactResourceReuse);
55 }
17 56
18 MusContextFactory::~MusContextFactory() {} 57 MusContextFactory::~MusContextFactory() {}
19 58
20 void MusContextFactory::OnEstablishedGpuChannel( 59 void MusContextFactory::OnEstablishedGpuChannel(
21 base::WeakPtr<ui::Compositor> compositor, 60 base::WeakPtr<ui::Compositor> compositor,
22 scoped_refptr<gpu::GpuChannelHost> gpu_channel) { 61 scoped_refptr<gpu::GpuChannelHost> gpu_channel) {
23 if (!compositor) 62 if (!compositor)
24 return; 63 return;
25 WindowTreeHost* host = 64 WindowTreeHost* host =
26 WindowTreeHost::GetForAcceleratedWidget(compositor->widget()); 65 WindowTreeHost::GetForAcceleratedWidget(compositor->widget());
(...skipping 28 matching lines...) Expand all
55 } 94 }
56 95
57 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) { 96 void MusContextFactory::RemoveCompositor(ui::Compositor* compositor) {
58 // NOTIMPLEMENTED(); 97 // NOTIMPLEMENTED();
59 } 98 }
60 99
61 double MusContextFactory::GetRefreshRate() const { 100 double MusContextFactory::GetRefreshRate() const {
62 return 60.0; 101 return 60.0;
63 } 102 }
64 103
65 uint32_t MusContextFactory::GetImageTextureTarget(gfx::BufferFormat format,
66 gfx::BufferUsage usage) {
67 // TODO(sad): http://crbug.com/675431
68 return GL_TEXTURE_2D;
69 }
70
71 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() { 104 gpu::GpuMemoryBufferManager* MusContextFactory::GetGpuMemoryBufferManager() {
72 return gpu_->gpu_memory_buffer_manager(); 105 return gpu_->gpu_memory_buffer_manager();
73 } 106 }
74 107
75 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() { 108 cc::TaskGraphRunner* MusContextFactory::GetTaskGraphRunner() {
76 return raster_thread_helper_.task_graph_runner(); 109 return raster_thread_helper_.task_graph_runner();
77 } 110 }
78 111
112 const cc::RendererSettings& MusContextFactory::GetRendererSettings() const {
113 return renderer_settings_;
114 }
115
79 } // namespace aura 116 } // namespace aura
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