Index: components/keyboard_lock/key_hook_activator.h |
diff --git a/components/keyboard_lock/key_hook_activator.h b/components/keyboard_lock/key_hook_activator.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..45d54d5f598e5958b7b16c01ac31b23c89847b70 |
--- /dev/null |
+++ b/components/keyboard_lock/key_hook_activator.h |
@@ -0,0 +1,37 @@ |
+// Copyright 2017 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_ |
+#define COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_ |
+ |
+#include <vector> |
+ |
+#include "base/callback.h" |
+#include "components/keyboard_lock/key_hook.h" |
+#include "ui/events/keycodes/keyboard_codes.h" |
+ |
+namespace keyboard_lock { |
+ |
+// An interface to store all registered key codes and register or unregister |
+// them with one Activate() or Deactivate() function call. |
+// The implementation needs to guarantee the thread-safety of Activate() and |
+// Deactivate() functions, which may be executed in both UI thread and |
+// network thread. |
+class KeyHookActivator : public KeyHook { |
+ public: |
+ KeyHookActivator() = default; |
+ ~KeyHookActivator() override = default; |
+ |
+ // Meaning of |on_result| is same as the one in KeyHook::RegisterKey(). |
+ |
+ // Enables all registered key codes. |
+ virtual void Activate(base::Callback<void(bool)> on_result) = 0; |
+ |
+ // Disables all registered key codes. |
+ virtual void Deactivate(base::Callback<void(bool)> on_result) = 0; |
+}; |
+ |
+} // namespace keyboard_lock |
+ |
+#endif // COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_ |