| Index: components/keyboard_lock/key_hook_activator.h
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| diff --git a/components/keyboard_lock/key_hook_activator.h b/components/keyboard_lock/key_hook_activator.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..45d54d5f598e5958b7b16c01ac31b23c89847b70
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| --- /dev/null
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| +++ b/components/keyboard_lock/key_hook_activator.h
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| @@ -0,0 +1,37 @@
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| +// Copyright 2017 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_
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| +#define COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_
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| +
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| +#include <vector>
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| +
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| +#include "base/callback.h"
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| +#include "components/keyboard_lock/key_hook.h"
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| +#include "ui/events/keycodes/keyboard_codes.h"
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| +
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| +namespace keyboard_lock {
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| +
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| +// An interface to store all registered key codes and register or unregister
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| +// them with one Activate() or Deactivate() function call.
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| +// The implementation needs to guarantee the thread-safety of Activate() and
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| +// Deactivate() functions, which may be executed in both UI thread and
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| +// network thread.
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| +class KeyHookActivator : public KeyHook {
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| + public:
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| +  KeyHookActivator() = default;
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| +  ~KeyHookActivator() override = default;
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| +
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| +  // Meaning of |on_result| is same as the one in KeyHook::RegisterKey().
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| +
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| +  // Enables all registered key codes.
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| +  virtual void Activate(base::Callback<void(bool)> on_result) = 0;
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| +
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| +  // Disables all registered key codes.
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| +  virtual void Deactivate(base::Callback<void(bool)> on_result) = 0;
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| +};
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| +
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| +}  // namespace keyboard_lock
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| +
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| +#endif  // COMPONENTS_KEYBOARD_LOCK_KEY_HOOK_ACTIVATOR_H_
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| 
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