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Side by Side Diff: third_party/WebKit/Source/core/loader/WorkletScriptLoader.h

Issue 2878833002: Worklet: Move common code of addModule from Main/ThreadedWorklet to Worklet (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef WorkletScriptLoader_h 5 #ifndef WorkletScriptLoader_h
6 #define WorkletScriptLoader_h 6 #define WorkletScriptLoader_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/loader/resource/ScriptResource.h" 9 #include "core/loader/resource/ScriptResource.h"
10 #include "platform/loader/fetch/ResourceClient.h" 10 #include "platform/loader/fetch/ResourceClient.h"
(...skipping 26 matching lines...) Expand all
37 }; 37 };
38 38
39 static WorkletScriptLoader* Create(ResourceFetcher* fetcher, Client* client) { 39 static WorkletScriptLoader* Create(ResourceFetcher* fetcher, Client* client) {
40 return new WorkletScriptLoader(fetcher, client); 40 return new WorkletScriptLoader(fetcher, client);
41 } 41 }
42 42
43 ~WorkletScriptLoader() override = default; 43 ~WorkletScriptLoader() override = default;
44 44
45 // Fetches an URL and loads it as a classic script. Synchronously calls 45 // Fetches an URL and loads it as a classic script. Synchronously calls
46 // Client::notifyWorkletScriptLoadingFinished() if there is an error. 46 // Client::notifyWorkletScriptLoadingFinished() if there is an error.
47 void FetchScript(const String& script_url); 47 void FetchScript(const KURL& module_url_record);
kinuko 2017/05/12 03:45:07 Is the 'module url record' term from the spec? Na
nhiroki 2017/05/12 04:00:16 Yes, it's from the spec: "To disambiguate from
48 48
49 // Cancels resource loading and synchronously calls 49 // Cancels resource loading and synchronously calls
50 // Client::notifyWorkletScriptLoadingFinished(). 50 // Client::notifyWorkletScriptLoadingFinished().
51 void Cancel(); 51 void Cancel();
52 52
53 // Returns true if a script was successfully loaded. This should be called 53 // Returns true if a script was successfully loaded. This should be called
54 // after Client::notifyWorkletScriptLoadingFinished() is called. 54 // after Client::notifyWorkletScriptLoadingFinished() is called.
55 bool WasScriptLoadSuccessful() const; 55 bool WasScriptLoadSuccessful() const;
56 56
57 DECLARE_TRACE(); 57 DECLARE_TRACE();
58 58
59 private: 59 private:
60 WorkletScriptLoader(ResourceFetcher*, Client*); 60 WorkletScriptLoader(ResourceFetcher*, Client*);
61 61
62 // ResourceClient 62 // ResourceClient
63 void NotifyFinished(Resource*) final; 63 void NotifyFinished(Resource*) final;
64 String DebugName() const final { return "WorkletLoader"; } 64 String DebugName() const final { return "WorkletLoader"; }
65 65
66 Member<ResourceFetcher> fetcher_; 66 Member<ResourceFetcher> fetcher_;
67 Member<Client> client_; 67 Member<Client> client_;
68 68
69 bool was_script_load_successful_ = false; 69 bool was_script_load_successful_ = false;
70 bool was_script_load_complete_ = false; 70 bool was_script_load_complete_ = false;
71 }; 71 };
72 72
73 } // namespace blink 73 } // namespace blink
74 74
75 #endif // WorkletScriptLoader_h 75 #endif // WorkletScriptLoader_h
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