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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <queue> | 9 #include <queue> |
| 10 #include <utility> | 10 #include <utility> |
| 11 #include <vector> | 11 #include <vector> |
| 12 | 12 |
| 13 #include "base/cancelable_callback.h" | 13 #include "base/cancelable_callback.h" |
| 14 #include "base/macros.h" | 14 #include "base/macros.h" |
| 15 #include "base/memory/ref_counted.h" | 15 #include "base/memory/ref_counted.h" |
| 16 #include "base/memory/weak_ptr.h" | 16 #include "base/memory/weak_ptr.h" |
| 17 #include "base/single_thread_task_runner.h" | 17 #include "base/single_thread_task_runner.h" |
| 18 #include "chrome/browser/android/vr_shell/vr_controller.h" |
| 18 #include "chrome/browser/android/vr_shell/vr_controller_model.h" | 19 #include "chrome/browser/android/vr_shell/vr_controller_model.h" |
| 19 #include "device/vr/vr_service.mojom.h" | 20 #include "device/vr/vr_service.mojom.h" |
| 20 #include "device/vr/vr_types.h" | 21 #include "device/vr/vr_types.h" |
| 21 #include "mojo/public/cpp/bindings/binding.h" | 22 #include "mojo/public/cpp/bindings/binding.h" |
| 22 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr.h" | 23 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr.h" |
| 23 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" | 24 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/
gvr_types.h" |
| 24 #include "ui/gfx/native_widget_types.h" | 25 #include "ui/gfx/native_widget_types.h" |
| 25 | 26 |
| 26 namespace blink { | 27 namespace blink { |
| 27 class WebInputEvent; | 28 class WebInputEvent; |
| (...skipping 28 matching lines...) Expand all Loading... |
| 56 : left_bounds(left), right_bounds(right), source_size(size) {} | 57 : left_bounds(left), right_bounds(right), source_size(size) {} |
| 57 gfx::RectF left_bounds; | 58 gfx::RectF left_bounds; |
| 58 gfx::RectF right_bounds; | 59 gfx::RectF right_bounds; |
| 59 gfx::Size source_size; | 60 gfx::Size source_size; |
| 60 }; | 61 }; |
| 61 | 62 |
| 62 // This class manages all GLThread owned objects and GL rendering for VrShell. | 63 // This class manages all GLThread owned objects and GL rendering for VrShell. |
| 63 // It is not threadsafe and must only be used on the GL thread. | 64 // It is not threadsafe and must only be used on the GL thread. |
| 64 class VrShellGl : public device::mojom::VRVSyncProvider { | 65 class VrShellGl : public device::mojom::VRVSyncProvider { |
| 65 public: | 66 public: |
| 66 enum class InputTarget { | |
| 67 NONE = 0, | |
| 68 CONTENT, | |
| 69 }; | |
| 70 | |
| 71 VrShellGl(VrBrowserInterface* browser, | 67 VrShellGl(VrBrowserInterface* browser, |
| 72 gvr_context* gvr_api, | 68 gvr_context* gvr_api, |
| 73 bool initially_web_vr, | 69 bool initially_web_vr, |
| 74 bool reprojected_rendering, | 70 bool reprojected_rendering, |
| 75 UiScene* scene); | 71 UiScene* scene); |
| 76 ~VrShellGl() override; | 72 ~VrShellGl() override; |
| 77 | 73 |
| 78 void Initialize(); | 74 void Initialize(); |
| 79 void InitializeGl(gfx::AcceleratedWidget window); | 75 void InitializeGl(gfx::AcceleratedWidget window); |
| 80 | 76 |
| (...skipping 47 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 128 std::vector<const UiElement*> GetElementsInDrawOrder( | 124 std::vector<const UiElement*> GetElementsInDrawOrder( |
| 129 const vr::Mat4f& view_matrix, | 125 const vr::Mat4f& view_matrix, |
| 130 const std::vector<const UiElement*>& elements); | 126 const std::vector<const UiElement*>& elements); |
| 131 void DrawCursor(const vr::Mat4f& render_matrix); | 127 void DrawCursor(const vr::Mat4f& render_matrix); |
| 132 void DrawController(const vr::Mat4f& view_proj_matrix); | 128 void DrawController(const vr::Mat4f& view_proj_matrix); |
| 133 bool ShouldDrawWebVr(); | 129 bool ShouldDrawWebVr(); |
| 134 void DrawWebVr(); | 130 void DrawWebVr(); |
| 135 bool WebVrPoseByteIsValid(int pose_index_byte); | 131 bool WebVrPoseByteIsValid(int pose_index_byte); |
| 136 | 132 |
| 137 void UpdateController(const gfx::Vector3dF& head_direction); | 133 void UpdateController(const gfx::Vector3dF& head_direction); |
| 134 void HandleWebVrCompatibilityClick(); |
| 135 void SendFlingCancel(GestureList& gesture_list); |
| 136 void SendScrollEnd(GestureList& gesture_list); |
| 137 bool SendScrollBegin(UiElement* target, GestureList& gesture_list); |
| 138 void SendScrollUpdate(GestureList& gesture_list); |
| 139 void SendHoverLeave(UiElement* target); |
| 140 bool SendHoverEnter(UiElement* target, |
| 141 const gfx::PointF& target_point, |
| 142 const gfx::Point& local_point_pixels); |
| 143 void SendHoverMove(const gfx::PointF& target_point, |
| 144 const gfx::Point& local_point_pixels); |
| 145 void SendButtonDown(UiElement* target, const gfx::PointF& target_point); |
| 146 bool SendButtonUp(UiElement* target, const gfx::PointF& target_point); |
| 147 void SendTap(UiElement* target, |
| 148 const gfx::PointF& target_point, |
| 149 const gfx::Point& local_point_pixels); |
| 150 void GetVisualTargetElement(const gfx::Vector3dF& controller_direction, |
| 151 gfx::Vector3dF& eye_to_target, |
| 152 gfx::Point3F& target_point, |
| 153 UiElement** target_element, |
| 154 gfx::PointF& target_local_point) const; |
| 155 bool GetTargetLocalPoint(const gfx::Vector3dF& eye_to_target, |
| 156 const UiElement& element, |
| 157 float max_distance_to_plane, |
| 158 gfx::PointF& target_local_point, |
| 159 gfx::Point3F& target_point, |
| 160 float& distance_to_plane) const; |
| 138 void HandleControllerInput(const gfx::Vector3dF& head_direction); | 161 void HandleControllerInput(const gfx::Vector3dF& head_direction); |
| 139 void HandleControllerAppButtonActivity( | 162 void HandleControllerAppButtonActivity( |
| 140 const gfx::Vector3dF& controller_direction); | 163 const gfx::Vector3dF& controller_direction); |
| 141 void SendInputToContent(InputTarget input_target, int pixel_x, int pixel_y); | |
| 142 void SendInputToUiElements(UiElement* target_element); | |
| 143 void SendGestureToContent(std::unique_ptr<blink::WebInputEvent> event); | 164 void SendGestureToContent(std::unique_ptr<blink::WebInputEvent> event); |
| 144 void CreateUiSurface(); | 165 void CreateUiSurface(); |
| 145 void OnContentFrameAvailable(); | 166 void OnContentFrameAvailable(); |
| 146 void OnWebVRFrameAvailable(); | 167 void OnWebVRFrameAvailable(); |
| 147 bool GetPixelEncodedFrameIndex(uint16_t* frame_index); | 168 bool GetPixelEncodedFrameIndex(uint16_t* frame_index); |
| 148 | 169 |
| 149 void OnVSync(); | 170 void OnVSync(); |
| 150 | 171 |
| 151 // VRVSyncProvider | 172 // VRVSyncProvider |
| 152 void GetVSync(const GetVSyncCallback& callback) override; | 173 void GetVSync(const GetVSyncCallback& callback) override; |
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| 188 // can be restored after exiting WebVR mode. | 209 // can be restored after exiting WebVR mode. |
| 189 gfx::Size render_size_vrshell_; | 210 gfx::Size render_size_vrshell_; |
| 190 | 211 |
| 191 std::unique_ptr<VrShellRenderer> vr_shell_renderer_; | 212 std::unique_ptr<VrShellRenderer> vr_shell_renderer_; |
| 192 | 213 |
| 193 bool touch_pending_ = false; | 214 bool touch_pending_ = false; |
| 194 vr::Quatf controller_quat_; | 215 vr::Quatf controller_quat_; |
| 195 | 216 |
| 196 gfx::Point3F target_point_; | 217 gfx::Point3F target_point_; |
| 197 | 218 |
| 198 // Input targeting for non-content elements. | 219 // TODO(mthiesse): We need to handle elements being removed, and update this |
| 199 UiElement* target_element_ = nullptr; | 220 // state appropriately. |
| 200 UiElement* previous_target_element_ = nullptr; | 221 UiElement* cursor_render_target_ = nullptr; |
| 201 UiElement* click_target_element_ = nullptr; | 222 UiElement* hover_target_ = nullptr; |
| 202 | 223 // TODO(mthiesse): We shouldn't have a fling target. Elements should fling |
| 203 // Input targeting for the content element. | 224 // independently and we should only cancel flings on the relevant element |
| 204 InputTarget current_input_target_ = InputTarget::NONE; | 225 // when we do cancel flings. |
| 205 InputTarget current_scroll_target_ = InputTarget::NONE; | 226 UiElement* fling_target_ = nullptr; |
| 206 InputTarget current_fling_target_ = InputTarget::NONE; | 227 UiElement* input_locked_element_ = nullptr; |
| 228 bool in_scroll_ = false; |
| 229 bool in_click_ = false; |
| 207 | 230 |
| 208 int content_tex_css_width_ = 0; | 231 int content_tex_css_width_ = 0; |
| 209 int content_tex_css_height_ = 0; | 232 int content_tex_css_height_ = 0; |
| 210 gfx::Size content_tex_physical_size_ = {0, 0}; | 233 gfx::Size content_tex_physical_size_ = {0, 0}; |
| 211 gfx::Size webvr_surface_size_ = {0, 0}; | 234 gfx::Size webvr_surface_size_ = {0, 0}; |
| 212 | 235 |
| 213 std::vector<vr::Mat4f> webvr_head_pose_; | 236 std::vector<vr::Mat4f> webvr_head_pose_; |
| 214 bool web_vr_mode_; | 237 bool web_vr_mode_; |
| 215 bool ready_to_draw_ = false; | 238 bool ready_to_draw_ = false; |
| 216 bool surfaceless_rendering_; | 239 bool surfaceless_rendering_; |
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| 245 gfx::Point3F pointer_start_; | 268 gfx::Point3F pointer_start_; |
| 246 | 269 |
| 247 base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; | 270 base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; |
| 248 | 271 |
| 249 DISALLOW_COPY_AND_ASSIGN(VrShellGl); | 272 DISALLOW_COPY_AND_ASSIGN(VrShellGl); |
| 250 }; | 273 }; |
| 251 | 274 |
| 252 } // namespace vr_shell | 275 } // namespace vr_shell |
| 253 | 276 |
| 254 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 277 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
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