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Side by Side Diff: chrome/browser/android/vr_shell/vr_controller.h

Issue 2878543002: Refactor VR Shell Input. Locks input to click/scroll targets. (Closed)
Patch Set: Address comments Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_H_ 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_H_
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_H_ 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_H_
7 7
8 #include <memory> 8 #include <memory>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "chrome/browser/android/vr_shell/vr_controller_model.h" 12 #include "chrome/browser/android/vr_shell/vr_controller_model.h"
13 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h" 13 #include "device/vr/android/gvr/gvr_gamepad_data_provider.h"
14 #include "device/vr/vr_types.h" 14 #include "device/vr/vr_types.h"
15 #include "third_party/WebKit/public/platform/WebGestureEvent.h"
16 #include "third_party/WebKit/public/platform/WebInputEvent.h"
17 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_types.h" 15 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_types.h"
18 16
19 using blink::WebGestureEvent; 17 namespace blink {
20 using blink::WebInputEvent; 18 class WebGestureEvent;
19 }
21 20
22 namespace gvr { 21 namespace gvr {
23 class ControllerState; 22 class ControllerState;
24 } 23 }
25 24
26 namespace vr_shell { 25 namespace vr_shell {
27 26
28 class ElbowModel; 27 class ElbowModel;
29 28
30 // Angle (radians) the beam down from the controller axis, for wrist comfort. 29 // Angle (radians) the beam down from the controller axis, for wrist comfort.
31 constexpr float kErgoAngleOffset = 0.26f; 30 constexpr float kErgoAngleOffset = 0.26f;
32 31
32 using GestureList = std::vector<std::unique_ptr<blink::WebGestureEvent>>;
33
33 class VrController { 34 class VrController {
34 public: 35 public:
35 // Controller API entry point. 36 // Controller API entry point.
36 explicit VrController(gvr_context* gvr_context); 37 explicit VrController(gvr_context* gvr_context);
37 ~VrController(); 38 ~VrController();
38 39
39 // Must be called when the Activity gets OnResume(). 40 // Must be called when the Activity gets OnResume().
40 void OnResume(); 41 void OnResume();
41 42
42 // Must be called when the Activity gets OnPause(). 43 // Must be called when the Activity gets OnPause().
43 void OnPause(); 44 void OnPause();
44 45
45 device::GvrGamepadData GetGamepadData(); 46 device::GvrGamepadData GetGamepadData();
46 47
47 // Must be called when the GL renderer gets OnDrawFrame(). 48 // Must be called when the GL renderer gets OnDrawFrame().
48 void UpdateState(const gfx::Vector3dF& head_direction); 49 void UpdateState(const gfx::Vector3dF& head_direction);
49 50
50 std::vector<std::unique_ptr<WebGestureEvent>> DetectGestures(); 51 std::unique_ptr<GestureList> DetectGestures();
51 52
52 bool IsTouching(); 53 bool IsTouching();
53 54
54 float TouchPosX(); 55 float TouchPosX();
55 56
56 float TouchPosY(); 57 float TouchPosY();
57 58
58 vr::Quatf Orientation() const; 59 vr::Quatf Orientation() const;
59 void GetTransform(vr::Mat4f* out) const; 60 void GetTransform(vr::Mat4f* out) const;
60 float GetOpacity() const; 61 float GetOpacity() const;
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after
92 }; 93 };
93 94
94 struct ButtonInfo { 95 struct ButtonInfo {
95 gvr::ControllerButton button; 96 gvr::ControllerButton button;
96 bool button_up; 97 bool button_up;
97 bool button_down; 98 bool button_down;
98 bool button_state; 99 bool button_state;
99 int64_t timestamp; 100 int64_t timestamp;
100 }; 101 };
101 102
102 void UpdateGestureFromTouchInfo(WebGestureEvent* gesture); 103 void UpdateGestureFromTouchInfo(blink::WebGestureEvent* gesture);
103 104
104 bool GetButtonLongPressFromButtonInfo(); 105 bool GetButtonLongPressFromButtonInfo();
105 106
106 // Handle the waiting state. 107 // Handle the waiting state.
107 void HandleWaitingState(WebGestureEvent* gesture); 108 void HandleWaitingState(blink::WebGestureEvent* gesture);
108 109
109 // Handle the detecting state. 110 // Handle the detecting state.
110 void HandleDetectingState(WebGestureEvent* gesture); 111 void HandleDetectingState(blink::WebGestureEvent* gesture);
111 112
112 // Handle the scrolling state. 113 // Handle the scrolling state.
113 void HandleScrollingState(WebGestureEvent* gesture); 114 void HandleScrollingState(blink::WebGestureEvent* gesture);
114 void UpdateTouchInfo(); 115 void UpdateTouchInfo();
115 116
116 // Returns true if the touch position is within the slop of the initial touch 117 // Returns true if the touch position is within the slop of the initial touch
117 // point, false otherwise. 118 // point, false otherwise.
118 bool InSlop(const gfx::Vector2dF touch_position); 119 bool InSlop(const gfx::Vector2dF touch_position);
119 120
120 // Returns true if the gesture is in horizontal direction. 121 // Returns true if the gesture is in horizontal direction.
121 bool IsHorizontalGesture(); 122 bool IsHorizontalGesture();
122 123
123 void Reset(); 124 void Reset();
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176 int extrapolated_touch_ = 0; 177 int extrapolated_touch_ = 0;
177 178
178 std::unique_ptr<ElbowModel> elbow_model_; 179 std::unique_ptr<ElbowModel> elbow_model_;
179 180
180 DISALLOW_COPY_AND_ASSIGN(VrController); 181 DISALLOW_COPY_AND_ASSIGN(VrController);
181 }; 182 };
182 183
183 } // namespace vr_shell 184 } // namespace vr_shell
184 185
185 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_H_ 186 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_CONTROLLER_H_
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