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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <queue> | 9 #include <queue> |
10 #include <utility> | 10 #include <utility> |
11 #include <vector> | 11 #include <vector> |
12 | 12 |
13 #include "base/cancelable_callback.h" | 13 #include "base/cancelable_callback.h" |
14 #include "base/macros.h" | 14 #include "base/macros.h" |
15 #include "base/memory/ref_counted.h" | 15 #include "base/memory/ref_counted.h" |
16 #include "base/memory/weak_ptr.h" | 16 #include "base/memory/weak_ptr.h" |
17 #include "base/single_thread_task_runner.h" | 17 #include "base/single_thread_task_runner.h" |
18 #include "chrome/browser/android/vr_shell/vr_controller.h" | |
18 #include "chrome/browser/android/vr_shell/vr_controller_model.h" | 19 #include "chrome/browser/android/vr_shell/vr_controller_model.h" |
19 #include "device/vr/vr_service.mojom.h" | 20 #include "device/vr/vr_service.mojom.h" |
20 #include "device/vr/vr_types.h" | 21 #include "device/vr/vr_types.h" |
21 #include "mojo/public/cpp/bindings/binding.h" | 22 #include "mojo/public/cpp/bindings/binding.h" |
22 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr.h" | 23 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr.h" |
23 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_types.h" | 24 #include "third_party/gvr-android-sdk/src/libraries/headers/vr/gvr/capi/include/ gvr_types.h" |
24 #include "ui/gfx/native_widget_types.h" | 25 #include "ui/gfx/native_widget_types.h" |
25 | 26 |
26 namespace blink { | 27 namespace blink { |
27 class WebInputEvent; | 28 class WebInputEvent; |
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56 : left_bounds(left), right_bounds(right), source_size(size) {} | 57 : left_bounds(left), right_bounds(right), source_size(size) {} |
57 gfx::RectF left_bounds; | 58 gfx::RectF left_bounds; |
58 gfx::RectF right_bounds; | 59 gfx::RectF right_bounds; |
59 gfx::Size source_size; | 60 gfx::Size source_size; |
60 }; | 61 }; |
61 | 62 |
62 // This class manages all GLThread owned objects and GL rendering for VrShell. | 63 // This class manages all GLThread owned objects and GL rendering for VrShell. |
63 // It is not threadsafe and must only be used on the GL thread. | 64 // It is not threadsafe and must only be used on the GL thread. |
64 class VrShellGl : public device::mojom::VRVSyncProvider { | 65 class VrShellGl : public device::mojom::VRVSyncProvider { |
65 public: | 66 public: |
66 enum class InputTarget { | |
67 NONE = 0, | |
68 CONTENT, | |
69 }; | |
70 | |
71 VrShellGl(VrBrowserInterface* browser, | 67 VrShellGl(VrBrowserInterface* browser, |
72 gvr_context* gvr_api, | 68 gvr_context* gvr_api, |
73 bool initially_web_vr, | 69 bool initially_web_vr, |
74 bool reprojected_rendering, | 70 bool reprojected_rendering, |
75 UiScene* scene); | 71 UiScene* scene); |
76 ~VrShellGl() override; | 72 ~VrShellGl() override; |
77 | 73 |
78 void Initialize(); | 74 void Initialize(); |
79 void InitializeGl(gfx::AcceleratedWidget window); | 75 void InitializeGl(gfx::AcceleratedWidget window); |
80 | 76 |
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128 std::vector<const UiElement*> GetElementsInDrawOrder( | 124 std::vector<const UiElement*> GetElementsInDrawOrder( |
129 const vr::Mat4f& view_matrix, | 125 const vr::Mat4f& view_matrix, |
130 const std::vector<const UiElement*>& elements); | 126 const std::vector<const UiElement*>& elements); |
131 void DrawCursor(const vr::Mat4f& render_matrix); | 127 void DrawCursor(const vr::Mat4f& render_matrix); |
132 void DrawController(const vr::Mat4f& view_proj_matrix); | 128 void DrawController(const vr::Mat4f& view_proj_matrix); |
133 bool ShouldDrawWebVr(); | 129 bool ShouldDrawWebVr(); |
134 void DrawWebVr(); | 130 void DrawWebVr(); |
135 bool WebVrPoseByteIsValid(int pose_index_byte); | 131 bool WebVrPoseByteIsValid(int pose_index_byte); |
136 | 132 |
137 void UpdateController(const gfx::Vector3dF& head_direction); | 133 void UpdateController(const gfx::Vector3dF& head_direction); |
134 void HandleWebVrCompatClick(); | |
135 void SendFlingCancel(GestureList& gesture_list); | |
136 void SendScrollEnd(GestureList& gesture_list); | |
137 bool SendScrollBegin(UiElement* target, GestureList& gesture_list); | |
138 void SendScrollUpdate(GestureList& gesture_list); | |
139 void SendHoverLeave(UiElement* target); | |
140 bool SendHoverEnter(UiElement* target, | |
141 const gfx::PointF& target_point, | |
142 const gfx::Point& local_point_pixels); | |
143 void SendHoverMove(const gfx::PointF& target_point, | |
144 const gfx::Point& local_point_pixels); | |
145 void SendButtonDown(UiElement* target, const gfx::PointF& target_point); | |
146 bool SendButtonUp(UiElement* target, const gfx::PointF& target_point); | |
147 void SendTap(UiElement* target, | |
148 const gfx::PointF& target_point, | |
149 const gfx::Point& local_point_pixels); | |
150 void GetVisualTargetElement(const gfx::Vector3dF& controller_direction, | |
151 gfx::Vector3dF& eye_to_target, | |
152 gfx::Point3F& target_point, | |
153 UiElement** target_element, | |
154 gfx::PointF& target_local_point) const; | |
155 bool GetTargetLocalPoint(const gfx::Vector3dF& eye_to_target, | |
156 const UiElement& element, | |
157 float max_distance_to_plane, | |
158 gfx::PointF& target_local_point, | |
159 gfx::Point3F& target_point, | |
160 float& distance_to_plane) const; | |
138 void HandleControllerInput(const gfx::Vector3dF& head_direction); | 161 void HandleControllerInput(const gfx::Vector3dF& head_direction); |
139 void HandleControllerAppButtonActivity( | 162 void HandleControllerAppButtonActivity( |
140 const gfx::Vector3dF& controller_direction); | 163 const gfx::Vector3dF& controller_direction); |
141 void SendInputToContent(InputTarget input_target, int pixel_x, int pixel_y); | |
142 void SendInputToUiElements(UiElement* target_element); | |
143 void SendGestureToContent(std::unique_ptr<blink::WebInputEvent> event); | 164 void SendGestureToContent(std::unique_ptr<blink::WebInputEvent> event); |
144 void CreateUiSurface(); | 165 void CreateUiSurface(); |
145 void OnContentFrameAvailable(); | 166 void OnContentFrameAvailable(); |
146 void OnWebVRFrameAvailable(); | 167 void OnWebVRFrameAvailable(); |
147 bool GetPixelEncodedFrameIndex(uint16_t* frame_index); | 168 bool GetPixelEncodedFrameIndex(uint16_t* frame_index); |
148 | 169 |
149 void OnVSync(); | 170 void OnVSync(); |
150 | 171 |
151 // VRVSyncProvider | 172 // VRVSyncProvider |
152 void GetVSync(const GetVSyncCallback& callback) override; | 173 void GetVSync(const GetVSyncCallback& callback) override; |
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188 // can be restored after exiting WebVR mode. | 209 // can be restored after exiting WebVR mode. |
189 gfx::Size render_size_vrshell_; | 210 gfx::Size render_size_vrshell_; |
190 | 211 |
191 std::unique_ptr<VrShellRenderer> vr_shell_renderer_; | 212 std::unique_ptr<VrShellRenderer> vr_shell_renderer_; |
192 | 213 |
193 bool touch_pending_ = false; | 214 bool touch_pending_ = false; |
194 vr::Quatf controller_quat_; | 215 vr::Quatf controller_quat_; |
195 | 216 |
196 gfx::Point3F target_point_; | 217 gfx::Point3F target_point_; |
197 | 218 |
198 // Input targeting for non-content elements. | 219 UiElement* cursor_render_target_ = nullptr; |
cjgrant
2017/05/10 20:16:26
Now might be a good time to TODO the fact that we
mthiesse
2017/05/10 21:09:08
Done.
| |
199 UiElement* target_element_ = nullptr; | 220 UiElement* hover_target_ = nullptr; |
200 UiElement* previous_target_element_ = nullptr; | 221 // TODO(mthiesse): Whether a target is flinging should be a property on the |
asimjour1
2017/05/11 12:31:12
I don't get this comment. If you mean "whether a t
mthiesse
2017/05/11 14:12:00
You're right, changed the TODO.
| |
201 UiElement* click_target_element_ = nullptr; | 222 // element, so we can fling multiple things at once. |
202 | 223 UiElement* fling_target_ = nullptr; |
203 // Input targeting for the content element. | 224 UiElement* input_locked_element_ = nullptr; |
204 InputTarget current_input_target_ = InputTarget::NONE; | 225 bool in_scroll_ = false; |
205 InputTarget current_scroll_target_ = InputTarget::NONE; | 226 bool in_click_ = false; |
206 InputTarget current_fling_target_ = InputTarget::NONE; | |
207 | 227 |
208 int content_tex_css_width_ = 0; | 228 int content_tex_css_width_ = 0; |
209 int content_tex_css_height_ = 0; | 229 int content_tex_css_height_ = 0; |
210 gfx::Size content_tex_physical_size_ = {0, 0}; | 230 gfx::Size content_tex_physical_size_ = {0, 0}; |
211 gfx::Size webvr_surface_size_ = {0, 0}; | 231 gfx::Size webvr_surface_size_ = {0, 0}; |
212 | 232 |
213 std::vector<vr::Mat4f> webvr_head_pose_; | 233 std::vector<vr::Mat4f> webvr_head_pose_; |
214 bool web_vr_mode_; | 234 bool web_vr_mode_; |
215 bool ready_to_draw_ = false; | 235 bool ready_to_draw_ = false; |
216 bool surfaceless_rendering_; | 236 bool surfaceless_rendering_; |
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245 gfx::Point3F pointer_start_; | 265 gfx::Point3F pointer_start_; |
246 | 266 |
247 base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; | 267 base::WeakPtrFactory<VrShellGl> weak_ptr_factory_; |
248 | 268 |
249 DISALLOW_COPY_AND_ASSIGN(VrShellGl); | 269 DISALLOW_COPY_AND_ASSIGN(VrShellGl); |
250 }; | 270 }; |
251 | 271 |
252 } // namespace vr_shell | 272 } // namespace vr_shell |
253 | 273 |
254 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ | 274 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_VR_SHELL_GL_H_ |
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