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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/ui_element.h" | 5 #include "chrome/browser/android/vr_shell/ui_elements/ui_element.h" |
| 6 | 6 |
| 7 #include <limits> | 7 #include <limits> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
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| 67 const vr::Mat4f& WorldRectangle::TransformMatrix() const { | 67 const vr::Mat4f& WorldRectangle::TransformMatrix() const { |
| 68 return transform_.to_world; | 68 return transform_.to_world; |
| 69 } | 69 } |
| 70 | 70 |
| 71 gfx::Point3F WorldRectangle::GetCenter() const { | 71 gfx::Point3F WorldRectangle::GetCenter() const { |
| 72 const gfx::Point3F kOrigin(0.0f, 0.0f, 0.0f); | 72 const gfx::Point3F kOrigin(0.0f, 0.0f, 0.0f); |
| 73 return kOrigin + vr::GetTranslation(transform_.to_world); | 73 return kOrigin + vr::GetTranslation(transform_.to_world); |
| 74 } | 74 } |
| 75 | 75 |
| 76 gfx::PointF WorldRectangle::GetUnitRectangleCoordinates( | 76 gfx::PointF WorldRectangle::GetUnitRectangleCoordinates( |
| 77 const gfx::Point3F& world_point) { | 77 const gfx::Point3F& world_point) const { |
| 78 // TODO(acondor): Simplify the math in this function. | 78 // TODO(acondor): Simplify the math in this function. |
| 79 const vr::Mat4f& transform = transform_.to_world; | 79 const vr::Mat4f& transform = transform_.to_world; |
| 80 gfx::Vector3dF origin = | 80 gfx::Vector3dF origin = |
| 81 vr::MatrixVectorMul(transform, gfx::Vector3dF(0, 0, 0)); | 81 vr::MatrixVectorMul(transform, gfx::Vector3dF(0, 0, 0)); |
| 82 gfx::Vector3dF x_axis = | 82 gfx::Vector3dF x_axis = |
| 83 vr::MatrixVectorMul(transform, gfx::Vector3dF(1, 0, 0)); | 83 vr::MatrixVectorMul(transform, gfx::Vector3dF(1, 0, 0)); |
| 84 gfx::Vector3dF y_axis = | 84 gfx::Vector3dF y_axis = |
| 85 vr::MatrixVectorMul(transform, gfx::Vector3dF(0, 1, 0)); | 85 vr::MatrixVectorMul(transform, gfx::Vector3dF(0, 1, 0)); |
| 86 x_axis.Subtract(origin); | 86 x_axis.Subtract(origin); |
| 87 y_axis.Subtract(origin); | 87 y_axis.Subtract(origin); |
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| 109 | 109 |
| 110 UiElement::~UiElement() = default; | 110 UiElement::~UiElement() = default; |
| 111 | 111 |
| 112 void UiElement::Render(VrShellRenderer* renderer, | 112 void UiElement::Render(VrShellRenderer* renderer, |
| 113 vr::Mat4f view_proj_matrix) const { | 113 vr::Mat4f view_proj_matrix) const { |
| 114 NOTREACHED(); | 114 NOTREACHED(); |
| 115 } | 115 } |
| 116 | 116 |
| 117 void UiElement::Initialize() {} | 117 void UiElement::Initialize() {} |
| 118 | 118 |
| 119 void UiElement::OnHoverEnter() {} | 119 void UiElement::OnHoverEnter(gfx::PointF position) {} |
| 120 | 120 |
| 121 void UiElement::OnHoverLeave() {} | 121 void UiElement::OnHoverLeave() {} |
| 122 | 122 |
| 123 void UiElement::OnButtonDown() {} | 123 void UiElement::OnMove(gfx::PointF position) {} |
| 124 | 124 |
| 125 void UiElement::OnButtonUp() {} | 125 void UiElement::OnButtonDown(gfx::PointF position) {} |
| 126 |
| 127 void UiElement::OnButtonUp(gfx::PointF position) {} |
| 126 | 128 |
| 127 void UiElement::Animate(const base::TimeTicks& time) { | 129 void UiElement::Animate(const base::TimeTicks& time) { |
| 128 for (auto& it : animations_) { | 130 for (auto& it : animations_) { |
| 129 Animation& animation = *it; | 131 Animation& animation = *it; |
| 130 if (time < animation.start) | 132 if (time < animation.start) |
| 131 continue; | 133 continue; |
| 132 | 134 |
| 133 // If |from| is not specified, start at the current values. | 135 // If |from| is not specified, start at the current values. |
| 134 if (animation.from.size() == 0) { | 136 if (animation.from.size() == 0) { |
| 135 switch (animation.property) { | 137 switch (animation.property) { |
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| 212 | 214 |
| 213 bool UiElement::IsVisible() const { | 215 bool UiElement::IsVisible() const { |
| 214 return visible_ && computed_opacity_ > 0.0f; | 216 return visible_ && computed_opacity_ > 0.0f; |
| 215 } | 217 } |
| 216 | 218 |
| 217 bool UiElement::IsHitTestable() const { | 219 bool UiElement::IsHitTestable() const { |
| 218 return IsVisible() && hit_testable_; | 220 return IsVisible() && hit_testable_; |
| 219 } | 221 } |
| 220 | 222 |
| 221 } // namespace vr_shell | 223 } // namespace vr_shell |
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