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Issue 2878083003: VR Shell: Allow UI elements to determine hit testing. (Closed)
Patch Set: rebase Created 3 years, 7 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/ui_elements/ui_element.h" 5 #include "chrome/browser/android/vr_shell/ui_elements/ui_element.h"
6 6
7 #include <limits> 7 #include <limits>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
(...skipping 208 matching lines...) Expand 10 before | Expand all | Expand 10 after
219 } 219 }
220 220
221 bool UiElement::IsHitTestable() const { 221 bool UiElement::IsHitTestable() const {
222 return IsVisible() && hit_testable_; 222 return IsVisible() && hit_testable_;
223 } 223 }
224 224
225 void UiElement::SetEnabled(bool enabled) { 225 void UiElement::SetEnabled(bool enabled) {
226 visible_ = enabled; 226 visible_ = enabled;
227 } 227 }
228 228
229 bool UiElement::HitTest(gfx::PointF point) const {
230 return point.x() >= 0.0f && point.x() <= 1.0f && point.y() >= 0.0f &&
231 point.y() <= 1.0f;
232 }
233
229 } // namespace vr_shell 234 } // namespace vr_shell
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