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Side by Side Diff: chrome/browser/android/vr_shell/textures/insecure_content_transient_texture.cc

Issue 2877673005: VR: Avoiding regeneration of RenderText objects for texture rendering (Closed)
Patch Set: Created 3 years, 7 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved. 1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/textures/insecure_content_transient_te xture.h" 5 #include "chrome/browser/android/vr_shell/textures/insecure_content_transient_te xture.h"
6 6
7 #include "cc/paint/skia_paint_canvas.h" 7 #include "cc/paint/skia_paint_canvas.h"
8 #include "components/strings/grit/components_strings.h" 8 #include "components/strings/grit/components_strings.h"
9 #include "ui/base/l10n/l10n_util.h" 9 #include "ui/base/l10n/l10n_util.h"
10 #include "ui/gfx/canvas.h" 10 #include "ui/gfx/canvas.h"
11 #include "ui/gfx/font_list.h" 11 #include "ui/gfx/font_list.h"
12 #include "ui/gfx/geometry/rect.h" 12 #include "ui/gfx/geometry/rect.h"
13 #include "ui/gfx/geometry/vector2d.h" 13 #include "ui/gfx/geometry/vector2d.h"
14 #include "ui/gfx/paint_vector_icon.h" 14 #include "ui/gfx/paint_vector_icon.h"
15 #include "ui/gfx/render_text.h"
15 #include "ui/gfx/vector_icon_types.h" 16 #include "ui/gfx/vector_icon_types.h"
16 #include "ui/vector_icons/vector_icons.h" 17 #include "ui/vector_icons/vector_icons.h"
17 18
18 namespace vr_shell { 19 namespace vr_shell {
19 20
20 namespace { 21 namespace {
21 22
22 const SkColor kBackgroundColor = 0xCC1A1A1A; 23 const SkColor kBackgroundColor = 0xCC1A1A1A;
23 const SkColor kForegroundColor = SK_ColorWHITE; 24 const SkColor kForegroundColor = SK_ColorWHITE;
24 constexpr float kBorderFactor = 0.045; 25 constexpr float kBorderFactor = 0.045;
25 constexpr float kFontSizeFactor = 0.048; 26 constexpr float kFontSizeFactor = 0.048;
26 constexpr float kTextWidthFactor = 1.0 - 3 * kBorderFactor; 27 constexpr float kTextWidthFactor = 1.0 - 3 * kBorderFactor;
27 28
28 } // namespace 29 } // namespace
29 30
30 InsecureContentTransientTexture::InsecureContentTransientTexture() = default; 31 InsecureContentTransientTexture::InsecureContentTransientTexture() = default;
31 32
32 InsecureContentTransientTexture::~InsecureContentTransientTexture() = default; 33 InsecureContentTransientTexture::~InsecureContentTransientTexture() = default;
33 34
34 void InsecureContentTransientTexture::Draw(SkCanvas* sk_canvas, 35 void InsecureContentTransientTexture::Draw(SkCanvas* sk_canvas,
35 const gfx::Size& texture_size) { 36 const gfx::Size& texture_size) {
36 cc::SkiaPaintCanvas paint_canvas(sk_canvas); 37 cc::SkiaPaintCanvas paint_canvas(sk_canvas);
37 gfx::Canvas gfx_canvas(&paint_canvas, 1.0f); 38 gfx::Canvas gfx_canvas(&paint_canvas, 1.0f);
38 gfx::Canvas* canvas = &gfx_canvas; 39 gfx::Canvas* canvas = &gfx_canvas;
39 40
40 size_.set_width(texture_size.width()); 41 size_.set_width(texture_size.width());
41 int max_height = texture_size.height(); 42 SkPaint paint;
42 cc::PaintFlags flags; 43 paint.setColor(kBackgroundColor);
43 flags.setColor(kBackgroundColor);
44
45 int text_flags = gfx::Canvas::TEXT_ALIGN_CENTER | gfx::Canvas::MULTI_LINE;
46 auto text = 44 auto text =
47 l10n_util::GetStringUTF16(IDS_PAGE_INFO_INSECURE_WEBVR_CONTENT_TRANSIENT); 45 l10n_util::GetStringUTF16(IDS_PAGE_INFO_INSECURE_WEBVR_CONTENT_TRANSIENT);
48 auto fonts = GetFontList(size_.width() * kFontSizeFactor, text); 46 auto fonts = GetFontList(size_.width() * kFontSizeFactor, text);
49 int text_width = size_.width() * kTextWidthFactor; 47 gfx::Rect text_size(size_.width() * kTextWidthFactor, 0);
50 int text_height = 0; // Will be increased during text measurement.
51 gfx::Canvas::SizeStringInt(text, fonts, &text_width, &text_height, 0,
52 text_flags);
53 48
54 // Making sure the drawing fits within the texture. 49 std::vector<std::unique_ptr<gfx::RenderText>> lines =
55 text_height = std::min( 50 PrepareDrawStringRect(text, fonts, kForegroundColor, &text_size,
56 text_height, static_cast<int>((1.0 - 2 * kBorderFactor) * size_.width())); 51 TEXT_ALIGN_CENTER | MULTI_LINE);
57 size_.set_height(size_.width() * 2 * kBorderFactor + text_height); 52
58 DCHECK_LE(size_.height(), max_height); 53 DCHECK_LE(text_size.height(),
mthiesse 2017/05/12 01:14:38 why remove this DCHECK?
acondor_ 2017/05/12 14:54:23 Because it's kind of innecessary given that we are
59 canvas->DrawRoundRect(gfx::Rect(size_.width(), size_.height()), 54 static_cast<int>((1.0 - 2 * kBorderFactor) * size_.width()));
60 size_.height() * kBorderFactor, flags); 55 size_.set_height(size_.width() * 2 * kBorderFactor + text_size.height());
56 float radius = size_.height() * kBorderFactor;
57 sk_canvas->drawRoundRect(SkRect::MakeWH(size_.width(), size_.height()),
58 radius, radius, paint);
61 59
62 canvas->Save(); 60 canvas->Save();
63 canvas->Translate(gfx::Vector2d(size_.width() * kBorderFactor, 61 canvas->Translate(gfx::Vector2d(size_.width() * kBorderFactor,
64 size_.width() * kBorderFactor)); 62 size_.width() * kBorderFactor));
65 canvas->DrawStringRectWithFlags( 63 for (auto& render_text : lines)
66 text, fonts, kForegroundColor, 64 render_text->Draw(canvas);
67 gfx::Rect(kTextWidthFactor * size_.width(), text_height), text_flags);
68 canvas->Restore(); 65 canvas->Restore();
69 } 66 }
70 67
71 gfx::Size InsecureContentTransientTexture::GetPreferredTextureSize( 68 gfx::Size InsecureContentTransientTexture::GetPreferredTextureSize(
72 int maximum_width) const { 69 int maximum_width) const {
73 return gfx::Size(maximum_width, maximum_width); 70 return gfx::Size(maximum_width, maximum_width);
74 } 71 }
75 72
76 gfx::SizeF InsecureContentTransientTexture::GetDrawnSize() const { 73 gfx::SizeF InsecureContentTransientTexture::GetDrawnSize() const {
77 return size_; 74 return size_;
78 } 75 }
79 76
80 } // namespace vr_shell 77 } // namespace vr_shell
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