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Unified Diff: third_party/WebKit/Source/modules/serviceworkers/WaitUntilObserver.cpp

Issue 2877543003: [ServiceWorker] Allow waitUntil to be called multiple times asynchronously (Closed)
Patch Set: Let RespondWithObserver call WaitUntilObserver::WaitUntil to add extend lifetime promise Created 3 years, 7 months ago
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Index: third_party/WebKit/Source/modules/serviceworkers/WaitUntilObserver.cpp
diff --git a/third_party/WebKit/Source/modules/serviceworkers/WaitUntilObserver.cpp b/third_party/WebKit/Source/modules/serviceworkers/WaitUntilObserver.cpp
index d8056ae69e40194bdf9fdb55b9627aaf8768753c..6280b6ca5f3024bee32c9e186ec51d28ee2d0adb 100644
--- a/third_party/WebKit/Source/modules/serviceworkers/WaitUntilObserver.cpp
+++ b/third_party/WebKit/Source/modules/serviceworkers/WaitUntilObserver.cpp
@@ -12,7 +12,9 @@
#include "core/dom/ExecutionContext.h"
#include "modules/serviceworkers/ServiceWorkerGlobalScope.h"
#include "platform/LayoutTestSupport.h"
+#include "platform/bindings/Microtask.h"
#include "platform/wtf/Assertions.h"
+#include "platform/wtf/Functional.h"
#include "public/platform/Platform.h"
#include "public/platform/modules/serviceworker/WebServiceWorkerEventResult.h"
#include "v8/include/v8.h"
@@ -41,10 +43,13 @@ class WaitUntilObserver::ThenFunction final : public ScriptFunction {
kRejected,
};
- static v8::Local<v8::Function> CreateFunction(ScriptState* script_state,
- WaitUntilObserver* observer,
- ResolveType type) {
- ThenFunction* self = new ThenFunction(script_state, observer, type);
+ static v8::Local<v8::Function> CreateFunction(
+ ScriptState* script_state,
+ WaitUntilObserver* observer,
+ ResolveType type,
+ std::unique_ptr<PromiseSettledCallback> callback) {
+ ThenFunction* self =
+ new ThenFunction(script_state, observer, type, std::move(callback));
return self->BindToV8Function();
}
@@ -56,20 +61,39 @@ class WaitUntilObserver::ThenFunction final : public ScriptFunction {
private:
ThenFunction(ScriptState* script_state,
WaitUntilObserver* observer,
- ResolveType type)
+ ResolveType type,
+ std::unique_ptr<PromiseSettledCallback> callback)
: ScriptFunction(script_state),
observer_(observer),
- resolve_type_(type) {}
+ resolve_type_(type),
+ callback_(std::move(callback)) {}
ScriptValue Call(ScriptValue value) override {
DCHECK(observer_);
DCHECK(resolve_type_ == kFulfilled || resolve_type_ == kRejected);
+ if (callback_)
+ (*callback_)(value);
+ // According from step 4 of ExtendableEvent::waitUntil() in spec:
+ // https://w3c.github.io/ServiceWorker/#dom-extendableevent-waituntil
+ // "Upon fulfillment or rejection of f, queue a microtask to run these
+ // substeps: Decrement the pending promises count by one."
falken 2017/05/25 07:23:24 add an empty // line after this for easy reading
leonhsl(Using Gerrit) 2017/05/25 10:11:36 Done.
+ // At this time point the microtask A running resolve/reject function of
+ // this promise has already been queued, in order to allow microtask A to
+ // call waitUntil, we enqueue another microtask B to delay the promise
+ // settled notification to |observer_|, thus A will run before B so A can
+ // call waitUntil well, but any other microtask C possibly enqueued by A
+ // will run after B so C maybe can't call waitUntil if there has no any
+ // extend lifetime promise at that time.
if (resolve_type_ == kRejected) {
- observer_->OnPromiseRejected();
+ Microtask::EnqueueMicrotask(
+ WTF::Bind(&WaitUntilObserver::OnPromiseRejected,
+ WrapPersistent(observer_.Get())));
value =
ScriptPromise::Reject(value.GetScriptState(), value).GetScriptValue();
} else {
- observer_->OnPromiseFulfilled();
+ Microtask::EnqueueMicrotask(
+ WTF::Bind(&WaitUntilObserver::OnPromiseFulfilled,
+ WrapPersistent(observer_.Get())));
}
observer_ = nullptr;
return value;
@@ -77,6 +101,7 @@ class WaitUntilObserver::ThenFunction final : public ScriptFunction {
Member<WaitUntilObserver> observer_;
ResolveType resolve_type_;
+ std::unique_ptr<PromiseSettledCallback> callback_;
};
WaitUntilObserver* WaitUntilObserver::Create(ExecutionContext* context,
@@ -90,28 +115,56 @@ void WaitUntilObserver::WillDispatchEvent() {
// When handling a notificationclick or paymentrequest event, we want to
// allow one window to be focused or opened. These calls are allowed between
// the call to willDispatchEvent() and the last call to
- // decrementPendingActivity(). If waitUntil() isn't called, that means
+ // DecrementPendingPromise(). If waitUntil() isn't called, that means
// between willDispatchEvent() and didDispatchEvent().
if (type_ == kNotificationClick || type_ == kPaymentRequest)
execution_context_->AllowWindowInteraction();
- IncrementPendingActivity();
+ DCHECK_EQ(EventDispatchState::kInitial, event_dispatch_state_);
+ event_dispatch_state_ = EventDispatchState::kDispatching;
}
void WaitUntilObserver::DidDispatchEvent(bool event_dispatch_failed) {
event_dispatch_state_ = event_dispatch_failed
? EventDispatchState::kFailed
- : EventDispatchState::kCompleted;
- DecrementPendingActivity();
+ : EventDispatchState::kDispatched;
+ MaybeCompleteEvent();
}
-void WaitUntilObserver::WaitUntil(ScriptState* script_state,
- ScriptPromise script_promise,
- ExceptionState& exception_state) {
- if (event_dispatch_state_ != EventDispatchState::kInitial) {
- exception_state.ThrowDOMException(kInvalidStateError,
- "The event handler is already finished.");
- return;
+void WaitUntilObserver::WaitUntil(
+ ScriptState* script_state,
+ ScriptPromise script_promise,
+ ExceptionState& exception_state,
+ std::unique_ptr<PromiseSettledCallback> on_promise_fulfilled,
+ std::unique_ptr<PromiseSettledCallback> on_promise_rejected) {
+ if (pending_promises_ == 0) {
+ switch (event_dispatch_state_) {
+ case EventDispatchState::kInitial:
+ NOTREACHED();
+ return;
+ case EventDispatchState::kDispatching:
+ if (!v8::MicrotasksScope::IsRunningMicrotasks(
+ script_state->GetIsolate())) {
+ break;
+ }
+ // Fall through:
+ // didDispatchEvent() is called after both the event handler
+ // execution finished and microtasks queued by the event handler execution
+ // finished, it's hard to get the precise time point between the 2
+ // execution phases.
+ // So even in EventDispatchState::kDispatching state at this time point,
+ // running microtask indicates that event handler execution has actually
+ // finished, in such case if there aren't any outstanding extend lifetime
+ // promises, we should throw here.
+ case EventDispatchState::kDispatched:
+ case EventDispatchState::kFailed:
+ exception_state.ThrowDOMException(
+ kInvalidStateError,
+ "The event handler is already finished "
+ "and no any extend lifetime promises are "
falken 2017/05/25 07:23:23 s/no any/no/
leonhsl(Using Gerrit) 2017/05/25 10:11:36 Done.
+ "outstanding.");
+ return;
+ }
}
if (!execution_context_)
@@ -126,11 +179,12 @@ void WaitUntilObserver::WaitUntil(ScriptState* script_state,
consume_window_interaction_timer_.StartOneShot(WindowInteractionTimeout(),
BLINK_FROM_HERE);
- IncrementPendingActivity();
- script_promise.Then(ThenFunction::CreateFunction(script_state, this,
- ThenFunction::kFulfilled),
- ThenFunction::CreateFunction(script_state, this,
- ThenFunction::kRejected));
+ IncrementPendingPromise();
+ script_promise.Then(
+ ThenFunction::CreateFunction(script_state, this, ThenFunction::kFulfilled,
+ std::move(on_promise_fulfilled)),
+ ThenFunction::CreateFunction(script_state, this, ThenFunction::kRejected,
+ std::move(on_promise_rejected)));
}
WaitUntilObserver::WaitUntilObserver(ExecutionContext* context,
@@ -145,25 +199,47 @@ WaitUntilObserver::WaitUntilObserver(ExecutionContext* context,
&WaitUntilObserver::ConsumeWindowInteraction) {}
void WaitUntilObserver::OnPromiseFulfilled() {
- DecrementPendingActivity();
+ DecrementPendingPromise();
}
void WaitUntilObserver::OnPromiseRejected() {
has_rejected_promise_ = true;
- DecrementPendingActivity();
+ DecrementPendingPromise();
}
-void WaitUntilObserver::IncrementPendingActivity() {
- ++pending_activity_;
+void WaitUntilObserver::IncrementPendingPromise() {
+ ++pending_promises_;
}
-void WaitUntilObserver::DecrementPendingActivity() {
- DCHECK_GT(pending_activity_, 0);
- if (!execution_context_ ||
- (event_dispatch_state_ != EventDispatchState::kFailed &&
- --pending_activity_))
+void WaitUntilObserver::DecrementPendingPromise() {
+ DCHECK_GT(pending_promises_, 0);
+ --pending_promises_;
+ MaybeCompleteEvent();
+}
+
+void WaitUntilObserver::MaybeCompleteEvent() {
+ if (!execution_context_)
return;
+ switch (event_dispatch_state_) {
+ case EventDispatchState::kInitial:
+ NOTREACHED();
+ return;
+ case EventDispatchState::kDispatching:
+ // Still dispatching, do not complete the event.
+ return;
+ case EventDispatchState::kDispatched:
+ // Still waiting for a promise, do not complete the event.
+ if (pending_promises_ != 0)
+ return;
+ // Dispatch finished and there are no pending promises, complete the
+ // event.
+ break;
+ case EventDispatchState::kFailed:
+ // Dispatch had some error, complete the event immediatelly.
+ break;
+ }
+
ServiceWorkerGlobalScopeClient* client =
ServiceWorkerGlobalScopeClient::From(execution_context_);
WebServiceWorkerEventResult result =

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