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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/android/vr_shell/ui_elements/loading_indicator.h" |
| 6 |
| 7 #include "base/memory/ptr_util.h" |
| 8 #include "chrome/browser/android/vr_shell/textures/loading_indicator_texture.h" |
| 9 |
| 10 namespace vr_shell { |
| 11 |
| 12 namespace { |
| 13 |
| 14 static constexpr int kVisibilityTimeoutMs = 200; |
| 15 } |
| 16 |
| 17 LoadingIndicator::LoadingIndicator(int preferred_width) |
| 18 : TexturedElement(preferred_width), |
| 19 texture_(base::MakeUnique<LoadingIndicatorTexture>()) {} |
| 20 |
| 21 LoadingIndicator::~LoadingIndicator() = default; |
| 22 |
| 23 UiTexture* LoadingIndicator::GetTexture() const { |
| 24 return texture_.get(); |
| 25 } |
| 26 |
| 27 void LoadingIndicator::SetEnabled(bool enabled) { |
| 28 if (enabled_ == enabled) |
| 29 return; |
| 30 enabled_ = enabled; |
| 31 ResetVisibilityTimer(); |
| 32 SetVisibility(); |
| 33 } |
| 34 |
| 35 void LoadingIndicator::SetLoading(bool loading) { |
| 36 if (loading_ == loading) |
| 37 return; |
| 38 loading_ = loading; |
| 39 texture_->SetLoading(loading); |
| 40 texture_->SetLoadProgress(0); |
| 41 ResetVisibilityTimer(); |
| 42 SetVisibility(); |
| 43 } |
| 44 |
| 45 void LoadingIndicator::SetLoadProgress(float progress) { |
| 46 texture_->SetLoadProgress(progress); |
| 47 } |
| 48 |
| 49 void LoadingIndicator::ResetVisibilityTimer() { |
| 50 if (enabled_ && !loading_) { |
| 51 visibility_timer_.Start( |
| 52 FROM_HERE, base::TimeDelta::FromMilliseconds(kVisibilityTimeoutMs), |
| 53 this, &LoadingIndicator::SetVisibility); |
| 54 } else { |
| 55 visibility_timer_.Stop(); |
| 56 } |
| 57 } |
| 58 |
| 59 void LoadingIndicator::SetVisibility() { |
| 60 set_visible(enabled_ && (loading_ || visibility_timer_.IsRunning())); |
| 61 } |
| 62 |
| 63 void LoadingIndicator::OnBeginFrame(const base::TimeTicks& ticks) { |
| 64 if (enabled_ && texture_->dirty()) |
| 65 UpdateTexture(); |
| 66 } |
| 67 |
| 68 } // namespace vr_shell |
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