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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
| 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
| 7 | 7 |
| 8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
| 9 #include "base/memory/weak_ptr.h" | 9 #include "base/memory/weak_ptr.h" |
| 10 #include "base/time/time.h" | 10 #include "base/time/time.h" |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 // SingleScrollbarAnimationControllerThinnings. | 37 // SingleScrollbarAnimationControllerThinnings. |
| 38 class CC_EXPORT ScrollbarAnimationController { | 38 class CC_EXPORT ScrollbarAnimationController { |
| 39 public: | 39 public: |
| 40 // ScrollbarAnimationController for Android. It only has show & fade out | 40 // ScrollbarAnimationController for Android. It only has show & fade out |
| 41 // animation. | 41 // animation. |
| 42 static std::unique_ptr<ScrollbarAnimationController> | 42 static std::unique_ptr<ScrollbarAnimationController> |
| 43 CreateScrollbarAnimationControllerAndroid( | 43 CreateScrollbarAnimationControllerAndroid( |
| 44 ElementId scroll_element_id, | 44 ElementId scroll_element_id, |
| 45 ScrollbarAnimationControllerClient* client, | 45 ScrollbarAnimationControllerClient* client, |
| 46 base::TimeDelta fade_delay, | 46 base::TimeDelta fade_delay, |
| 47 base::TimeDelta fade_duration); | 47 base::TimeDelta fade_duration, |
| 48 float initial_opacity); |
| 48 | 49 |
| 49 // ScrollbarAnimationController for Desktop Overlay Scrollbar. It has show & | 50 // ScrollbarAnimationController for Desktop Overlay Scrollbar. It has show & |
| 50 // fade out animation and thinning animation. | 51 // fade out animation and thinning animation. |
| 51 static std::unique_ptr<ScrollbarAnimationController> | 52 static std::unique_ptr<ScrollbarAnimationController> |
| 52 CreateScrollbarAnimationControllerAuraOverlay( | 53 CreateScrollbarAnimationControllerAuraOverlay( |
| 53 ElementId scroll_element_id, | 54 ElementId scroll_element_id, |
| 54 ScrollbarAnimationControllerClient* client, | 55 ScrollbarAnimationControllerClient* client, |
| 55 base::TimeDelta fade_delay, | 56 base::TimeDelta fade_delay, |
| 56 base::TimeDelta fade_duration, | 57 base::TimeDelta fade_duration, |
| 57 base::TimeDelta thinning_duration); | 58 base::TimeDelta thinning_duration, |
| 59 float initial_opacity); |
| 58 | 60 |
| 59 ~ScrollbarAnimationController(); | 61 ~ScrollbarAnimationController(); |
| 60 | 62 |
| 61 bool ScrollbarsHidden() const; | 63 bool ScrollbarsHidden() const; |
| 62 | 64 |
| 63 bool Animate(base::TimeTicks now); | 65 bool Animate(base::TimeTicks now); |
| 64 | 66 |
| 65 // WillUpdateScroll expects to be called even if the scroll position won't | 67 // WillUpdateScroll expects to be called even if the scroll position won't |
| 66 // change as a result of the scroll. Only effect Aura Overlay Scrollbar. | 68 // change as a result of the scroll. Only effect Aura Overlay Scrollbar. |
| 67 void WillUpdateScroll(); | 69 void WillUpdateScroll(); |
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| 81 // Called when Blink wants to show the scrollbars (via | 83 // Called when Blink wants to show the scrollbars (via |
| 82 // ScrollableArea::showOverlayScrollbars). | 84 // ScrollableArea::showOverlayScrollbars). |
| 83 void DidRequestShowFromMainThread(); | 85 void DidRequestShowFromMainThread(); |
| 84 | 86 |
| 85 // These methods are public for testing. | 87 // These methods are public for testing. |
| 86 bool MouseIsOverScrollbarThumb(ScrollbarOrientation orientation) const; | 88 bool MouseIsOverScrollbarThumb(ScrollbarOrientation orientation) const; |
| 87 bool MouseIsNearScrollbarThumb(ScrollbarOrientation orientation) const; | 89 bool MouseIsNearScrollbarThumb(ScrollbarOrientation orientation) const; |
| 88 bool MouseIsNearScrollbar(ScrollbarOrientation orientation) const; | 90 bool MouseIsNearScrollbar(ScrollbarOrientation orientation) const; |
| 89 bool MouseIsNearAnyScrollbar() const; | 91 bool MouseIsNearAnyScrollbar() const; |
| 90 | 92 |
| 93 ScrollbarSet Scrollbars() const; |
| 94 |
| 91 static constexpr float kMouseMoveDistanceToTriggerFadeIn = 30.0f; | 95 static constexpr float kMouseMoveDistanceToTriggerFadeIn = 30.0f; |
| 92 | 96 |
| 93 private: | 97 private: |
| 94 // Describes whether the current animation should FadeIn or FadeOut. | 98 // Describes whether the current animation should FadeIn or FadeOut. |
| 95 enum AnimationChange { NONE, FADE_IN, FADE_OUT }; | 99 enum AnimationChange { NONE, FADE_IN, FADE_OUT }; |
| 96 | 100 |
| 97 ScrollbarAnimationController(ElementId scroll_element_id, | 101 ScrollbarAnimationController(ElementId scroll_element_id, |
| 98 ScrollbarAnimationControllerClient* client, | 102 ScrollbarAnimationControllerClient* client, |
| 99 base::TimeDelta fade_delay, | 103 base::TimeDelta fade_delay, |
| 100 base::TimeDelta fade_duration); | 104 base::TimeDelta fade_duration, |
| 105 float initial_opacity); |
| 101 | 106 |
| 102 ScrollbarAnimationController(ElementId scroll_element_id, | 107 ScrollbarAnimationController(ElementId scroll_element_id, |
| 103 ScrollbarAnimationControllerClient* client, | 108 ScrollbarAnimationControllerClient* client, |
| 104 base::TimeDelta fade_delay, | 109 base::TimeDelta fade_delay, |
| 105 base::TimeDelta fade_duration, | 110 base::TimeDelta fade_duration, |
| 106 base::TimeDelta thinning_duration); | 111 base::TimeDelta thinning_duration, |
| 112 float initial_opacity); |
| 107 | 113 |
| 108 ScrollbarSet Scrollbars() const; | |
| 109 SingleScrollbarAnimationControllerThinning& GetScrollbarAnimationController( | 114 SingleScrollbarAnimationControllerThinning& GetScrollbarAnimationController( |
| 110 ScrollbarOrientation) const; | 115 ScrollbarOrientation) const; |
| 111 | 116 |
| 112 // Returns how far through the animation we are as a progress value from | 117 // Returns how far through the animation we are as a progress value from |
| 113 // 0 to 1. | 118 // 0 to 1. |
| 114 float AnimationProgressAtTime(base::TimeTicks now); | 119 float AnimationProgressAtTime(base::TimeTicks now); |
| 115 void RunAnimationFrame(float progress); | 120 void RunAnimationFrame(float progress); |
| 116 | 121 |
| 117 void StartAnimation(); | 122 void StartAnimation(); |
| 118 void StopAnimation(); | 123 void StopAnimation(); |
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| 153 vertical_controller_; | 158 vertical_controller_; |
| 154 std::unique_ptr<SingleScrollbarAnimationControllerThinning> | 159 std::unique_ptr<SingleScrollbarAnimationControllerThinning> |
| 155 horizontal_controller_; | 160 horizontal_controller_; |
| 156 | 161 |
| 157 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; | 162 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; |
| 158 }; | 163 }; |
| 159 | 164 |
| 160 } // namespace cc | 165 } // namespace cc |
| 161 | 166 |
| 162 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ | 167 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ |
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