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Side by Side Diff: ash/wm/lock_window_state.cc

Issue 2876993002: Introduce window container to be used by lock screen app windows (Closed)
Patch Set: . Created 3 years, 7 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/lock_window_state.h" 5 #include "ash/wm/lock_window_state.h"
6 6
7 #include <memory>
7 #include <utility> 8 #include <utility>
8 9
9 #include "ash/screen_util.h" 10 #include "ash/screen_util.h"
10 #include "ash/wm/lock_layout_manager.h" 11 #include "ash/wm/lock_layout_manager.h"
11 #include "ash/wm/window_animation_types.h" 12 #include "ash/wm/window_animation_types.h"
12 #include "ash/wm/window_state.h" 13 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_state_delegate.h" 14 #include "ash/wm/window_state_delegate.h"
14 #include "ash/wm/window_state_util.h" 15 #include "ash/wm/window_state_util.h"
15 #include "ash/wm/wm_event.h" 16 #include "ash/wm/wm_event.h"
16 #include "base/memory/ptr_util.h" 17 #include "base/memory/ptr_util.h"
17 #include "ui/aura/window.h" 18 #include "ui/aura/window.h"
18 #include "ui/gfx/geometry/rect.h" 19 #include "ui/gfx/geometry/rect.h"
19 #include "ui/keyboard/keyboard_controller.h" 20 #include "ui/keyboard/keyboard_controller.h"
20 #include "ui/keyboard/keyboard_util.h" 21 #include "ui/keyboard/keyboard_util.h"
22 #include "ui/wm/core/coordinate_conversion.h"
21 23
22 namespace ash { 24 namespace ash {
23 25
24 LockWindowState::LockWindowState(aura::Window* window) 26 LockWindowState::LockWindowState(aura::Window* window, bool exclude_shelf)
25 : current_state_type_(wm::GetWindowState(window)->GetStateType()) {} 27 : current_state_type_(wm::GetWindowState(window)->GetStateType()),
28 exclude_shelf_(exclude_shelf) {}
26 29
27 LockWindowState::~LockWindowState() {} 30 LockWindowState::~LockWindowState() {}
28 31
29 void LockWindowState::OnWMEvent(wm::WindowState* window_state, 32 void LockWindowState::OnWMEvent(wm::WindowState* window_state,
30 const wm::WMEvent* event) { 33 const wm::WMEvent* event) {
31 switch (event->type()) { 34 switch (event->type()) {
32 case wm::WM_EVENT_TOGGLE_FULLSCREEN: 35 case wm::WM_EVENT_TOGGLE_FULLSCREEN:
33 ToggleFullScreen(window_state, window_state->delegate()); 36 ToggleFullScreen(window_state, window_state->delegate());
34 break; 37 break;
35 case wm::WM_EVENT_FULLSCREEN: 38 case wm::WM_EVENT_FULLSCREEN:
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) { 101 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) {
99 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state)); 102 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state));
100 } 103 }
101 } 104 }
102 105
103 void LockWindowState::DetachState(wm::WindowState* window_state) {} 106 void LockWindowState::DetachState(wm::WindowState* window_state) {}
104 107
105 // static 108 // static
106 wm::WindowState* LockWindowState::SetLockWindowState(aura::Window* window) { 109 wm::WindowState* LockWindowState::SetLockWindowState(aura::Window* window) {
107 std::unique_ptr<wm::WindowState::State> lock_state = 110 std::unique_ptr<wm::WindowState::State> lock_state =
108 base::MakeUnique<LockWindowState>(window); 111 base::MakeUnique<LockWindowState>(window, false);
109 wm::WindowState* window_state = wm::GetWindowState(window); 112 wm::WindowState* window_state = wm::GetWindowState(window);
110 std::unique_ptr<wm::WindowState::State> old_state( 113 std::unique_ptr<wm::WindowState::State> old_state(
111 window_state->SetStateObject(std::move(lock_state))); 114 window_state->SetStateObject(std::move(lock_state)));
115 return window_state;
116 }
117
118 // static
119 wm::WindowState* LockWindowState::SetLockWindowStateWithShelfExcluded(
120 aura::Window* window) {
121 std::unique_ptr<wm::WindowState::State> lock_state =
122 base::MakeUnique<LockWindowState>(window, true);
123 wm::WindowState* window_state = wm::GetWindowState(window);
124 std::unique_ptr<wm::WindowState::State> old_state(
125 window_state->SetStateObject(std::move(lock_state)));
112 return window_state; 126 return window_state;
113 } 127 }
114 128
115 void LockWindowState::UpdateWindow(wm::WindowState* window_state, 129 void LockWindowState::UpdateWindow(wm::WindowState* window_state,
116 wm::WindowStateType target_state) { 130 wm::WindowStateType target_state) {
117 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED || 131 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED ||
118 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED || 132 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED ||
119 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && 133 (target_state == wm::WINDOW_STATE_TYPE_NORMAL &&
120 !window_state->CanMaximize()) || 134 !window_state->CanMaximize()) ||
121 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); 135 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN);
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after
154 window_state->window()->Show(); 168 window_state->window()->Show();
155 } 169 }
156 } 170 }
157 171
158 wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType( 172 wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType(
159 wm::WindowState* window_state) { 173 wm::WindowState* window_state) {
160 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED 174 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED
161 : wm::WINDOW_STATE_TYPE_NORMAL; 175 : wm::WINDOW_STATE_TYPE_NORMAL;
162 } 176 }
163 177
164 void LockWindowState::UpdateBounds(wm::WindowState* window_state) { 178 gfx::Rect LockWindowState::GetWindowBounds(aura::Window* window) {
165 if (!window_state->IsMaximized() && !window_state->IsFullscreen()) 179 if (exclude_shelf_)
166 return; 180 return ScreenUtil::GetDisplayWorkAreaBoundsInParentForLockScreen(window);
167 181
168 keyboard::KeyboardController* keyboard_controller = 182 keyboard::KeyboardController* keyboard_controller =
169 keyboard::KeyboardController::GetInstance(); 183 keyboard::KeyboardController::GetInstance();
170 gfx::Rect keyboard_bounds; 184 gfx::Rect keyboard_bounds;
171 185
172 if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() && 186 if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() &&
173 keyboard_controller->keyboard_visible()) { 187 keyboard_controller->keyboard_visible()) {
174 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); 188 keyboard_bounds = keyboard_controller->current_keyboard_bounds();
175 } 189 }
176 gfx::Rect bounds =
177 ScreenUtil::GetDisplayBoundsWithShelf(window_state->window());
178 bounds.set_height(bounds.height() - keyboard_bounds.height());
179 190
191 gfx::Rect bounds = ScreenUtil::GetDisplayBoundsWithShelf(window);
192 bounds.Inset(0, 0, 0, keyboard_bounds.height());
193 return bounds;
194 }
195
196 void LockWindowState::UpdateBounds(wm::WindowState* window_state) {
197 if (!window_state->IsMaximized() && !window_state->IsFullscreen())
198 return;
199
200 gfx::Rect bounds = GetWindowBounds(window_state->window());
180 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); 201 VLOG(1) << "Updating window bounds to: " << bounds.ToString();
181 window_state->SetBoundsDirect(bounds); 202 window_state->SetBoundsDirect(bounds);
182 } 203 }
183 204
184 } // namespace ash 205 } // namespace ash
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