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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/lock_window_state.h" | 5 #include "ash/wm/lock_window_state.h" |
6 | 6 |
7 #include <utility> | 7 #include <utility> |
8 | 8 |
9 #include "ash/screen_util.h" | 9 #include "ash/screen_util.h" |
| 10 #include "ash/shelf/wm_shelf.h" |
10 #include "ash/wm/lock_layout_manager.h" | 11 #include "ash/wm/lock_layout_manager.h" |
11 #include "ash/wm/window_animation_types.h" | 12 #include "ash/wm/window_animation_types.h" |
12 #include "ash/wm/window_state.h" | 13 #include "ash/wm/window_state.h" |
13 #include "ash/wm/window_state_delegate.h" | 14 #include "ash/wm/window_state_delegate.h" |
14 #include "ash/wm/window_state_util.h" | 15 #include "ash/wm/window_state_util.h" |
15 #include "ash/wm/wm_event.h" | 16 #include "ash/wm/wm_event.h" |
16 #include "ash/wm_window.h" | 17 #include "ash/wm_window.h" |
17 #include "base/memory/ptr_util.h" | 18 #include "base/memory/ptr_util.h" |
18 #include "ui/gfx/geometry/rect.h" | 19 #include "ui/gfx/geometry/rect.h" |
19 #include "ui/keyboard/keyboard_controller.h" | 20 #include "ui/keyboard/keyboard_controller.h" |
20 #include "ui/keyboard/keyboard_util.h" | 21 #include "ui/keyboard/keyboard_util.h" |
| 22 #include "ui/wm/core/coordinate_conversion.h" |
21 | 23 |
22 namespace ash { | 24 namespace ash { |
23 | 25 |
24 LockWindowState::LockWindowState(WmWindow* window) | 26 LockWindowState::LockWindowState(WmWindow* window, bool shelf_visible) |
25 : current_state_type_(window->GetWindowState()->GetStateType()) {} | 27 : current_state_type_(window->GetWindowState()->GetStateType()), |
| 28 shelf_visible_(shelf_visible) {} |
26 | 29 |
27 LockWindowState::~LockWindowState() {} | 30 LockWindowState::~LockWindowState() {} |
28 | 31 |
29 void LockWindowState::OnWMEvent(wm::WindowState* window_state, | 32 void LockWindowState::OnWMEvent(wm::WindowState* window_state, |
30 const wm::WMEvent* event) { | 33 const wm::WMEvent* event) { |
31 switch (event->type()) { | 34 switch (event->type()) { |
32 case wm::WM_EVENT_TOGGLE_FULLSCREEN: | 35 case wm::WM_EVENT_TOGGLE_FULLSCREEN: |
33 ToggleFullScreen(window_state, window_state->delegate()); | 36 ToggleFullScreen(window_state, window_state->delegate()); |
34 break; | 37 break; |
35 case wm::WM_EVENT_FULLSCREEN: | 38 case wm::WM_EVENT_FULLSCREEN: |
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98 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) { | 101 current_state_type_ != wm::WINDOW_STATE_TYPE_FULLSCREEN) { |
99 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state)); | 102 UpdateWindow(window_state, GetMaximizedOrCenteredWindowType(window_state)); |
100 } | 103 } |
101 } | 104 } |
102 | 105 |
103 void LockWindowState::DetachState(wm::WindowState* window_state) {} | 106 void LockWindowState::DetachState(wm::WindowState* window_state) {} |
104 | 107 |
105 // static | 108 // static |
106 wm::WindowState* LockWindowState::SetLockWindowState(WmWindow* window) { | 109 wm::WindowState* LockWindowState::SetLockWindowState(WmWindow* window) { |
107 std::unique_ptr<wm::WindowState::State> lock_state = | 110 std::unique_ptr<wm::WindowState::State> lock_state = |
108 base::MakeUnique<LockWindowState>(window); | 111 base::MakeUnique<LockWindowState>(window, false); |
109 std::unique_ptr<wm::WindowState::State> old_state( | 112 std::unique_ptr<wm::WindowState::State> old_state( |
110 window->GetWindowState()->SetStateObject(std::move(lock_state))); | 113 window->GetWindowState()->SetStateObject(std::move(lock_state))); |
111 return window->GetWindowState(); | 114 return window->GetWindowState(); |
| 115 } |
| 116 |
| 117 // static |
| 118 wm::WindowState* LockWindowState::SetLockWindowStateWithVisibleShelf( |
| 119 WmWindow* window) { |
| 120 std::unique_ptr<wm::WindowState::State> lock_state = |
| 121 base::MakeUnique<LockWindowState>(window, true); |
| 122 std::unique_ptr<wm::WindowState::State> old_state( |
| 123 window->GetWindowState()->SetStateObject(std::move(lock_state))); |
| 124 return window->GetWindowState(); |
112 } | 125 } |
113 | 126 |
114 void LockWindowState::UpdateWindow(wm::WindowState* window_state, | 127 void LockWindowState::UpdateWindow(wm::WindowState* window_state, |
115 wm::WindowStateType target_state) { | 128 wm::WindowStateType target_state) { |
116 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED || | 129 DCHECK(target_state == wm::WINDOW_STATE_TYPE_MINIMIZED || |
117 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED || | 130 target_state == wm::WINDOW_STATE_TYPE_MAXIMIZED || |
118 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && | 131 (target_state == wm::WINDOW_STATE_TYPE_NORMAL && |
119 !window_state->CanMaximize()) || | 132 !window_state->CanMaximize()) || |
120 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); | 133 target_state == wm::WINDOW_STATE_TYPE_FULLSCREEN); |
121 | 134 |
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153 window_state->window()->Show(); | 166 window_state->window()->Show(); |
154 } | 167 } |
155 } | 168 } |
156 | 169 |
157 wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType( | 170 wm::WindowStateType LockWindowState::GetMaximizedOrCenteredWindowType( |
158 wm::WindowState* window_state) { | 171 wm::WindowState* window_state) { |
159 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED | 172 return window_state->CanMaximize() ? wm::WINDOW_STATE_TYPE_MAXIMIZED |
160 : wm::WINDOW_STATE_TYPE_NORMAL; | 173 : wm::WINDOW_STATE_TYPE_NORMAL; |
161 } | 174 } |
162 | 175 |
163 void LockWindowState::UpdateBounds(wm::WindowState* window_state) { | 176 gfx::Rect LockWindowState::GetWindowBounds(aura::Window* window) { |
164 if (!window_state->IsMaximized() && !window_state->IsFullscreen()) | 177 if (shelf_visible_) |
165 return; | 178 return ScreenUtil::GetDisplayWorkAreaBoundsInParentForLockScreen(window); |
166 | 179 |
167 keyboard::KeyboardController* keyboard_controller = | 180 keyboard::KeyboardController* keyboard_controller = |
168 keyboard::KeyboardController::GetInstance(); | 181 keyboard::KeyboardController::GetInstance(); |
169 gfx::Rect keyboard_bounds; | 182 gfx::Rect keyboard_bounds; |
170 | 183 |
171 if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() && | 184 if (keyboard_controller && !keyboard::IsKeyboardOverscrollEnabled() && |
172 keyboard_controller->keyboard_visible()) { | 185 keyboard_controller->keyboard_visible()) { |
173 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); | 186 keyboard_bounds = keyboard_controller->current_keyboard_bounds(); |
174 } | 187 } |
175 gfx::Rect bounds = ScreenUtil::GetDisplayBoundsWithShelf( | |
176 window_state->window()->aura_window()); | |
177 bounds.set_height(bounds.height() - keyboard_bounds.height()); | |
178 | 188 |
| 189 gfx::Rect bounds = ScreenUtil::GetDisplayBoundsWithShelf(window); |
| 190 bounds.Inset(0, 0, 0, keyboard_bounds.height()); |
| 191 return bounds; |
| 192 } |
| 193 |
| 194 void LockWindowState::UpdateBounds(wm::WindowState* window_state) { |
| 195 if (!window_state->IsMaximized() && !window_state->IsFullscreen()) |
| 196 return; |
| 197 |
| 198 gfx::Rect bounds = GetWindowBounds(window_state->window()->aura_window()); |
179 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); | 199 VLOG(1) << "Updating window bounds to: " << bounds.ToString(); |
180 window_state->SetBoundsDirect(bounds); | 200 window_state->SetBoundsDirect(bounds); |
181 } | 201 } |
182 | 202 |
183 } // namespace ash | 203 } // namespace ash |
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