Index: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html |
diff --git a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html |
index c2b49f816440ed5c7f6c7d701109842c38deef1c..272b8a129d6caa86ba01d404edb93f72d182231c 100644 |
--- a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html |
+++ b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html |
@@ -1,7 +1,15 @@ |
{{+bindTo:partials.standard_nacl_article}} |
-<section id="d-graphics"> |
-<span id="devguide-coding-3d-graphics"></span><h1 id="d-graphics"><span id="devguide-coding-3d-graphics"></span>3D Graphics</h1> |
+<b><font color="#cc0000"> |
+NOTE: |
+Deprecation of the technologies described here has been announced |
+for platforms other than ChromeOS.<br/> |
+Please visit our |
+<a href="/native-client/migration">migration guide</a> |
+for details. |
+</font></b> |
+<hr/><section id="d-graphics"> |
+<h1 id="d-graphics">3D Graphics</h1> |
<p>Native Client applications use the <a class="reference external" href="http://en.wikipedia.org/wiki/OpenGL_ES">OpenGL ES 2.0</a> API for 3D rendering. This document |
describes how to call the OpenGL ES 2.0 interface in a Native Client module and |
how to build an efficient rendering loop. It also explains how to validate GPU |