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Unified Diff: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html

Issue 2875303003: Add migration to WebAssembly information to PNaCl / NaCl docs. (Closed)
Patch Set: fix Created 3 years, 7 months ago
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Index: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
diff --git a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
index c2b49f816440ed5c7f6c7d701109842c38deef1c..272b8a129d6caa86ba01d404edb93f72d182231c 100644
--- a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
+++ b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
@@ -1,7 +1,15 @@
{{+bindTo:partials.standard_nacl_article}}
-<section id="d-graphics">
-<span id="devguide-coding-3d-graphics"></span><h1 id="d-graphics"><span id="devguide-coding-3d-graphics"></span>3D Graphics</h1>
+<b><font color="#cc0000">
+NOTE:
+Deprecation of the technologies described here has been announced
+for platforms other than ChromeOS.<br/>
+Please visit our
+<a href="/native-client/migration">migration guide</a>
+for details.
+</font></b>
+<hr/><section id="d-graphics">
+<h1 id="d-graphics">3D Graphics</h1>
<p>Native Client applications use the <a class="reference external" href="http://en.wikipedia.org/wiki/OpenGL_ES">OpenGL ES 2.0</a> API for 3D rendering. This document
describes how to call the OpenGL ES 2.0 interface in a Native Client module and
how to build an efficient rendering loop. It also explains how to validate GPU

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