| Index: native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| diff --git a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| index c2b49f816440ed5c7f6c7d701109842c38deef1c..272b8a129d6caa86ba01d404edb93f72d182231c 100644
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| --- a/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| +++ b/native_client_sdk/doc_generated/devguide/coding/3D-graphics.html
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| @@ -1,7 +1,15 @@
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| {{+bindTo:partials.standard_nacl_article}}
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|
|
| -<section id="d-graphics">
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| -<span id="devguide-coding-3d-graphics"></span><h1 id="d-graphics"><span id="devguide-coding-3d-graphics"></span>3D Graphics</h1>
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| +<b><font color="#cc0000">
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| +NOTE:
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| +Deprecation of the technologies described here has been announced
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| +for platforms other than ChromeOS.<br/>
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| +Please visit our
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| +<a href="/native-client/migration">migration guide</a>
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| +for details.
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| +</font></b>
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| +<hr/><section id="d-graphics">
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| +<h1 id="d-graphics">3D Graphics</h1>
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| <p>Native Client applications use the <a class="reference external" href="http://en.wikipedia.org/wiki/OpenGL_ES">OpenGL ES 2.0</a> API for 3D rendering. This document
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| describes how to call the OpenGL ES 2.0 interface in a Native Client module and
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| how to build an efficient rendering loop. It also explains how to validate GPU
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|
|