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Unified Diff: components/memory_pressure/filtered_memory_pressure_calculator_unittest.cc

Issue 2874553004: Remove memory_pressure component. (Closed)
Patch Set: Created 3 years, 7 months ago
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Index: components/memory_pressure/filtered_memory_pressure_calculator_unittest.cc
diff --git a/components/memory_pressure/filtered_memory_pressure_calculator_unittest.cc b/components/memory_pressure/filtered_memory_pressure_calculator_unittest.cc
deleted file mode 100644
index dc7278322fc241cab60fc2d0288fffc68bc6917b..0000000000000000000000000000000000000000
--- a/components/memory_pressure/filtered_memory_pressure_calculator_unittest.cc
+++ /dev/null
@@ -1,249 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "components/memory_pressure/filtered_memory_pressure_calculator.h"
-
-#include "base/macros.h"
-#include "base/test/simple_test_tick_clock.h"
-#include "components/memory_pressure/test_memory_pressure_calculator.h"
-#include "testing/gtest/include/gtest/gtest.h"
-
-namespace memory_pressure {
-
-#if defined(MEMORY_PRESSURE_IS_POLLING)
-
-class FilteredMemoryPressureCalculatorTest : public testing::Test {
- public:
- FilteredMemoryPressureCalculatorTest()
- : filter_(&calculator_, &tick_clock_) {}
-
- // Advances the tick clock by the given number of milliseconds.
- void Tick(int ms) {
- tick_clock_.Advance(base::TimeDelta::FromMilliseconds(ms));
- }
-
- // Delegates that are injected into the object under test.
- TestMemoryPressureCalculator calculator_;
- base::SimpleTestTickClock tick_clock_;
-
- // The object under test.
- FilteredMemoryPressureCalculator filter_;
-
- private:
- DISALLOW_COPY_AND_ASSIGN(FilteredMemoryPressureCalculatorTest);
-};
-
-TEST_F(FilteredMemoryPressureCalculatorTest, FirstCallInvokesCalculator) {
- calculator_.SetCritical();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-TEST_F(FilteredMemoryPressureCalculatorTest, CooldownCriticalToModerate) {
- calculator_.SetCritical();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-
- // Initiate a cooldown period by stepping forward and taking another sample.
- Tick(100);
- calculator_.SetModerate();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(2, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(tick_clock_.NowTicks(), filter_.cooldown_start_time());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.cooldown_high_tide());
-
- // Take another sample and it should still not have changed.
- Tick(100);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(3, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.cooldown_high_tide());
-
- // Step the cooldown period and it should change state.
- Tick(FilteredMemoryPressureCalculator::kCriticalPressureCooldownPeriodMs);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(4, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-TEST_F(FilteredMemoryPressureCalculatorTest,
- CooldownCriticalToModerateViaNone) {
- calculator_.SetCritical();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-
- // Initiate a cooldown period by stepping forward and taking another sample.
- // First go directly to no memory pressure before passing back through
- // moderate. The final result should be a moderate memory pressure.
- Tick(100);
- calculator_.SetNone();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(2, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(tick_clock_.NowTicks(), filter_.cooldown_start_time());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Take another sample and it should still not have changed.
- Tick(100);
- calculator_.SetModerate();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(3, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.cooldown_high_tide());
-
- // Step the cooldown period and it should change state.
- Tick(FilteredMemoryPressureCalculator::kCriticalPressureCooldownPeriodMs);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(4, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-TEST_F(FilteredMemoryPressureCalculatorTest, CooldownCriticalToNone) {
- calculator_.SetCritical();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-
- // Initiate a cooldown period by stepping forward and taking another sample.
- Tick(100);
- calculator_.SetNone();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(2, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(tick_clock_.NowTicks(), filter_.cooldown_start_time());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Take another sample and it should still not have changed.
- Tick(100);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(3, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Step the cooldown period and it should change state.
- Tick(FilteredMemoryPressureCalculator::kModeratePressureCooldownPeriodMs);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(4, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-TEST_F(FilteredMemoryPressureCalculatorTest, CooldownModerateToNone) {
- calculator_.SetModerate();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-
- // Initiate a cooldown period by stepping forward and taking another sample.
- Tick(100);
- calculator_.SetNone();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(2, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(tick_clock_.NowTicks(), filter_.cooldown_start_time());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Take another sample and it should still not have changed.
- Tick(100);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(3, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Step the cooldown period and it should change state.
- Tick(FilteredMemoryPressureCalculator::kModeratePressureCooldownPeriodMs);
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(4, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-TEST_F(FilteredMemoryPressureCalculatorTest, InterruptedCooldownModerate) {
- calculator_.SetModerate();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-
- // Initiate a cooldown period by stepping forward and taking another sample.
- Tick(100);
- calculator_.SetNone();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(2, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(tick_clock_.NowTicks(), filter_.cooldown_start_time());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Take another sample and it should still not have changed. Since the
- // pressure level has increased back to moderate it should also end the
- // cooldown period.
- Tick(100);
- calculator_.SetModerate();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(3, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-TEST_F(FilteredMemoryPressureCalculatorTest, InterruptedCooldownCritical) {
- calculator_.SetModerate();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(1, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-
- // Initiate a cooldown period by stepping forward and taking another sample.
- Tick(100);
- calculator_.SetNone();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_MODERATE,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(2, calculator_.calls());
- EXPECT_TRUE(filter_.cooldown_in_progress());
- EXPECT_EQ(tick_clock_.NowTicks(), filter_.cooldown_start_time());
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_NONE,
- filter_.cooldown_high_tide());
-
- // Take another sample and it should still not have changed. Since the
- // pressure level has increased to critical it ends the cooldown period and
- // immediately reports the critical memory pressure.
- Tick(100);
- calculator_.SetCritical();
- EXPECT_EQ(MemoryPressureListener::MEMORY_PRESSURE_LEVEL_CRITICAL,
- filter_.CalculateCurrentPressureLevel());
- EXPECT_EQ(3, calculator_.calls());
- EXPECT_FALSE(filter_.cooldown_in_progress());
-}
-
-#endif // defined(MEMORY_PRESSURE_IS_POLLING)
-
-} // namespace memory_pressure

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