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Side by Side Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2874153002: Introduce CollectSelectedMap() in LayoutSelection::SetSelection() (Closed)
Patch Set: update Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
4 * reserved. 4 * reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
(...skipping 115 matching lines...) Expand 10 before | Expand all | Expand 10 after
126 } 126 }
127 127
128 // Objects each have a single selection rect to examine. 128 // Objects each have a single selection rect to examine.
129 using SelectedObjectMap = HashMap<LayoutObject*, SelectionState>; 129 using SelectedObjectMap = HashMap<LayoutObject*, SelectionState>;
130 // Blocks contain selected objects and fill gaps between them, either on the 130 // Blocks contain selected objects and fill gaps between them, either on the
131 // left, right, or in between lines and blocks. 131 // left, right, or in between lines and blocks.
132 // In order to get the visual rect right, we have to examine left, middle, and 132 // In order to get the visual rect right, we have to examine left, middle, and
133 // right rects individually, since otherwise the union of those rects might 133 // right rects individually, since otherwise the union of those rects might
134 // remain the same even when changes have occurred. 134 // remain the same even when changes have occurred.
135 using SelectedBlockMap = HashMap<LayoutBlock*, SelectionState>; 135 using SelectedBlockMap = HashMap<LayoutBlock*, SelectionState>;
136 using SelectedMap = std::pair<SelectedObjectMap, SelectedBlockMap>; 136 struct SelectedMap {
137 STACK_ALLOCATED();
138
139 SelectedMap() {}
140 SelectedMap(SelectedMap&& other) {
141 swap(first, other.first);
yosin_UTC9 2017/05/12 02:09:45 nit: s/swap/std::swap/ or |first = std::move(other
yoichio 2017/05/12 04:37:39 Done.
142 swap(second, other.second);
yosin_UTC9 2017/05/12 02:09:45 nit: s/swap/std::swap/ second = std::move(other.se
yoichio 2017/05/12 04:37:39 Done.
143 }
144 SelectedObjectMap first;
yosin_UTC9 2017/05/12 02:09:45 nit: s/first/object_map/ or another instead of |fi
yoichio 2017/05/12 04:37:39 Done.
145 SelectedBlockMap second;
yosin_UTC9 2017/05/12 02:09:45 nit: s/second/block_map/ or another instead of |se
yoichio 2017/05/12 04:37:39 Done.
146
147 private:
148 DISALLOW_COPY_AND_ASSIGN(SelectedMap);
149 };
150
151 static SelectedMap CollectSelectedMap(
152 LayoutObject* selection_start,
153 LayoutObject* selection_end,
154 int selection_end_pos,
155 LayoutSelection::SelectionPaintInvalidationMode
156 block_paint_invalidation_mode =
157 LayoutSelection::kPaintInvalidationNewXOROld) {
158 SelectedMap selected_map;
159 LayoutObject* os = selection_start;
yosin_UTC9 2017/05/12 02:09:45 nit: s/os/runner/ or another meaning full name.
yoichio 2017/05/12 04:37:39 Done.
160 LayoutObject* stop =
161 LayoutObjectAfterPosition(selection_end, selection_end_pos);
162 bool exploring_backwards = false;
163 bool continue_exploring = os && (os != stop);
164 while (continue_exploring) {
165 if ((os->CanBeSelectionLeaf() || os == selection_start ||
166 os == selection_end) &&
167 os->GetSelectionState() != SelectionNone) {
168 // Blocks are responsible for painting line gaps and margin gaps. They
169 // must be examined as well.
170 selected_map.first.Set(os, os->GetSelectionState());
171 if (block_paint_invalidation_mode ==
172 LayoutSelection::kPaintInvalidationNewXOROld) {
173 LayoutBlock* cb = os->ContainingBlock();
yosin_UTC9 2017/05/12 02:09:45 nit: s/cb/containing_block/
yoichio 2017/05/12 04:37:39 Done.
174 while (cb && !cb->IsLayoutView()) {
175 SelectedBlockMap::AddResult result =
176 selected_map.second.insert(cb, cb->GetSelectionState());
177 if (!result.is_new_entry)
178 break;
179 cb = cb->ContainingBlock();
180 }
181 }
182 }
183
184 os = GetNextOrPrevLayoutObjectBasedOnDirection(os, stop, continue_exploring,
185 exploring_backwards);
186 }
187 return selected_map;
188 }
137 189
138 void LayoutSelection::SetSelection( 190 void LayoutSelection::SetSelection(
139 LayoutObject* start, 191 LayoutObject* start,
140 int start_pos, 192 int start_pos,
141 LayoutObject* end, 193 LayoutObject* end,
142 int end_pos, 194 int end_pos,
143 SelectionPaintInvalidationMode block_paint_invalidation_mode) { 195 SelectionPaintInvalidationMode block_paint_invalidation_mode) {
144 // This code makes no assumptions as to if the layout tree is up to date or 196 // This code makes no assumptions as to if the layout tree is up to date or
145 // not and will not try to update it. Currently clearSelection calls this 197 // not and will not try to update it. Currently clearSelection calls this
146 // (intentionally) without updating the layout tree as it doesn't care. 198 // (intentionally) without updating the layout tree as it doesn't care.
(...skipping 10 matching lines...) Expand all
157 selection_end_ == end && selection_end_pos_ == end_pos) 209 selection_end_ == end && selection_end_pos_ == end_pos)
158 return; 210 return;
159 211
160 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView()); 212 DCHECK(frame_selection_->GetDocument().GetLayoutView()->GetFrameView());
161 213
162 // Record the old selected objects. These will be used later when we compare 214 // Record the old selected objects. These will be used later when we compare
163 // against the new selected objects. 215 // against the new selected objects.
164 int old_start_pos = selection_start_pos_; 216 int old_start_pos = selection_start_pos_;
165 int old_end_pos = selection_end_pos_; 217 int old_end_pos = selection_end_pos_;
166 218
167 SelectedMap old_selected_map; 219 SelectedMap old_selected_map =
168 LayoutObject* os = selection_start_; 220 CollectSelectedMap(selection_start_, selection_end_, selection_end_pos_,
169 LayoutObject* stop = 221 block_paint_invalidation_mode);
170 LayoutObjectAfterPosition(selection_end_, selection_end_pos_);
171 bool exploring_backwards = false;
172 bool continue_exploring = os && (os != stop);
173 while (continue_exploring) {
174 if ((os->CanBeSelectionLeaf() || os == selection_start_ ||
175 os == selection_end_) &&
176 os->GetSelectionState() != SelectionNone) {
177 // Blocks are responsible for painting line gaps and margin gaps. They
178 // must be examined as well.
179 old_selected_map.first.Set(os, os->GetSelectionState());
180 if (block_paint_invalidation_mode == kPaintInvalidationNewXOROld) {
181 LayoutBlock* cb = os->ContainingBlock();
182 while (cb && !cb->IsLayoutView()) {
183 SelectedBlockMap::AddResult result =
184 old_selected_map.second.insert(cb, cb->GetSelectionState());
185 if (!result.is_new_entry)
186 break;
187 cb = cb->ContainingBlock();
188 }
189 }
190 }
191
192 os = GetNextOrPrevLayoutObjectBasedOnDirection(os, stop, continue_exploring,
193 exploring_backwards);
194 }
195 222
196 // Now clear the selection. 223 // Now clear the selection.
197 SelectedObjectMap::iterator old_objects_end = old_selected_map.first.end(); 224 SelectedObjectMap::iterator old_objects_end = old_selected_map.first.end();
198 for (SelectedObjectMap::iterator i = old_selected_map.first.begin(); 225 for (SelectedObjectMap::iterator i = old_selected_map.first.begin();
199 i != old_objects_end; ++i) 226 i != old_objects_end; ++i)
200 i->key->SetSelectionStateIfNeeded(SelectionNone); 227 i->key->SetSelectionStateIfNeeded(SelectionNone);
201 228
202 // set selection start and end 229 // set selection start and end
203 selection_start_ = start; 230 selection_start_ = start;
204 selection_start_pos_ = start_pos; 231 selection_start_pos_ = start_pos;
205 selection_end_ = end; 232 selection_end_ = end;
206 selection_end_pos_ = end_pos; 233 selection_end_pos_ = end_pos;
207 234
208 // Update the selection status of all objects between m_selectionStart and 235 // Update the selection status of all objects between m_selectionStart and
209 // m_selectionEnd 236 // m_selectionEnd
210 if (start && start == end) { 237 if (start && start == end) {
211 start->SetSelectionStateIfNeeded(SelectionBoth); 238 start->SetSelectionStateIfNeeded(SelectionBoth);
212 } else { 239 } else {
213 if (start) 240 if (start)
214 start->SetSelectionStateIfNeeded(SelectionStart); 241 start->SetSelectionStateIfNeeded(SelectionStart);
215 if (end) 242 if (end)
216 end->SetSelectionStateIfNeeded(SelectionEnd); 243 end->SetSelectionStateIfNeeded(SelectionEnd);
217 } 244 }
218 245
219 LayoutObject* o = start; 246 LayoutObject* o = start;
220 stop = LayoutObjectAfterPosition(end, end_pos); 247 LayoutObject* stop = LayoutObjectAfterPosition(end, end_pos);
yosin_UTC9 2017/05/12 02:09:45 Can we make |LayoutObject* stop|?
yoichio 2017/05/12 04:37:39 Done.
221 248
222 while (o && o != stop) { 249 while (o && o != stop) {
223 if (o != start && o != end && o->CanBeSelectionLeaf()) 250 if (o != start && o != end && o->CanBeSelectionLeaf())
224 o->SetSelectionStateIfNeeded(SelectionInside); 251 o->SetSelectionStateIfNeeded(SelectionInside);
225 o = o->NextInPreOrder(); 252 o = o->NextInPreOrder();
226 } 253 }
227 254
228 // Now that the selection state has been updated for the new objects, walk 255 // Now that the selection state has been updated for the new objects, walk
229 // them again and put them in the new objects list. 256 // them again and put them in the new objects list.
230 // FIXME: |new_selected_map| doesn't really need to store the 257 // TODO(editing-dev): |new_selected_map| doesn't really need to store the
231 // SelectionState, it's just more convenient to have it use the same data 258 // SelectionState, it's just more convenient to have it use the same data
232 // structure as |old_selected_map|. 259 // structure as |old_selected_map|.
233 SelectedMap new_selected_map; 260 SelectedMap new_selected_map = CollectSelectedMap(start, end, end_pos);
234 o = start;
235 exploring_backwards = false;
236 continue_exploring = o && (o != stop);
237 while (continue_exploring) {
238 if ((o->CanBeSelectionLeaf() || o == start || o == end) &&
239 o->GetSelectionState() != SelectionNone) {
240 new_selected_map.first.Set(o, o->GetSelectionState());
241 LayoutBlock* cb = o->ContainingBlock();
242 while (cb && !cb->IsLayoutView()) {
243 SelectedBlockMap::AddResult result =
244 new_selected_map.second.insert(cb, cb->GetSelectionState());
245 if (!result.is_new_entry)
246 break;
247 cb = cb->ContainingBlock();
248 }
249 }
250
251 o = GetNextOrPrevLayoutObjectBasedOnDirection(o, stop, continue_exploring,
252 exploring_backwards);
253 }
254 261
255 // Have any of the old selected objects changed compared to the new selection? 262 // Have any of the old selected objects changed compared to the new selection?
256 for (SelectedObjectMap::iterator i = old_selected_map.first.begin(); 263 for (SelectedObjectMap::iterator i = old_selected_map.first.begin();
257 i != old_objects_end; ++i) { 264 i != old_objects_end; ++i) {
258 LayoutObject* obj = i->key; 265 LayoutObject* obj = i->key;
259 SelectionState new_selection_state = obj->GetSelectionState(); 266 SelectionState new_selection_state = obj->GetSelectionState();
260 SelectionState old_selection_state = i->value; 267 SelectionState old_selection_state = i->value;
261 if (new_selection_state != old_selection_state || 268 if (new_selection_state != old_selection_state ||
262 (selection_start_ == obj && old_start_pos != selection_start_pos_) || 269 (selection_start_ == obj && old_start_pos != selection_start_pos_) ||
263 (selection_end_ == obj && old_end_pos != selection_end_pos_)) { 270 (selection_end_ == obj && old_end_pos != selection_end_pos_)) {
(...skipping 161 matching lines...) Expand 10 before | Expand all | Expand 10 after
425 432
426 o->SetShouldInvalidateSelection(); 433 o->SetShouldInvalidateSelection();
427 } 434 }
428 } 435 }
429 436
430 DEFINE_TRACE(LayoutSelection) { 437 DEFINE_TRACE(LayoutSelection) {
431 visitor->Trace(frame_selection_); 438 visitor->Trace(frame_selection_);
432 } 439 }
433 440
434 } // namespace blink 441 } // namespace blink
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