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Side by Side Diff: third_party/WebKit/Source/core/editing/LayoutSelection.cpp

Issue 2873953002: Introduce SelectedMap class to LayoutSelection::SetSelection() (Closed)
Patch Set: update Created 3 years, 7 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights 3 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights
4 * reserved. 4 * reserved.
5 * 5 *
6 * This library is free software; you can redistribute it and/or 6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Library General Public 7 * modify it under the terms of the GNU Library General Public
8 * License as published by the Free Software Foundation; either 8 * License as published by the Free Software Foundation; either
9 * version 2 of the License, or (at your option) any later version. 9 * version 2 of the License, or (at your option) any later version.
10 * 10 *
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119 exploring_backwards = !next && (next != stop); 119 exploring_backwards = !next && (next != stop);
120 if (exploring_backwards) { 120 if (exploring_backwards) {
121 next = stop->PreviousInPreOrder(); 121 next = stop->PreviousInPreOrder();
122 continue_exploring = next && !next->IsLayoutView(); 122 continue_exploring = next && !next->IsLayoutView();
123 } 123 }
124 } 124 }
125 125
126 return next; 126 return next;
127 } 127 }
128 128
129 // Objects each have a single selection rect to examine.
130 using SelectedObjectMap = HashMap<LayoutObject*, SelectionState>;
131 // Blocks contain selected objects and fill gaps between them, either on the
132 // left, right, or in between lines and blocks.
133 // In order to get the visual rect right, we have to examine left, middle, and
134 // right rects individually, since otherwise the union of those rects might
135 // remain the same even when changes have occurred.
136 using SelectedBlockMap = HashMap<LayoutBlock*, SelectionState>;
137 using SelectedMap = std::pair<SelectedObjectMap, SelectedBlockMap>;
138
129 void LayoutSelection::SetSelection( 139 void LayoutSelection::SetSelection(
130 LayoutObject* start, 140 LayoutObject* start,
131 int start_pos, 141 int start_pos,
132 LayoutObject* end, 142 LayoutObject* end,
133 int end_pos, 143 int end_pos,
134 SelectionPaintInvalidationMode block_paint_invalidation_mode) { 144 SelectionPaintInvalidationMode block_paint_invalidation_mode) {
135 // This code makes no assumptions as to if the layout tree is up to date or 145 // This code makes no assumptions as to if the layout tree is up to date or
136 // not and will not try to update it. Currently clearSelection calls this 146 // not and will not try to update it. Currently clearSelection calls this
137 // (intentionally) without updating the layout tree as it doesn't care. 147 // (intentionally) without updating the layout tree as it doesn't care.
138 // Other callers may want to force recalc style before calling this. 148 // Other callers may want to force recalc style before calling this.
139 149
140 // Make sure both our start and end objects are defined. 150 // Make sure both our start and end objects are defined.
141 // Check www.msnbc.com and try clicking around to find the case where this 151 // Check www.msnbc.com and try clicking around to find the case where this
142 // happened. 152 // happened.
143 if ((start && !end) || (end && !start)) 153 if ((start && !end) || (end && !start))
144 return; 154 return;
145 155
146 // Just return if the selection hasn't changed. 156 // Just return if the selection hasn't changed.
147 if (selection_start_ == start && selection_start_pos_ == start_pos && 157 if (selection_start_ == start && selection_start_pos_ == start_pos &&
148 selection_end_ == end && selection_end_pos_ == end_pos) 158 selection_end_ == end && selection_end_pos_ == end_pos)
149 return; 159 return;
150 160
151 // Record the old selected objects. These will be used later when we compare 161 // Record the old selected objects. These will be used later when we compare
152 // against the new selected objects. 162 // against the new selected objects.
153 int old_start_pos = selection_start_pos_; 163 int old_start_pos = selection_start_pos_;
154 int old_end_pos = selection_end_pos_; 164 int old_end_pos = selection_end_pos_;
155 165
156 // Objects each have a single selection rect to examine. 166 SelectedMap old_selected_map;
157 typedef HashMap<LayoutObject*, SelectionState> SelectedObjectMap;
158 SelectedObjectMap old_selected_objects;
159 // FIXME: |newSelectedObjects| doesn't really need to store the
160 // SelectionState, it's just more convenient to have it use the same data
161 // structure as |oldSelectedObjects|.
162 SelectedObjectMap new_selected_objects;
163
164 // Blocks contain selected objects and fill gaps between them, either on the
165 // left, right, or in between lines and blocks.
166 // In order to get the visual rect right, we have to examine left, middle, and
167 // right rects individually, since otherwise the union of those rects might
168 // remain the same even when changes have occurred.
169 typedef HashMap<LayoutBlock*, SelectionState> SelectedBlockMap;
170 SelectedBlockMap old_selected_blocks;
171 // FIXME: |newSelectedBlocks| doesn't really need to store the SelectionState,
172 // it's just more convenient to have it use the same data structure as
173 // |oldSelectedBlocks|.
174 SelectedBlockMap new_selected_blocks;
175
176 LayoutObject* os = selection_start_; 167 LayoutObject* os = selection_start_;
177 LayoutObject* stop = 168 LayoutObject* stop =
178 LayoutObjectAfterPosition(selection_end_, selection_end_pos_); 169 LayoutObjectAfterPosition(selection_end_, selection_end_pos_);
179 bool exploring_backwards = false; 170 bool exploring_backwards = false;
180 bool continue_exploring = os && (os != stop); 171 bool continue_exploring = os && (os != stop);
181 while (continue_exploring) { 172 while (continue_exploring) {
182 if ((os->CanBeSelectionLeaf() || os == selection_start_ || 173 if ((os->CanBeSelectionLeaf() || os == selection_start_ ||
183 os == selection_end_) && 174 os == selection_end_) &&
184 os->GetSelectionState() != SelectionNone) { 175 os->GetSelectionState() != SelectionNone) {
185 // Blocks are responsible for painting line gaps and margin gaps. They 176 // Blocks are responsible for painting line gaps and margin gaps. They
186 // must be examined as well. 177 // must be examined as well.
187 old_selected_objects.Set(os, os->GetSelectionState()); 178 old_selected_map.first.Set(os, os->GetSelectionState());
188 if (block_paint_invalidation_mode == kPaintInvalidationNewXOROld) { 179 if (block_paint_invalidation_mode == kPaintInvalidationNewXOROld) {
189 LayoutBlock* cb = os->ContainingBlock(); 180 LayoutBlock* cb = os->ContainingBlock();
190 while (cb && !cb->IsLayoutView()) { 181 while (cb && !cb->IsLayoutView()) {
191 SelectedBlockMap::AddResult result = 182 SelectedBlockMap::AddResult result =
192 old_selected_blocks.insert(cb, cb->GetSelectionState()); 183 old_selected_map.second.insert(cb, cb->GetSelectionState());
193 if (!result.is_new_entry) 184 if (!result.is_new_entry)
194 break; 185 break;
195 cb = cb->ContainingBlock(); 186 cb = cb->ContainingBlock();
196 } 187 }
197 } 188 }
198 } 189 }
199 190
200 os = GetNextOrPrevLayoutObjectBasedOnDirection(os, stop, continue_exploring, 191 os = GetNextOrPrevLayoutObjectBasedOnDirection(os, stop, continue_exploring,
201 exploring_backwards); 192 exploring_backwards);
202 } 193 }
203 194
204 // Now clear the selection. 195 // Now clear the selection.
205 SelectedObjectMap::iterator old_objects_end = old_selected_objects.end(); 196 SelectedObjectMap::iterator old_objects_end = old_selected_map.first.end();
206 for (SelectedObjectMap::iterator i = old_selected_objects.begin(); 197 for (SelectedObjectMap::iterator i = old_selected_map.first.begin();
207 i != old_objects_end; ++i) 198 i != old_objects_end; ++i)
208 i->key->SetSelectionStateIfNeeded(SelectionNone); 199 i->key->SetSelectionStateIfNeeded(SelectionNone);
209 200
210 // set selection start and end 201 // set selection start and end
211 selection_start_ = start; 202 selection_start_ = start;
212 selection_start_pos_ = start_pos; 203 selection_start_pos_ = start_pos;
213 selection_end_ = end; 204 selection_end_ = end;
214 selection_end_pos_ = end_pos; 205 selection_end_pos_ = end_pos;
215 206
216 // Update the selection status of all objects between m_selectionStart and 207 // Update the selection status of all objects between m_selectionStart and
(...skipping 11 matching lines...) Expand all
228 stop = LayoutObjectAfterPosition(end, end_pos); 219 stop = LayoutObjectAfterPosition(end, end_pos);
229 220
230 while (o && o != stop) { 221 while (o && o != stop) {
231 if (o != start && o != end && o->CanBeSelectionLeaf()) 222 if (o != start && o != end && o->CanBeSelectionLeaf())
232 o->SetSelectionStateIfNeeded(SelectionInside); 223 o->SetSelectionStateIfNeeded(SelectionInside);
233 o = o->NextInPreOrder(); 224 o = o->NextInPreOrder();
234 } 225 }
235 226
236 // Now that the selection state has been updated for the new objects, walk 227 // Now that the selection state has been updated for the new objects, walk
237 // them again and put them in the new objects list. 228 // them again and put them in the new objects list.
229 // FIXME: |new_selected_map| doesn't really need to store the
yosin_UTC9 2017/05/10 09:04:22 nit: s/FIXME/TODO(editing-dev)/
230 // SelectionState, it's just more convenient to have it use the same data
231 // structure as |old_selected_map|.
232 SelectedMap new_selected_map;
238 o = start; 233 o = start;
239 exploring_backwards = false; 234 exploring_backwards = false;
240 continue_exploring = o && (o != stop); 235 continue_exploring = o && (o != stop);
241 while (continue_exploring) { 236 while (continue_exploring) {
242 if ((o->CanBeSelectionLeaf() || o == start || o == end) && 237 if ((o->CanBeSelectionLeaf() || o == start || o == end) &&
243 o->GetSelectionState() != SelectionNone) { 238 o->GetSelectionState() != SelectionNone) {
244 new_selected_objects.Set(o, o->GetSelectionState()); 239 new_selected_map.first.Set(o, o->GetSelectionState());
245 LayoutBlock* cb = o->ContainingBlock(); 240 LayoutBlock* cb = o->ContainingBlock();
246 while (cb && !cb->IsLayoutView()) { 241 while (cb && !cb->IsLayoutView()) {
247 SelectedBlockMap::AddResult result = 242 SelectedBlockMap::AddResult result =
248 new_selected_blocks.insert(cb, cb->GetSelectionState()); 243 new_selected_map.second.insert(cb, cb->GetSelectionState());
249 if (!result.is_new_entry) 244 if (!result.is_new_entry)
250 break; 245 break;
251 cb = cb->ContainingBlock(); 246 cb = cb->ContainingBlock();
252 } 247 }
253 } 248 }
254 249
255 o = GetNextOrPrevLayoutObjectBasedOnDirection(o, stop, continue_exploring, 250 o = GetNextOrPrevLayoutObjectBasedOnDirection(o, stop, continue_exploring,
256 exploring_backwards); 251 exploring_backwards);
257 } 252 }
258 253
259 // TODO(yoichio): DCHECK(frame_selection_->,,,->GetFrameView()); 254 // TODO(yoichio): DCHECK(frame_selection_->,,,->GetFrameView());
260 if (!frame_selection_->GetDocument().GetLayoutView()->GetFrameView()) 255 if (!frame_selection_->GetDocument().GetLayoutView()->GetFrameView())
261 return; 256 return;
262 257
263 // Have any of the old selected objects changed compared to the new selection? 258 // Have any of the old selected objects changed compared to the new selection?
264 for (SelectedObjectMap::iterator i = old_selected_objects.begin(); 259 for (SelectedObjectMap::iterator i = old_selected_map.first.begin();
265 i != old_objects_end; ++i) { 260 i != old_objects_end; ++i) {
266 LayoutObject* obj = i->key; 261 LayoutObject* obj = i->key;
267 SelectionState new_selection_state = obj->GetSelectionState(); 262 SelectionState new_selection_state = obj->GetSelectionState();
268 SelectionState old_selection_state = i->value; 263 SelectionState old_selection_state = i->value;
269 if (new_selection_state != old_selection_state || 264 if (new_selection_state != old_selection_state ||
270 (selection_start_ == obj && old_start_pos != selection_start_pos_) || 265 (selection_start_ == obj && old_start_pos != selection_start_pos_) ||
271 (selection_end_ == obj && old_end_pos != selection_end_pos_)) { 266 (selection_end_ == obj && old_end_pos != selection_end_pos_)) {
272 obj->SetShouldInvalidateSelection(); 267 obj->SetShouldInvalidateSelection();
273 new_selected_objects.erase(obj); 268 new_selected_map.first.erase(obj);
274 } 269 }
275 } 270 }
276 271
277 // Any new objects that remain were not found in the old objects dict, and so 272 // Any new objects that remain were not found in the old objects dict, and so
278 // they need to be updated. 273 // they need to be updated.
279 SelectedObjectMap::iterator new_objects_end = new_selected_objects.end(); 274 SelectedObjectMap::iterator new_objects_end = new_selected_map.first.end();
280 for (SelectedObjectMap::iterator i = new_selected_objects.begin(); 275 for (SelectedObjectMap::iterator i = new_selected_map.first.begin();
281 i != new_objects_end; ++i) 276 i != new_objects_end; ++i)
282 i->key->SetShouldInvalidateSelection(); 277 i->key->SetShouldInvalidateSelection();
283 278
284 // Have any of the old blocks changed? 279 // Have any of the old blocks changed?
285 SelectedBlockMap::iterator old_blocks_end = old_selected_blocks.end(); 280 SelectedBlockMap::iterator old_blocks_end = old_selected_map.second.end();
286 for (SelectedBlockMap::iterator i = old_selected_blocks.begin(); 281 for (SelectedBlockMap::iterator i = old_selected_map.second.begin();
287 i != old_blocks_end; ++i) { 282 i != old_blocks_end; ++i) {
288 LayoutBlock* block = i->key; 283 LayoutBlock* block = i->key;
289 SelectionState new_selection_state = block->GetSelectionState(); 284 SelectionState new_selection_state = block->GetSelectionState();
290 SelectionState old_selection_state = i->value; 285 SelectionState old_selection_state = i->value;
291 if (new_selection_state != old_selection_state) { 286 if (new_selection_state != old_selection_state) {
292 block->SetShouldInvalidateSelection(); 287 block->SetShouldInvalidateSelection();
293 new_selected_blocks.erase(block); 288 new_selected_map.second.erase(block);
294 } 289 }
295 } 290 }
296 291
297 // Any new blocks that remain were not found in the old blocks dict, and so 292 // Any new blocks that remain were not found in the old blocks dict, and so
298 // they need to be updated. 293 // they need to be updated.
299 SelectedBlockMap::iterator new_blocks_end = new_selected_blocks.end(); 294 SelectedBlockMap::iterator new_blocks_end = new_selected_map.second.end();
300 for (SelectedBlockMap::iterator i = new_selected_blocks.begin(); 295 for (SelectedBlockMap::iterator i = new_selected_map.second.begin();
301 i != new_blocks_end; ++i) 296 i != new_blocks_end; ++i)
302 i->key->SetShouldInvalidateSelection(); 297 i->key->SetShouldInvalidateSelection();
303 } 298 }
304 299
305 std::pair<int, int> LayoutSelection::SelectionStartEnd() { 300 std::pair<int, int> LayoutSelection::SelectionStartEnd() {
306 Commit(); 301 Commit();
307 return std::make_pair(selection_start_pos_, selection_end_pos_); 302 return std::make_pair(selection_start_pos_, selection_end_pos_);
308 } 303 }
309 304
310 void LayoutSelection::ClearSelection() { 305 void LayoutSelection::ClearSelection() {
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after
442 437
443 o->SetShouldInvalidateSelection(); 438 o->SetShouldInvalidateSelection();
444 } 439 }
445 } 440 }
446 441
447 DEFINE_TRACE(LayoutSelection) { 442 DEFINE_TRACE(LayoutSelection) {
448 visitor->Trace(frame_selection_); 443 visitor->Trace(frame_selection_);
449 } 444 }
450 445
451 } // namespace blink 446 } // namespace blink
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