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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #include "config.h" | 26 #include "config.h" |
27 #include "bindings/v8/Dictionary.h" | 27 #include "bindings/v8/Dictionary.h" |
28 | 28 |
29 #include "V8DOMError.h" | 29 #include "V8DOMError.h" |
30 #include "V8EventTarget.h" | 30 #include "V8EventTarget.h" |
31 #include "V8Gamepad.h" | 31 #include "V8Gamepad.h" |
| 32 #include "V8HeaderMap.h" |
32 #include "V8IDBKeyRange.h" | 33 #include "V8IDBKeyRange.h" |
33 #include "V8MIDIPort.h" | 34 #include "V8MIDIPort.h" |
34 #include "V8MediaKeyError.h" | 35 #include "V8MediaKeyError.h" |
35 #include "V8MessagePort.h" | 36 #include "V8MessagePort.h" |
36 #include "V8SpeechRecognitionError.h" | 37 #include "V8SpeechRecognitionError.h" |
37 #include "V8SpeechRecognitionResult.h" | 38 #include "V8SpeechRecognitionResult.h" |
38 #include "V8SpeechRecognitionResultList.h" | 39 #include "V8SpeechRecognitionResultList.h" |
39 #include "V8Storage.h" | 40 #include "V8Storage.h" |
40 #include "V8VoidCallback.h" | 41 #include "V8VoidCallback.h" |
41 #include "V8Window.h" | 42 #include "V8Window.h" |
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563 | 564 |
564 if (v8Value->IsObject()) { | 565 if (v8Value->IsObject()) { |
565 ASSERT(m_isolate); | 566 ASSERT(m_isolate); |
566 ASSERT(m_isolate == v8::Isolate::GetCurrent()); | 567 ASSERT(m_isolate == v8::Isolate::GetCurrent()); |
567 value = Dictionary(v8Value, m_isolate); | 568 value = Dictionary(v8Value, m_isolate); |
568 } | 569 } |
569 | 570 |
570 return true; | 571 return true; |
571 } | 572 } |
572 | 573 |
| 574 bool Dictionary::get(const String& key, RefPtr<HeaderMap>& value) const |
| 575 { |
| 576 v8::Local<v8::Value> v8Value; |
| 577 if (!getKey(key, v8Value)) |
| 578 return false; |
| 579 |
| 580 value = V8HeaderMap::toNativeWithTypeCheck(m_isolate, v8Value); |
| 581 return true; |
| 582 } |
| 583 |
573 bool Dictionary::convert(ConversionContext& context, const String& key, Dictiona
ry& value) const | 584 bool Dictionary::convert(ConversionContext& context, const String& key, Dictiona
ry& value) const |
574 { | 585 { |
575 ConversionContextScope scope(context); | 586 ConversionContextScope scope(context); |
576 | 587 |
577 v8::Local<v8::Value> v8Value; | 588 v8::Local<v8::Value> v8Value; |
578 if (!getKey(key, v8Value)) | 589 if (!getKey(key, v8Value)) |
579 return true; | 590 return true; |
580 | 591 |
581 if (v8Value->IsObject()) | 592 if (v8Value->IsObject()) |
582 return get(key, value); | 593 return get(key, value); |
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738 | 749 |
739 return *this; | 750 return *this; |
740 } | 751 } |
741 | 752 |
742 void Dictionary::ConversionContext::throwTypeError(const String& detail) | 753 void Dictionary::ConversionContext::throwTypeError(const String& detail) |
743 { | 754 { |
744 exceptionState().throwTypeError(detail); | 755 exceptionState().throwTypeError(detail); |
745 } | 756 } |
746 | 757 |
747 } // namespace WebCore | 758 } // namespace WebCore |
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